Remaining Relevant in a Social Learning Environment

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Remaining relevant in an increasingly social learning context presents great opportunities for instructional designers. The challenges lie in adapting sound design principals to new modes of learning and acquiring the additional skills to bring value to social learning environments.

The role of the professional ID is changing, but learners’ needs are not. On October 11, 2012, my partner, Tracy Bissette, and I spoke about this topic for the eLearning Guild in their eLearning Top Trends series, an Online Forum presentation. Our presentation is titled “Remaining Relevant in a Social Learning Environment,” and in it we look at emerging distributed training models, how a shift towards social learning will impact professional IDs, how to facilitate and support social learning, and how to carve your niche in a decentralized learning function.

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  • So what is Project Tin Can, anyway?Click all that apply.The new SCORMThe Experience APIA food driveA cross-domain learning technology specificationA noun-verb-object statement structure to record almost any activityA 1920s phone experimentA way to track learning activitiesNASA’s nickname for the USSR’s first manned space flight
  • Remaining Relevant in a Social Learning Environment

    1. 1. LEARNING HAPPENS EVERYWHERETHE DISTRIBUTED LEARNING MODEL • Social Learning • Project Tin Can • Mobile Learning and HTML5 • Performance Support • Gamification • Flipped Curriculum
    2. 2. SOCIAL LEARNING • Activities and experiences • Building community • Social media tools • Measurement
    3. 3. SOCIAL LEARNINGTHE FILTER MODEL
    4. 4. SOCIAL LEARNINGTHE FILTER MODEL
    5. 5. SOCIAL LEARNINGREMAINING RELEVANT • Mine for need—A in ADDIE • Get to know your social learning environments • Capture the water cooler conversations • Integrate formal with informal • Strategies for community building
    6. 6. PROJECT TIN CAN
    7. 7. PROJECT TIN CANSEE EXPERIENCES UNFOLD
    8. 8. PROJECT TIN CANREMAINING RELEVANT • Think of all of the ways someone could learn about the topic • Capture what’s happening informally with statements • Self-reporting • No longer constrained by the LMS • Learn more: TinCanAPI.com
    9. 9. PROJECT TIN CANTHINK OUTSIDE OF THE LMS
    10. 10. MOBILE LEARNING AND HTML5 • Any time, anywhere • Focuses on the mobility of the learner and mobility of the instructor • Collaborative • Native apps and browser based • iPad • Open Standard
    11. 11. MOBILE LEARNING AND HTML5REMAINING RELEVANT • Learn tools (Storyline, Lectora) • Think creatively about JavaScript • Which browsers are your learners using? • Consider multiple versions • Mobile is great for performance support
    12. 12. MOBILE LEARNING AND HTML5BROWSER BASED
    13. 13. MOBILE LEARNING AND HTML5BROWSER BASED
    14. 14. PERFORMANCE SUPPORT • Self-sufficient and self-reliant • Before, during and after • 10 seconds, 2 clicks • Seamlessly embedded • On demand, moment of need • Gamification
    15. 15. PERFORMANCE SUPPORTREMAINING RELEVANT • Think in terms of before, during, after, ongoing • What will they need on the job? • How can mobile help?
    16. 16. PERFORMANCE SUPPORT10 SECONDS, 2 CLICKS
    17. 17. GAMIFICATION • Game mechanics • Motivation techniques - rewards • Increased engagement • Encourage learners to engage in desired behaviors • Identify top contributors and experts • A path to mastery
    18. 18. GAMIFICATIONREMAINING RELEVANT • How can you create competition? • Goals • Frequent feedback • Measure progress • Rewards • Peer motivation • Hook • Presentation • ―The Gamification of Learning and Instruction‖ – Karl M. Kapp
    19. 19. GAMIFICATIONINCREASED ENGAGEMENT
    20. 20. FLIPPED CURRICULUM • Instruction moves out of the classroom • Self-paced work moves into the classroom • Instructors can spend more 1:1 time with each learner • Learners can ―rewind‖ the lesson, work through problems • Greater teacher support, peer support • Collaborative environment
    21. 21. FLIPPED CURRICULUMSELF-PACED WORK = CLASSWORK
    22. 22. FLIPPED CLASSROOMREMAINING RELEVANT • Microlearning • Pull out lecture components • Integrate videos into group discussion • Individualize the group sessions
    23. 23. TIPSGETTING STARTED • Examples • Baby steps • Just do it • Statistics • Find a champion
    24. 24. SUMMARYREMAIN RELEVANT • Informal Environments • Project Tin Can • Mobile Learning and HTML5 • Performance Support • Gamification • Flipped Curriculum

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