• Save
LIFE: The Game
Upcoming SlideShare
Loading in...5
×
 

LIFE: The Game

on

  • 907 views

Originally presented at the Institute for Ethics & Emerging Technologies' "Biopolitics of Popular Culture" seminar (December 2009)

Originally presented at the Institute for Ethics & Emerging Technologies' "Biopolitics of Popular Culture" seminar (December 2009)

Statistics

Views

Total Views
907
Views on SlideShare
661
Embed Views
246

Actions

Likes
0
Downloads
0
Comments
0

3 Embeds 246

http://jeannie.com 243
http://www.linkedin.com 2
https://www.linkedin.com 1

Accessibility

Upload Details

Uploaded via as Adobe PDF

Usage Rights

© All Rights Reserved

Report content

Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
  • Full Name Full Name Comment goes here.
    Are you sure you want to
    Your message goes here
    Processing…
Post Comment
Edit your comment

LIFE: The Game LIFE: The Game Presentation Transcript

  • LIFE: THE GAMEJeannie NovakFounder, IndiespaceLead Author & Series Editor,Game Development Essentials
  • GAME REVIEW  accessible and widely accepted to date  believable characters  lasting appeal  challenge & variety  unusual design features  customization later  NPCs as early guides  “level treadmill”  player economy  career system
  • COMPONENTS OF PLAY  engagement  perceived control  entertainment  decision-making  social interaction  stealth education  emotional attachment  level of simulation View slide
  • GAME ELEMENTS  gameplay (form / structure / mechanics)  story (drama / narrative)  character  interface View slide
  • LIFE EXAMPLES
  • MY STRANGE ENCOUNTER
  • DOPPELBOT  virtual agent  “not so evil” twin  software-based  automatic  immediate – linked to your thoughts
  • LIFE MANAGEMENT TOOLS  project management  wikis  discussions  blogging  networking  strategizing  searching  organization  email  collaboration
  • AGE OF THE AMATEUR
  • THE TRANSPARENT SOCIETY IS HERE
  • WHO NEEDS PRIVACY ANYWAY?
  • TOTAL RECALL?
  • NOT QUITE . . .
  • DREAMTIME
  • VIRTUAL WORLDS
  • GAME-LIFE HYBRID
  • WILL WE USE – OR LOSE –OUR ILLUSION?
  • GENRE: SOCIAL AS “SERIOUS”
  • MOBILE: “MY LIFE PLATFORM”?
  • AUGMENTED REALITY
  • FROM MOVIE TO SIMULACRA
  • THE GAME . . .
  • . . . HAS ALREADY BEGUN
  • SUGGESTED READING The Transparent Society (David Brin) Total Recall (Gordon Bell et al.) Life: The Movie (Neal Gabler) CivilWarLand in Bad Decline (George Saunders) Play as Life (http://playaslife.com) Real Life Gamespot Review (http://tinyurl.com/gufy)AFTERTHOUGHTS?jeannie@indiespace.com