Serendipity 2.0: Missing Third Places of Learning

13,801
-1

Published on

My opening keynote presentation at EDEN conference 2007, Naples, Italy

Published in: Technology, Education
9 Comments
65 Likes
Statistics
Notes
  • cool::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::)))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))))
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Ideas on future of education
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • tolgasaol

    sXe
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  •    Reply 
    Are you sure you want to  Yes  No
    Your message goes here
  • Sohbet odalari,www.sohbet39.com
       Reply 
    Are you sure you want to  Yes  No
    Your message goes here
No Downloads
Views
Total Views
13,801
On Slideshare
0
From Embeds
0
Number of Embeds
16
Actions
Shares
0
Downloads
884
Comments
9
Likes
65
Embeds 0
No embeds

No notes for slide

Serendipity 2.0: Missing Third Places of Learning

  1. 1. “The future cannot be predicted, but futures can be invented” - Dennis Gabor
  2. 2. Serendipity 2.0 Missing Third Places of Learning Teemu Arina CEO, Dicole Ltd. 2007-06-14 EDEN Conference
  3. 3. Discover, Collaborate, Learn
  4. 4. Today each of us lives several hundred years in a decade Marshall McLuhan (1911-1980) Photo: Lakerae
  5. 5. Problem Changes in society Ability of education to adapt Time
  6. 6. Third Places of Learning     First Third Second “3rd place hosts the regular, voluntary, informal, and happily anticipated gatherings of individuals beyond the realms of home and work” ― Ray Oldenburg
  7. 7. Artist: Lotta Viitaniemi, Story: Kim Forsman & Teemu Arina Dicole Ltd.
  8. 8. Serendipic Learning Serendip - old name of Sri Lanka “Serendipity is the art of making an unsought finding” - Pek van Andel The Three Princes of Serendip: “They were always making discoveries, by accident and sagacity, of things they were not in quest of” - Horace Walpole, 1754 Photo: Cocca
  9. 9. Finnish Sauna ;) Löyly - Spirit or life Photo: Jezz
  10. 10. Zemblanity of Education “So what is the opposite of Serendip, a southern land of spice and warmth, lush greenery and hummingbirds, seawashed, sunbasted? Think of another world in the far north, barren, icebound, cold, a world of flint and stone. Call it Zembla. Ergo: zemblanity, the opposite of serendipity, the faculty of making unhappy, unlucky and expected discoveries by design.” William Boyd
  11. 11. Artist: Lotta Viitaniemi, Story: Kim Forsman & Teemu Arina Dicole Ltd.
  12. 12. Artist: Lotta Viitaniemi, Story: Kim Forsman & Teemu Arina Dicole Ltd.
  13. 13. The mark of our time is its revulsion against imposed patterns Marshall McLuhan (1911-1980) Photo: Lalallallala
  14. 14. Pattern Recognition “Information overload is an opportunity for pattern recognition” – Marshall McLuhan Image: jbum
  15. 15. Artist: Lotta Viitaniemi, Story: Kim Forsman & Teemu Arina Dicole Ltd.
  16. 16. Technology as an extension of the body Marshall McLuhan (1911-1980) Photo: Don J. McCrady
  17. 17. Human Evolution Homo Habilis Homo Erectus Homo Sapiens 2.5m - 1.8m years ago 1.8m - 70k years ago 250k years ago Brain: 500 - 800 cc Brain: 950 - 1100 cc Brain: 1000-1850 cc Tools Advanced tools Art, writing, speech “Man the Wise” - Carl Linneaus
  18. 18. We shape our tools and afterwards our tools shape us Marshall McLuhan (1911-1980) Photo: JJay
  19. 19. Symbolic linking (Symballein: draw together) Icon (resemblance) A = B Index (causal relations) A → B Sign Symbol (abstract concepts) A ~ B, ✝ Charles Sanders Pierce (1894) Photo: Hauntedpalace
  20. 20. The spoken word was the first technology by which man was able to let go of his environment in order to grasp it in a new way Marshall McLuhan (1911-1980) Photo: Don J. McCrady
  21. 21. We Extend our Bodies Belief systems Clothes Advanced technology Sense-enhancements Controlled energy Advanced social organization Environmental adaptivity Advanced language Trade networks, exploration Innovative abstract thinking?
  22. 22. Spirit of the Age (Zeitgeist) Homo ludens (man the player) -Johan Huizinga Homo creativus (creative human) -Sam Inkinen Homo aestheticus-informaticus (knowledge-intensive human) -Aki Järvinen Homo cyber sapiens (technologically improved man) -Luc Steels Homo electricus (man implanted with microchips) -Michael & Michael
  23. 23. Social Web = Noosphere? • Planetary thinking network • Interlinked system of consciousness and information • Global net of self-awareness, instantaneous feedback, and planetary communication Teilhard de Chardin (1881 - 1955) Photo: Don J. McCrady
  24. 24. Distributed cognition Physical Social Virtual Mental Inspired by: Kai Hakkarainen
  25. 25. Homo Contextus Contextus = connected or weaved together Context = Circumstances in which an event occurs Homo habilis → Homo sapiens: Brain size increases physically Homo sapiens → Homo contextus: Brain size increases virtually Connected human escaping the physical limitations of connectivity with modern network technologies Photo: Uli Schneider
  26. 26. Homo Contextus Electricity and light: mechanical age extended our bodies. Eletronic age will extend our nervous system Connectivity focus: focusing on diversity of connections to people who use tools to extend their mind and bodies High media production skills: for object centered sociality Prosthesis of thinking: extending cognitive capabilities Photo: Don J. McCrady
  27. 27. Parasitic Learning Learner using someone as a teacher through virtual means without the knowledge or consensus of the host Photo: Spike55151
  28. 28. Deschooling Society A good educational system should have three purposes: 1. Provide all who want to learn with access to available resources at any time in their lives 2. Empower all who want to share what they know to find those who want to learn it from them 3. Furnish all who want to present an issue to the public with the opportunity to make their challenge known Ivan Illich (1971) Photo: .AMagill
  29. 29. Case: Network Oasis Collaborative working, learning and development environment Space designed to inspire spontaneous and guided encounters of different individuals Glow: interface between physical and virtual Virtual mobility, Hybrid space, Serendipity Ref: Ilkka Kakko
  30. 30. Case: Dicole Knowledge Work Environment Areas Blogs Wikis Feeds
  31. 31. Artist: Lotta Viitaniemi, Story: Kim Forsman & Teemu Arina Dicole Ltd.
  32. 32. Four questions: 1. What does it extend? 2. What does it make obsolete? 3. What is retrieved? 4. What does it reverse into, if it’s over-extended? Marshall McLuhan (1911-1980) Photo: Don J. McCrady
  33. 33. Contact: CEO Teemu Arina   Dicole Ltd.  +358 - 50 – 555 7636  teemu@dicole.com  Blog: tarina.blogging.fi  www.dicole.com

×