Computer graphics, group 9, bba aPresentation Transcript
Submitted To: Inam Ul-Haq
Submitted By:Amber Rauf 1029
Raheela Akram 1056
M hannan tahir 1032
M saeed iqbal 1030
Group No. 09
University of Education Okara Campus
What is computer graphics?
Computer graphics means drawing pictures on a
computer screenSketch something on paper—a man
or a house—. Depending on the materials you use,
changing what you draw can be easy or hard: you
can erase pencil or charcoal marks easily enough,
and you can scrape off oil paints and redo them with
no trouble; but altering watercolors or permanent
markers is an awful lot more trickye—it captures the
fresh dash of creativity—and that's exactly what we
love about it. But where everyday graphics is
concerned, the immediacy of art is also a huge
Types of graphics
1 Raster graphics
2 vector graphics
All computer art is digital, but there are two very
different ways of drawing digital images on a computer
screen, known as raster and vector graphics. Simple
computer graphic programs like Microsoft Paint and
PaintShop Pro are based on raster graphics, while more
sophisticated programs such as CorelDRAW,
AutoCAD, and Adobe Illustrator use vector graphics.
So what exactly is the difference?
The first computer screens, developed in the mid-20th
century, worked much like televisions, which used to build
up their moving pictures by "scanning" beams of
electrons ) back and forth from top to bottom and left to
right—like a kind of instant electronic paintbrush. This
way of making a picture is called raster scanning and
that's why building up a picture on a computer screen out
of pixels is called raster graphics.
Stare hard at your computer screen and you'll notice the
pictures and words are made up of tiny colored dots or
squares called pixels
tiny charged particles inside atoms, also called
Photo Raster graphic
This is a closeup of the paintbrushes in the photo
of the artist's paint palette up above. At this
magnification, you can clearly see the individual
colored pixels (squares) from which the image is
built, like bricks in a wall.
The way that computers represent decimal numbers (1,2,3,4 and so
on) using just the two digits zero and one
Suppose you're a computer and you want to
remember a picture someone is drawing on your
screen. If it's in black and white, you could use a
zero to store a white area of the picture and a one to
store a black area (or vice versa if you prefer).
Copying down each pixel in turn, you could
transform a picture filling an entire screen of, say,
800 pixels across by 600 pixels down into a list of
480,000 (800 x 600) binary zeros and ones. This way
of turning a picture into a computer file made up of
binary digits (which are called bits for short) is
called a bitmap,
The maximum number of pixels in an image (or on a computer
screen) is known as its resolution. The first computer ever used
properly, a Commodore PET, had an ultra-low resolution display
with 80 characters across by 25 lines down (so a maximum of 2000
letters, numbers, or punctuation marks could be on the screen at
any one time); since each character was built from an 8 × 8 square
of pixels, that meant the screen had a resolution of 640 × 200 =
Displaying smoothly drawn curves on a pixelated display can
produce horribly jagged edges ("jaggies"). One solution to
this is to blur the pixels on a curve to give the appearance of
a smoother line. This technique, known as anti-aliasing, is
widely used to smooth the fonts on pixelated computer
There's an alternative method of computer graphics that gets
around the problems of raster graphics. Instead of building up a
picture out of pixels, you draw it a bit like a child would by using
simple straight and curved lines called vectors or basic shapes
(circles, curves, triangles, and so on) known as primitives. With
raster graphics, you make a drawing of a house by building it
from hundreds, thousands, or millions of individual pixels;
importantly, each pixel has no connection to any other pixel
except in your brain
you can draw curves on screen by tracing
out and then filling in "paths" (technically
known as Bézier curves)
First, you build up a basic three-dimensional outline of the
object called a wire-frame (because it's drawn from vectors
that look like they could be little metal wires). Then the model
is rigged, a process in which different bits of the object are
linked together a bit like the bones in a skeleton so they move
together in a realistic way. Finally, the object isrendered,
which involves shading the outside parts with different
textures (surface patterns), colors, degrees of opacity or
transparency, and so on.
you build up a basic three-dimensional outline
of the object called a wire-frame
What is computer graphics used for?
Obvious uses of computer graphics include computer art,
CGI films, architectural drawings, and graphic design—
but there are many non-obvious uses as well and not all
of them are "artistic." Scientific visualization is a way of
producing graphic output from computer models so it's
easier for people to understand. Computerized models of
global warming produce vast tables of numbers as their
output, which only a PhD in climate science could figure
out; but if you produce a speeded-up animated
visualization—with the Earth getting bluer as it gets
colder and redder as it gets hotter—anyone can
understand what's going on.
What is computer graphics used for?
Medical imaging is another good example of how
graphics make computer data more meaningful. When
doctors show you a brain or body scan, you're looking at
a computer graphic representation drawn using vast
amounts of data produced from thousands or perhaps
even millions of measurements. The jaw-dropping
photos beamed back from space by amazing devices like
the Hubble Space Telescope are usually enhanced with
the help of a type of computer graphics called image
processing; that might sound complex, but it's not so
very different from using a graphics package like Google
Picasa or PhotoShop to touch up your holiday snaps).
Who invented computer graphics?
Here's a brief timeline of some key moments in the
history of computer graphics. In this section, most links
will take you to Wikipedia articles about the pioneering
people and programs.
1951: Jay Forrester and Robert Everett of Massachusetts Institute of
Technology (MIT) produce Whirlwind, a mainframe computer that
can display crude images on a television monitor or VDU (visual
1955: Directly descended from Whirlwind, MIT's
SAGE (Semi-Automatic Ground Equipment) computer uses
simple vector graphics to display radar images and becomes a
key part of the US missile defense system.
1959: General Motors and IBM develop
Design Augmented by Computers-1 (DAC-1), a CAD (computeraided design) system to help engineers design cars.
1961: John Whitney, Sr. uses computer graphics to design a
captivating title sequence for the Alfred Hitchcock thriller Vertigo
1961: MIT student Steve Russell programs Spacewar, the first
graphical computer game, on a DEC PDP-1 minicomputer.
1963: Ivan Sutherland, a pioneer of human-computer interaction
(making computers intuitively easy for humans to use), develops
Sketchpad (also called Robot Draftsman), one of the first computeraided design packages, in which images can be drawn on the screen
using a lightpen (an electronic pen/stylus wired into the computer).
Later, Sutherland develops virtual reality equipment and flight
1965: The Howard Wise Gallery holds an exhibition of
computer-drawn art in Manhattan, New York.
1966: NASA's Jet Propulsion Laboratory (JPL) develops an
image-processing program called VICAR (Video Image
Communication and Retrieval), running on IBM mainframes, to
process images of the moon captured by spacecraft.
1970: Bézier curves are developed, soon becoming an
indispensable tool in vector graphics.
· 1990: The first version of Adobe Photo Shop (one of
the world's most popular professional graphic design
packages) is released. A simple, affordable home
graphics program called Paint Shop (later Paint
Shop Pro) is launched the same year.
· 1995: Toy Story, produced by Pixar Animation Studios
(founded by Apple's Steve Jobs, with Ed Catmull as its
chief technology officer) demonstrates the impressive
possibilities of CGI graphics in moviemaking. Stunning
follow-up movies from the same stable include A Bug's
Life, Monsters, Inc., Finding Nemo, and The
· 2007: Apple launches its IPhone and IPod Touch
products with Touchscreen graphical user interfaces.
Data collect from these websites