the cure igam4er finalist 2013

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The cure aims at hacking The Cure to learn concepts of biology associated with cancer.

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the cure igam4er finalist 2013

  1. 1. The Cure @genegame a scientific discovery game in the class
  2. 2. The Cure: A scientific game - Exploration of data related to cancer prognosis - Genes whose expression is modified in patients are proposed - Players explore the combinatorial issue
  3. 3. The Cure: A scientific game Players can: - read text extracted from genomic databases - make hypotheses
  4. 4. The Cure: adaptation to the class - Students are encouraged to explore real the genomic data - Creation of a “second level” allowing free creation of decision trees
  5. 5. The game is fun, motivating “What is very nice is that we have access to the real data base of searchers, and that we know that we are actually really helping people to search for solutions for cancers.” Intersection of game based learning and learning through research
  6. 6. Results obtained by students Functions identified: apoptosis, calcium binding, cell cycle, DNA binding, RNA binding, DNA replication, cell growth, Tyrosine kinase receptors, blood vessel growth and gene expression regulation, cell membrane structure. Potential for collective intelligence as all did not find the same functions.
  7. 7. Adaptations proposed/inspired by students - Improved description/tutorial - feedback on functions associated with each level - creation of a rubric
  8. 8. Further developments - Social aspect (engagement and collective intelligence) - Improve tutorial - Identify partners to assess learning transfer and retention - Open badges to validate work performed
  9. 9. Team Ben Good (Scripps, CA, USA) → Creation of the game Antoine Taly (Université Paris Descartes) → Adaptation to teaching Pierre-Luc Satin (FDV Bachelor program, Paris Descartes) → test / game design feedback Matthieu Chavent (Oxford, UK) → preparation of tests in Oxford Marc Baaden (CNRS) → tests

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