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igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
igdshare 110528: GDC2011 心得分享 "The Failure Workshop"
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igdshare 110528: GDC2011 心得分享 "The Failure Workshop"

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在 GDC 2011 中一場關於如何從自己的失敗案例中學習的探討,講者包括 Plants vs Zombies 的設計者與 World of Goo 的作者等等。本簡報為我們重新製作並用於分享會上的報告。 …

在 GDC 2011 中一場關於如何從自己的失敗案例中學習的探討,講者包括 Plants vs Zombies 的設計者與 World of Goo 的作者等等。本簡報為我們重新製作並用於分享會上的報告。

http://blog.igdshare.org
http://www.youtube.com/user/igdshare

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  • 1. 獨立遊戲開發者分享會 110528 GDC 2011 心得分享 "The Failure Workshop"
  • 2. The Failure Workshop● Kyle Gabler, 2DBoy● Kyle Gray● Chris Hecker● Brad Wardell, Stardock● Matthew Wegner, Flashbang Studios● George Fan, PopCap Games
  • 3. The Failure Workshop● 原本以為很好的點子 / 做法● 為什麼失敗● 學到什麼經驗
  • 4. The Failure Workshop "Robot and cities that built him"● Kyle Gabler, 2DBoy
  • 5. The Failure Workshop"Robot and cities that built him"
  • 6. The Failure Workshop "Robot and cities that built him"● 機器人 殺 人● 想辦法說一個不知所云的故事 (Indie games??)● 但不管瞎掰了多少東西總之遊戲感覺不好玩● 莫名其妙地忘記 prototyping => 所以回頭重做了一個只准使用方塊的 prototype
  • 7. The Failure Workshop"Robot and cities that built him"
  • 8. The Failure Workshop "Robot and cities that built him"● ...● 果然一點都不好玩
  • 9. The Failure Workshop"Robot and cities that built him"
  • 10. The Failure Workshop "Cat-Mouse-Foosball"● George Fan, PopCap Games● Plants v.s. Zombies 主設計者● 2001 年失敗的例子● 第一次嘗試遊戲設計與開發,之前只會畫圖
  • 11. The Failure Workshop"Cat-Mouse-Foosball"
  • 12. The Failure Workshop "Cat-Mouse-Foosball"● 遊戲機制和炸彈超人類似(?)● (其實也可以拿來和 ChuChu Rocket 比)● 事實是 ...
  • 13. The Failure Workshop"Cat-Mouse-Foosball"
  • 14. The Failure Workshop "Cat-Mouse-Foosball"● 畫圖和遊戲設計的不同處
  • 15. The Failure Workshop "Cat-Mouse-Foosball"● 越早開始實作原型越好● 不要因為一次失敗就放棄
  • 16. The Failure Workshop "VelociRaptor Safari HD"● Matthew Wegner, Flashbang Studios● 七年多前成立,做 Casual Games● 八週做一款遊戲 => No World of Goo. Even no Canabalt, too.● 把流量較高的作品 HD 化?
  • 17. The Failure Workshop"VelociRaptor Safari HD"
  • 18. The Failure Workshop "VelociRaptor Safari HD"● 最大的錯誤:搞錯「精緻化」的方向● 採取了看似穩健,但其實是在浪費時間的做法
  • 19. The Failure Workshop"VelociRaptor Safari HD"
  • 20. The Failure Workshop "VelociRaptor Safari HD"● 玩家想從遊戲中玩到的東西到底是什麼
  • 21. The Failure Workshop "Elemental: War of Magic"● Brad Wardell, Stardock● 現在的 Impulse● 以前做 OS/2 的 Indie game ! ( 大學時代 ) => Galactic Civilization 初代● 很成功
  • 22. The Failure Workshop"Elemental: War of Magic"
  • 23. The Failure Workshop "Elemental: War of Magic"● GalCiv2 花 700K 鎂製作 => 收入 11~M 左右● Metascore: 92 !● 野心變得太大● 一盤散沙式的開發,而且沒有真的設計者、沒有 真的管理者● Producer/Director 還自己坳下去 Coding..
  • 24. The Failure Workshop"Elemental: War of Magic"
  • 25. The Failure Workshop "Elemental: War of Magic"● Metascore: ..... 56 !!!!● 6~7 個人以上就開始無法用無責任法開發遊戲● 盲點:難以接受團隊裡有人沒在寫程式或畫圖● 盲點:大家都有難以拒絕的點子● 盲點:「在我機器上能跑啊!」
  • 26. The Failure Workshop "Rock Climbing Failure"● Chris Hecker● 一些主要 Indie Game Jam 的主辦者● 在 SIGGRAPH 很活躍● 做很多技術研究,寫很多技術文章● 在他開始參與 Spore 開發之前的事 (01~03 年 )● Will Wright 說他的研究可能把角色動畫技術推進 了好幾年
  • 27. The Failure Workshop"Rock Climbing Failure"
  • 28. The Failure Workshop"Rock Climbing Failure"
  • 29. The Failure Workshop "Rock Climbing Failure"● 技術鑽研過頭● 太多和遊戲製作本身無關的活動
  • 30. The Failure Workshop "Rock Climbing Failure"● MATHEMATICA !
  • 31. The Failure Workshop "Rock Climbing Failure"● ...● 真正的問題:「怕設計遊戲」● 解決程式技術問題反而變成「逃避問題的辦法」● 數學上難解的元素也很難用來做設計

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