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The psychopathology of everyday things!
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The psychopathology of everyday things!

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What are the psychological aspects of our everyday things? How we can make user centric design? How the designers' model and users' adaptability works with the systens interaction design?

What are the psychological aspects of our everyday things? How we can make user centric design? How the designers' model and users' adaptability works with the systens interaction design?

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    The psychopathology of everyday things! The psychopathology of everyday things! Presentation Transcript

    • Human Computer Interaction Chapter-1 The Psychopathology of Everyday Things
    • Good Design “Well designed objects are easy to understand. They contain visible clues to their operation.”
    • Bad Design “Poorly designed objects are not that easy to understand. They doesn't contain visible clues to their operation.”
    • Bad Design(Cont.)
    • Important Principles of Design “Visibility” “Mappings” “Appropriate Clues” “Feedbacks”
    • Case Study-1 “Slide Projector With Single Button”
    • Case Study-2 “A telephone that hasn't a hold function visible”
    • Principles of Design Why?
    • Principles of Design(Cont.) Understandability Use+Ability
    • Principles of Design(Cont.) Conceptual Model
    • Principles of Design(Cont.) Conceptual Model
    • Principles of Design(Cont.) Conceptual Model
    • Principles of Design(Cont.) Visibility
    • Principles of Design(Cont.) Visibility
    • Principles of Design(Cont.) Mappings
    • Principles of Design(Cont.) Mappings
    • Principles of Design(Cont.) Affordance
    • Principles of Design(Cont.) Feedback
    • Chapter-7 User Centered Design
    • User Centered Design(Cont.) Knowledge in the World  Knowledge in Head
    • User Centered Design(Cont.)  Three Conceptual Design  Design Model  In Designer's Mind  User Model  How User Learn to operate  Systems Image
    • User Centered Design(Cont.)  Simplify The Task's Structure  How?  Provide Mental Aids  Visibilities  Feedbacks  Ability to Keep in Control
    • User Centered Design(Cont.)  Fully automated is good?  Yes?  I don't have to do anything?  No?  Thing can go “wrong”  Out of control  Not Fully Yet?  Ability to “Control”
    • User Centered Design(Cont.)  Complex Task?  How to learn that easily?  ?
    • User Centered Design(Cont.) x Task? learn that easily? down the task e the nature of the partial task to shift to next t
    • User Centered Design(Cont.)  Dream for error!!!!  Design to solve your  Dream Errors
    • User Centered Design(Cont.)  All are in control?
    • User Centered Design(Cont.)  All are fine?  Ready to go? ● Standardize!!!!!  How Soon?  Any constraints?  Possibly Yes  Cultural?  Mentality?
    • Thank You