Futuristic learning and training in augmented reality

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There are many different ways for people to be educated and trained in regards to specific information and skills they need. These methods include classroom lectures with textbooks, computers, …

There are many different ways for people to be educated and trained in regards to specific information and skills they need. These methods include classroom lectures with textbooks, computers, handheld devices, and other electronic appliances. The choice of learning innovation is dependent on individual’s access to various technologies and the infrastructure environment of the surrounding community available. In a rapidly changing society where there is a great deal of available information and knowledge, adopting and applying information at the right time and right place is needed to main efficiency in both school and business settings. Augmented Reality (AR) is one technology that dramatically shifts the location and timing of learning and training. This literature review research describes Augmented Reality (AR), how it applies to learning and training, and the potential impact on the future of education.

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  • 1. Learning & Trainingwith Augmented Reality
  • 2. Plan for the day 1 General ideas 2 What is AR? 3 Applying to education 4 Effort and Situation 5 Conclusion & Discussion
  • 3. 1 General ideas on technology
  • 4. 1 General ideas on technology The Future…?“One day every town in America will have a telephone!” ~ U.S. Mayor, (c 1880) www.abebooks.com
  • 5. 1 General ideas on technology • 1989:  ‘The  future  is  mul2-­‐media’   • 1999:  ‘The  future  is  the  Web’   • 2009:  ‘The  future  is  smart  mobile’   hof.povray.org
  • 6. 1 General ideas on technology
  • 7. 1 General ideas on technology We  are  family  http://pro.corbis.com/
  • 8. 1 General ideas on technology Wii  are  family!   http://wiifitnessdepot.com
  • 9. 1 General ideas on technology “The present speed of information based on new technologies has undermined traditional expert driven processes of knowledge developm ent and dissemination.” ~ Dave Cormier www.aaceconnect.org
  • 10. 1 General ideas on technology “We simply have too much information and we can’t make sense of it all. It changes too quickly”. ~ George Siemens comets.iastate.edu Source: www.connectivism.ca/
  • 11. 1 General ideas on technology Formal  and  Informal  learning   Formal Learning Informal Learning Source: Steve Wheeler, University of Plymouth
  • 12. 1 General ideas on technology Self  Organized  Learning   Formal Learning Informal Learning Self Organized Learning In SOL students take res ponsibility for their own le arning and put this into s uccessful action. Source: http://www.equal-works.com
  • 13. 1 General ideas on technology E-­‐Learning  3.0   1.  Distributed (Cloud) Computing 2.  Extended Smart Mobile Technology 3.  3D Visualization and Interaction 4.  Collaborative Intelligent Filtering Source: steve-wheeler.blogspot.com
  • 14. 2 What is Augmented Reality?
  • 15. 2 What is Augmented Reality?Augmented Reality (AR) Combining real and virtual Interactive in real time Registered in 3D <Azuma, 1997>
  • 16. 2 What is Augmented Reality? Web meets World Camera Real time Smart phone Haptic Projector GPS Mash-up Personalised 3-D QR codes Geotagging Communication Geomapping Navigation Video Bar codes Browser Ambient
  • 17. 2 What is Augmented Reality?AR terms and definitions Gesture-Based Computing
  • 18. 2 What is Augmented Reality? Geo-tagging
  • 19. 2 What is Augmented Reality? Marker-based Augmented Reality ET500 QR code
  • 20. 2 What is Augmented Reality? Markerless-based Augmented Reality AR browser from Layar
  • 21. 2 What is Augmented Reality?Augmented Reality (AR) <Milgram, 1994>
  • 22. 2 What is Augmented Reality? Reality - Virtuality Continuum Milgram (1994) Web meets World Real Augmented Augmented Virtual World Reality Virtuality World Mixed Reality
  • 23. 2 What is Augmented Reality? Reality - Virtuality Continuum Milgram (1994) The virtual au The real au gments the gments the real virtual Real Augmented Augmented Virtual World Reality Virtuality World
  • 24. 2 What is Augmented Reality? AR components Hardware Software •  Mobile device •  Local apps •  Camera •  Web services •  Display screen •  Content server •  Network infra •  Location awareness •  Attitude awareness •  Compass
  • 25. 2 What is Augmented Reality? Once thought to require awkward hats Call this head s up augmented reality.
  • 26. 2 What is Augmented Reality? But, for now, this will do fine
  • 27. 2 What is Augmented Reality? Bringing down all the resources of the internet out of cyberspace and into ubiquitous reality Mobile phones are like the billion roofing nails that tie the cloud down to earth. Flickr: c@rljones
  • 28. 3 Applying to education Source: http://commoncraft.com/
  • 29. 3 Applying to education
  • 30. 3 Applying to educationWhy is AR useful for learning & training? Contextual learning environment Control of users’ own learning
  • 31. 3 Applying to educationWhy is AR useful for learning & training? Opportunities for authentic & multiple learning styles Engaging learners in ways never been possible
  • 32. 3 Applying to educationWhy is AR useful for learning & training? Unique discovery path No real consequences if mistakes
  • 33. 4 Effort and Situation
  • 34. 4 Effort and SituationAugmented astronomy <Shelton, 2004> <SkyMap, 2009>
  • 35. 4 Effort and SituationAugmented chemistry Chemistry Workbench <Fjeld & Voegtle, 2002>
  • 36. 4 Effort and SituationAugmented biology <http://www.learnAR.org, 2010>
  • 37. 4 Effort and SituationAugmented physics <http://www.irisa.fr, 2006>
  • 38. 4 Effort and SituationAugmented book (MagicBook) <http://www.thefutureiswild.com, 2010>
  • 39. 4 Effort and SituationEducation in Augmented Reality
  • 40. 4 Effort and SituationDiscovery-based learning 1 <http://archeoguide.intranet.gr, 2002>
  • 41. 4 Effort and SituationDiscovery-based learning 2 <http://www.cultureclic.fr, 2010>
  • 42. 4 Effort and SituationMilitary training <http://www.ismar09.org, Henderson & Feiner, 2009>
  • 43. 4 Effort and SituationCar maintaining <http://goo.gl/iyBFT, BMW, 2010>
  • 44. 5 Conclusion & Discussion
  • 45. 5 Conclusion & DiscussionIn the coming yearsAR in learning and training will be . . .
  • 46. 5 Conclusion & DiscussionInteractive <http://www.dexigner.com, 2010>
  • 47. 5 Conclusion & DiscussionSimpler & more compact <http://www.mobilexware.com, 2010>
  • 48. 5 Conclusion & DiscussionContextual <http://blogs.ubc.ca, 2007>
  • 49. 5 Conclusion & DiscussionEfficiency & effectiveness http://www.dyaus-soft.com
  • 50. 5 Conclusion & DiscussionLast but not least,OSH with AR has possibility
  • 51. Thank you