Augmented Reality in Education and Training

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Augmented Reality in Education and Training
This is the presentation material of 2011 SITE conference in Nashville Tennessee.
I had my presentation there about learning and training with augmented reality.

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Augmented Reality in Education and Training

  1. 1. Learning & Training with Augmented Reality Kangdon Lee Mar. 10. 2011
  2. 2. Goal for the day 1 General ideas 2 What is AR? 3 Applying to education 4 Effort and Situation 5 Conclusion
  3. 3. 1 General ideas on technology
  4. 4. 1 General ideas on technology The Future…?“One day every town in America will have a telephone!” ~ U.S. Mayor, (c 1880) www.abebooks.com
  5. 5. 1 General ideas on technology • 1989:  ‘The  future  is  mul2-­‐media’   • 1999:  ‘The  future  is  the  Web’   • 2009:  ‘The  future  is  smart  mobile’   hof.povray.org
  6. 6. 1 General ideas on technology
  7. 7. 1 General ideas on technology We  are  family  http://pro.corbis.com/
  8. 8. 1 General ideas on technology Wii  are  family!   http://wiifitnessdepot.com
  9. 9. 1 General ideas on technology “The present speed of information based on new technologies has undermined traditional expert driven processes of knowledge developm ent and dissemination.” ~ Dave Cormier www.aaceconnect.org
  10. 10. 1 General ideas on technology “We simply have too much information and we can’t make sense of it all. It changes too quickly”. ~ George Siemens comets.iastate.edu Source: www.connectivism.ca/
  11. 11. 1 General ideas on technology Formal  and  Informal  learning   Formal Learning Informal Learning Source: Steve Wheeler, University of Plymouth
  12. 12. 1 General ideas on technology Self  Organized  Learning   Formal Learning Informal Learning Self Organized Learning In SOL students take res ponsibility for their own le arning and put this into s uccessful action. Source: http://www.equal-works.com
  13. 13. 1 General ideas on technology E-­‐Learning  3.0   1.  Distributed (Cloud) Computing 2.  Extended Smart Mobile Technology 3.  3D Visualization and Interaction 4.  Collaborative Intelligent Filtering Source: steve-wheeler.blogspot.com
  14. 14. 2 What is Augmented Reality?
  15. 15. 2 What is Augmented Reality?Augmented Reality (AR) Combining real and virtual Interactive in real time Registered in 3D <Azuma, 1997>
  16. 16. 2 What is Augmented Reality? Web meets World Camera Real time Smart phone Haptic Projector GPS Mash-up Personalised 3-D QR codes Geotagging Communication Geomapping Navigation Video Bar codes Browser Ambient
  17. 17. 2 What is Augmented Reality?AR terms and definitions Gesture-Based Computing Source: Play Station 3
  18. 18. 2 What is Augmented Reality? Geo-tagging
  19. 19. 2 What is Augmented Reality? Marker-based Augmented Reality An example of QR code
  20. 20. 2 What is Augmented Reality? Markerless-based Augmented Reality AR browser from Layar
  21. 21. 2 What is Augmented Reality? Reality - Virtuality Continuum Milgram (1994) Web meets World Real Augmented Augmented Virtual World Reality Virtuality World Mixed Reality
  22. 22. 2 What is Augmented Reality? Reality - Virtuality Continuum Milgram (1994) The virtual au The real au gments the gments the real virtual Real Augmented Augmented Virtual World Reality Virtuality World
  23. 23. 2 What is Augmented Reality? AR components Hardware Software •  Mobile device •  Local apps •  Camera •  Web services •  Display screen •  Content server •  Network infra •  Location awareness •  Attitude awareness •  Compass
  24. 24. 2 What is Augmented Reality? Source: http://commoncraft.com/
  25. 25. 3 Applying to education
  26. 26. 3 Applying to educationWhy is AR useful for learning & training? Contextual learning environment Control of users’ own learning
  27. 27. 3 Applying to educationWhy is AR useful for learning & training? Opportunities for authentic & multiple learning styles Engaging learners in ways never been possible
  28. 28. 3 Applying to educationWhy is AR useful for learning & training? Unique discovery path No real consequences if mistakes
  29. 29. 4 Effort and Situation
  30. 30. 4 Effort and SituationAugmented astronomy <Shelton, 2004> <SkyMap, 2009>
  31. 31. 4 Effort and SituationAugmented chemistry Chemistry Workbench <Fjeld & Voegtle, 2002>
  32. 32. 4 Effort and SituationAugmented biology <http://www.learnAR.org, 2010>
  33. 33. 4 Effort and SituationAugmented physics <http://www.irisa.fr, 2006>
  34. 34. 4 Effort and SituationAugmented book (MagicBook) <http://www.thefutureiswild.com, 2010>
  35. 35. 4 Effort and SituationEducation in Augmented Reality
  36. 36. 4 Effort and SituationARCHEOGUIDE Discovery-based learning 1 <http://archeoguide.intranet.gr, 2002>
  37. 37. 4 Effort and SituationCultureClic Discovery-based learning 2 <http://www.cultureclic.fr, 2010>
  38. 38. 4 Effort and SituationMilitary training <http://www.ismar09.org, Henderson & Feiner, 2009>
  39. 39. 4 Effort and SituationCar maintaining <http://goo.gl/iyBFT, BMW, 2010>
  40. 40. 5 Conclusion & Discussion
  41. 41. 5 Conclusion & DiscussionIn the coming yearsAR in learning and training will be . . .
  42. 42. 5 Conclusion & DiscussionInteractive <http://www.dexigner.com, 2010>
  43. 43. 5 Conclusion & DiscussionSimpler & more compact <http://www.mobilexware.com, 2010>
  44. 44. 5 Conclusion & DiscussionContextual <http://blogs.ubc.ca, 2007>
  45. 45. 5 Conclusion & DiscussionEfficiency & effectiveness http://www.dyaus-soft.com
  46. 46. Thank you

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