Persuasive Requirements

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    Persuasive Requirements - Presentation Transcript

    1. Persuasive Requirements
      KlaasPunselie
      James Kuypers
      Design for Peruasion Conference
      October 01, 2009
      Belgacom Surfhouse, Brussels (BE)
      http://designforpersuasion.com/
      [TAG] D4P09
      © 2009 All rightsreserved.
    2. Intro
      In today’s hyper competetive society, using Digital Media is a necessity for organizations.
      Towards Personalized Co-created Experiences
      New technology offers amazing possibilities.
      But benefiting from it seems to lag behind
    3. The Challenge:
      How to realize succesfull solutions by applying technology to real-life problems?
      Often difficult
    4. An example: Meet Johnny
    5. What Johnny found
    6. How Johhny felt
    7. What he actually needed…
    8. Typical IT/IS Project Issues
      Example shows common miscommunications
      Many projects do a poor job of delivering
      Quality applications, On Time, and On Budget
      Well-known root-causes:
      Unclear and/or unrealistic goals
      Lack of user-input
      Incomplete and/or changing requirements/specs
      Ineffective Approach
    9. + Persuasion
      And with persuasive design, Psychology is added to the mix.
      Maybenot … 
    10. IT/IS recipe
      iterative and incremental approach to the problem
      adequate Requirements Management philosophy
      => improved goal-setting, communication and project approach.
    11. Iterative and Incremental approach
      • Learningapproach
      • Usefulldeliveryeachiteration
      • Timeboxing
      => PredictableValuecreation & Risk reduction
    12. Requirements management
      Bridging the gap between Needs and Solution
      Provides focus and shared understanding of the ‘what’ and ‘why’ amongst stakeholders
      Proven positive relationship between quality of requirements and quality of end result
    13. Persuasion
      Persuasive Design ≠ Island
      Has to be woven into the fabric of IT/IS best practices
      Persuasive Requirements
      Include the psychology aspects
      Relationship between the application and the user, behavior triggers and enablers, etc.
      And should be persuasive themselves in the project
    14. Return to our example
      Rembember Johnny?
      What may have happened …
    15. How the customer explained it
      “I need:
      A device to help me get through the day
      Ease of use, even when sleepy
      Ringing, of course
      Plus all bells and whistles”
    16. How the business described it
    17. How the analyst understood it
    18. Assumptions
      Wishful thinking
    19. Choose a solid foundation !
      Thorough problem-analysis
      What is the real problem?
      What are the relevant root-causes?
      Customer centered
      Specific target segment
      E.g. use Persona’s
      Early intense customer involvement
      Survey, Requirements workshop, Co-creation?
      Domain experts involved
      Valid Business Case put central
      What do we gain with the project results?
    20. More Best Practices
      Use-Case driven requirements elicitation
      Functional requirements by describing interaction of an actor with the system
      Additionally non-functional reqs
    21. Persuasion specifics
      Mind the Psychology !
      Increased customer involvement
      Get behavioral expertise
      Include psychology in problem-analysis
      E.g. incorporate Fogg Behavior Model in Fishbone-diagram and Pareto analysis
      Look for implicit assumptions re persuasion in goals and rationale
      For example: “Let’s build a forum online to reduce customer service costs”
      Be aware of uncertainties (= risks) in the psychology
    22. More Persuasion specifics
      Mind the Psychology !
      Incorporate it in the Requirements:
      In Actor definition
      In Use-Case description
      Target behavior, Motivators, Triggers and Simplicity
    23. How the designer designed it
    24. Some Best Practices
      Rule #1: Design with a purpose !
      Keep it simple
      Get user feedback
      Quick and dirty mockups
      Iterative Usability testing
      A/B testing
    25. Persuasion specifics
      Mind the Psychology !
      Use the psychology info in the requirements
      Tap into valuable sources for:
      Theories, intervention type (Eg. Fogg Behavior Grid)
      Usefull examples
      State psychology aspects explicitely with each design artifact
      Testing focussed on behavior aspect
    26. How the projectleader managed it
    27. Some Best Practices
      Iterative, incremental approach
      Manage scope
      Baseline + manage change
      Prioritize well!
      Focus on the essentials for reaching the goal
    28. Persuasion specifics
      Mind the Psychology !
      Take the Psychological aspect into account in:
      Risk Management
      Prioritising (of use-cases) for planning
      Determining level of user-involvement
    29. Difficult?
      So, is Persuasion making IT/IS projects more difficult / risky / costly / …. ??
      We hardly think so!
      Persuasion already important in many projects.
      Just not recognized a such.
      Making it explicit, allows to act on it
      => undoubtly leads to better results
    30. Questions?
    31. Thank you!
      James Kuypers
      james.kuypers@gmail.com
      www.linkedin.com/in/jameskuypers
      www.twitter.com/jamesr404
      KlaasPunselie
      kpunselie@gmail.com
      www.linkedin.com/in/kpunselie
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