Sketching interactions
Felipe Erias
felipeerias@igalia.com
@felipeerias
Introduction
Felipe Erias Morandeira
SW Engineering at U. Corunna (ES)
MsC. HCIT at U. York (UK)
At Igalia since 2007
"Getting the design right,
and the right design"
“Getting the design right...”
Discoverability
Usability
Accessibility
Visual appearance
Performance
"… and the right design"
patrick_nouhailler - Flickr
Osakajon - Flickr
“A little figurine I got when I was in France
to remind me of my visit to the Eiffel Tower”
Esm723 - Flickr
Levels of processing
Visceral
Behavioural
Reflective

Donald Norman, "Emotional design"
What is "cool"?
Accomplish
Connection
Identity
Sensation
Karen Holtzblatt

Direct into action
The hassle factor
The delta
What is "cool"?
Accomplish my intent anywhere, on my time
Direct into action without hassle
Connection
Identity
Sensation ...
Getting there
Setting the problem
What do we build?

Solving the problem
How do we build it?
Laseau (1980) – cited by Buxton
Design is a negative craft
Picasso, “Don Quijote” (1955) - Wikipedia
We need to sketch behaviour
Sketches
Fast
Cheap
Plentiful
Disposable
The Wizard of Oz (1939)
The Wizard of Oz (1939)
The Wizard of Oz (1939)
Examples
Paper interface for a tablet music app.
Palm Pilot wooden prototype (1995) – computerhistory.org
CWI – University of Amsterdam
CWI – University of Amsterdam
CWI – University of Amsterdam
“Forum Theatre as a Requirements Gathering Methodology...” (2007) - University of Dundee
“Forum Theatre as a Requirements Gathering Methodology...” (2007) - University of Dundee
“Forum Theatre as a Requirements Gathering Methodology...” (2007) - University of Dundee
In GNOME

Text, wireframes and visual mockups
https://live.gnome.org/Design/

Multiple selection HTML demo (jimmac)
http:/...
Example: Epiphany
Interactive sketch
QML: WebView, Animations
Smoke and mirrors: no widgets, images
Hardcoded
Focus on the point
Demo
Review
Fast?
Cheap?
Plentiful?
Disposable?
In summary...
Need to find the right problem to fix
Drafts, sketches, mock-ups help:
Ideation
Organisation
Communication

...
Thanks!
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
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Sketching interactions (FOSDEM 2013)

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By Felipe Erias Morandeira.

In an analogue way to traditional hand-drawn sketching, we can sketch interactions and experiences when creating software solutions. These quick and inexpensive sketches are not only an invaluable tool for generating and exploring new ideas: they are also a great way to communicate initial design decisions and involve more people from the community in the design process.

The talk will start by defining sketching and positioning its role in a general design process. It will then present a number of techniques than may be used to sketch interactive solutions, ranging from simple pen and paper to Free SW tools and frameworks. Several examples of real-world work from academical and Free SW communities will be discussed.

More information at http://blogs.igalia.com/femorandeira/2013/01/29/a-few-more-ideas-for-web-navigation-and-a-talk-at-fosdem/

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Transcript of "Sketching interactions (FOSDEM 2013)"

  1. 1. Sketching interactions Felipe Erias felipeerias@igalia.com @felipeerias
  2. 2. Introduction Felipe Erias Morandeira SW Engineering at U. Corunna (ES) MsC. HCIT at U. York (UK) At Igalia since 2007
  3. 3. "Getting the design right, and the right design"
  4. 4. “Getting the design right...” Discoverability Usability Accessibility Visual appearance Performance
  5. 5. "… and the right design"
  6. 6. patrick_nouhailler - Flickr
  7. 7. Osakajon - Flickr
  8. 8. “A little figurine I got when I was in France to remind me of my visit to the Eiffel Tower” Esm723 - Flickr
  9. 9. Levels of processing Visceral Behavioural Reflective Donald Norman, "Emotional design"
  10. 10. What is "cool"? Accomplish Connection Identity Sensation Karen Holtzblatt Direct into action The hassle factor The delta
  11. 11. What is "cool"? Accomplish my intent anywhere, on my time Direct into action without hassle Connection Identity Sensation & Aesthetics
  12. 12. Getting there Setting the problem What do we build? Solving the problem How do we build it?
  13. 13. Laseau (1980) – cited by Buxton
  14. 14. Design is a negative craft
  15. 15. Picasso, “Don Quijote” (1955) - Wikipedia
  16. 16. We need to sketch behaviour
  17. 17. Sketches Fast Cheap Plentiful Disposable
  18. 18. The Wizard of Oz (1939)
  19. 19. The Wizard of Oz (1939)
  20. 20. The Wizard of Oz (1939)
  21. 21. Examples
  22. 22. Paper interface for a tablet music app.
  23. 23. Palm Pilot wooden prototype (1995) – computerhistory.org
  24. 24. CWI – University of Amsterdam
  25. 25. CWI – University of Amsterdam
  26. 26. CWI – University of Amsterdam
  27. 27. “Forum Theatre as a Requirements Gathering Methodology...” (2007) - University of Dundee
  28. 28. “Forum Theatre as a Requirements Gathering Methodology...” (2007) - University of Dundee
  29. 29. “Forum Theatre as a Requirements Gathering Methodology...” (2007) - University of Dundee
  30. 30. In GNOME Text, wireframes and visual mockups https://live.gnome.org/Design/ Multiple selection HTML demo (jimmac) http://jimmac.fedorapeople.org/gnome3/boxes/overlay-toolbar2/
  31. 31. Example: Epiphany
  32. 32. Interactive sketch QML: WebView, Animations Smoke and mirrors: no widgets, images Hardcoded Focus on the point
  33. 33. Demo
  34. 34. Review Fast? Cheap? Plentiful? Disposable?
  35. 35. In summary... Need to find the right problem to fix Drafts, sketches, mock-ups help: Ideation Organisation Communication Not just looks: behaviour, experience
  36. 36. Thanks!
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