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Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
Sketching interactions (FOSDEM 2013)
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Sketching interactions (FOSDEM 2013)

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By Felipe Erias Morandeira. …

By Felipe Erias Morandeira.

In an analogue way to traditional hand-drawn sketching, we can sketch interactions and experiences when creating software solutions. These quick and inexpensive sketches are not only an invaluable tool for generating and exploring new ideas: they are also a great way to communicate initial design decisions and involve more people from the community in the design process.

The talk will start by defining sketching and positioning its role in a general design process. It will then present a number of techniques than may be used to sketch interactive solutions, ranging from simple pen and paper to Free SW tools and frameworks. Several examples of real-world work from academical and Free SW communities will be discussed.

More information at http://blogs.igalia.com/femorandeira/2013/01/29/a-few-more-ideas-for-web-navigation-and-a-talk-at-fosdem/

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  • 1. Sketching interactions Felipe Erias felipeerias@igalia.com @felipeerias
  • 2. Introduction Felipe Erias Morandeira SW Engineering at U. Corunna (ES) MsC. HCIT at U. York (UK) At Igalia since 2007
  • 3. "Getting the design right, and the right design"
  • 4. “Getting the design right...” Discoverability Usability Accessibility Visual appearance Performance
  • 5. "… and the right design"
  • 6. patrick_nouhailler - Flickr
  • 7. Osakajon - Flickr
  • 8. “A little figurine I got when I was in France to remind me of my visit to the Eiffel Tower” Esm723 - Flickr
  • 9. Levels of processing Visceral Behavioural Reflective Donald Norman, "Emotional design"
  • 10. What is "cool"? Accomplish Connection Identity Sensation Karen Holtzblatt Direct into action The hassle factor The delta
  • 11. What is "cool"? Accomplish my intent anywhere, on my time Direct into action without hassle Connection Identity Sensation & Aesthetics
  • 12. Getting there Setting the problem What do we build? Solving the problem How do we build it?
  • 13. Laseau (1980) – cited by Buxton
  • 14. Design is a negative craft
  • 15. Picasso, “Don Quijote” (1955) - Wikipedia
  • 16. We need to sketch behaviour
  • 17. Sketches Fast Cheap Plentiful Disposable
  • 18. The Wizard of Oz (1939)
  • 19. The Wizard of Oz (1939)
  • 20. The Wizard of Oz (1939)
  • 21. Examples
  • 22. Paper interface for a tablet music app.
  • 23. Palm Pilot wooden prototype (1995) – computerhistory.org
  • 24. CWI – University of Amsterdam
  • 25. CWI – University of Amsterdam
  • 26. CWI – University of Amsterdam
  • 27. “Forum Theatre as a Requirements Gathering Methodology...” (2007) - University of Dundee
  • 28. “Forum Theatre as a Requirements Gathering Methodology...” (2007) - University of Dundee
  • 29. “Forum Theatre as a Requirements Gathering Methodology...” (2007) - University of Dundee
  • 30. In GNOME Text, wireframes and visual mockups https://live.gnome.org/Design/ Multiple selection HTML demo (jimmac) http://jimmac.fedorapeople.org/gnome3/boxes/overlay-toolbar2/
  • 31. Example: Epiphany
  • 32. Interactive sketch QML: WebView, Animations Smoke and mirrors: no widgets, images Hardcoded Focus on the point
  • 33. Demo
  • 34. Review Fast? Cheap? Plentiful? Disposable?
  • 35. In summary... Need to find the right problem to fix Drafts, sketches, mock-ups help: Ideation Organisation Communication Not just looks: behaviour, experience
  • 36. Thanks!

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