Bio-Personalization: The Future of Digital Gaming

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A quantified self & biohacking inspired presentation for an audience of people interested in digital gaming (12 Sep 2013).

Published in: Technology, Business

Bio-Personalization: The Future of Digital Gaming

  1. 1. BIO-PERSONALIZATION The Future of Digital Gaming TEEMU ARINA Twitter: @tar1na Blogi: tarina.me “The unexamined life is not one worth living” – Socrates
  2. 2. PERSONAL STORY There are three Things extremely hard, Steel, a Diamond, and to know one's self. Benjamin Franklin (1750)
  3. 3. SERIAL ENTREPRENEUR
  4. 4. 4 A LOT OF WORK
  5. 5. 5 TOO LITTLE SLEEP
  6. 6. VISIT TO A DOCTOR
  7. 7. AFTER 6 WEEKS...
  8. 8. I AM A SYSTEMS THINKER. HOW DOES THIS SYSTEM WORK?
  9. 9. Ruokavalio UniMeditaatio Nesteytys StressinhallintaLiikunta
  10. 10. GAMIFICATION OF YOUR OWN LIFE
  11. 11. SUPPLEMENTS MyFitnessPal Withings Pillboxie iTake Waterlogged Equanimity Dagaz Zeo Sleep Time Heartmath Sweetbeat Pranayama Runtastic Fitocracy Tracking SYMPTOMS TracknShare GENETICS 23andme FOOD SLEEPMEDITATION HYDRATION STRESS MGMTEXERCISE
  12. 12. GENETICS
  13. 13. FOOD
  14. 14. BLOOD
  15. 15. WEIGHT
  16. 16. EXERCISE
  17. 17. SLEEP
  18. 18. PROCESS OF HEALING Begin protocol Week 1 Week 2 Rebound Week 3 Symptoms gone Week 6 Health benefits Week 12 Lights on
  19. 19. www.quantifiedself.fi "The more you know yourself, the more clarity there is. Self-knowledge has no end. It is an endless river.” ― Krishnamurti (1949)
  20. 20. QUANTIFIED SELF “Self-knowledge through numbers”
  21. 21. Gartner Hype Cycle for Emerging Technologies 2013
  22. 22. QUANTIFIED SELF SENSORS MOBILE DEVICES BIOMETRIC DATA & BIG DATA BIO-PERSONALIZATION & SOCIAL MEDIA
  23. 23. BIO-PERSONALIZATION
  24. 24. USING CARDIAC RYTHM AS AUTHENTICATION
  25. 25. IN THE END, WE ARE ELECTRICITY
  26. 26. “Electric circuitry is an extension of the central nervous system” MARSHALL MCLUHAN
  27. 27. BIOMETRIC SENSORS ARE EVERYWHERE
  28. 28. Virtuality Reality No-space (Virtual places) No-time (Autonomous events) Space (Real places) No-matter (Digital bits) Matter (material substances) Time (actual events) Ref: Joseph Pine II The Infinite Possibility (2011)
  29. 29. No-space (Virtual places) No-time (Autonomous events) Space (Real places) No-matter (Digital bits) Matter (material substances) Time (actual events) Ref: Joseph Pine II The Infinite Possibility (2011) Virtuality Augmented Virtuality Mirrored Virtuality Physical Virtuality Augmented Reality Warped Reality Alternate Reality Reality
  30. 30. “Day by day, the machines are gaining ground upon us; day by day we are becoming more subservient to them; more men are daily bound down as slaves to tend them, more men are daily devoting the energies of their whole lives to the development of mechanical life.” DARWIN AMONG THE MACHINES SAMUEL BUTLER (1863)
  31. 31. tarina.me teemu@meetin.gs Twitter: tar1na www.dicole.com www.quantifiedself.fi www.meetin.gs THANK YOU. QUESTIONS?

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