T O MO RR OW
YE ST E R D AY Top down, one way Bottom up, two way events organized by a events. Participants committee. contribute to planning. Visitors sit, listen and Participants engage comment. Event has a themselves throughout static website. the event – also online. Results get Results are effectively ineffectively shared. shared online.
Various Types of Events CONFERENCE
• Heavy planning of tasks • Fixed agenda • Hired presenters • Services and booths FORM nt • Presentation-centric e m st e v In UNCONFERENCE • Crowdsourced planning • Self-organizing agenda • Presenters voted on • DIY service • Interaction-centric SCALE LARGE EVENT SMALL EVENT • • Strong network formation Popular topics • • Distributing specific expertise Wide interest groups • • Peer-to-peer organization Expert organizers • • Cheap and low labour Budget decisions • • Resources often loaned Professional venue
TED Online Educa AMD Virtual
Typical presentation Experience Typical online presentation H I G H LY D E F I N E D Panel discussion Le Web Typical virtual conference Typical Second Life Lightning talks presentation STRUCTURE Connectivism Fish Bowl Code camp Online Conference FACE-TO-FACE TECH-HEAVY Grasping the Future Speed Geeking SELF-ORGANIZING Pecha-Kucha Assembly World Café Reboot MashPit SuperHappyDevHouse Barcamp Unconference Campﬁre conversation Method VIRTUALITY Event
Various Approaches Hosted Conference Social
Networks White Label Social Networks Event Organization Sites Do It Yourself Advertising Agencies Software Development Companies In-house mashups (e.g. Google Groups + Google Pages) Open Source applications
Various Supportive Tools Event Registration
Services Streamline Processes Promotion Services Let Others Know About Your Event Community Services Draw People Together Event Related Interaction Services Create a Backchannel Many of these services are already used by event participants.
Before During After Iterative Planning
Extended Events Online Sharing Reflection Experience Planners Online Face-to-face Participants ‣ Presentations ‣ Schedule ‣ Checklists ‣ Conference wiki ‣ Profiles ‣ Notes and recordings ‣ Presenters ‣ Dates ‣ Backchannel chat ‣ Media ‣ User-generated content ‣ Methods ‣ RSVPs ‣ Social networking ‣ Blogs ‣ Lessons learned ‣ Venue ‣ Topics ‣ Live streaming ‣ APIs ‣ Content dissemination
Successful Event DNA Digital Analog
■ Digital is primary: ■ When more “bandwidth” everything starts and is needed, synchronicity ends in digital of interaction and interaction goes ■ Mainly asynchronic or face-to-face semi-synchronic ■ Always linking back to interaction digital at every point of interaction