Enhancing SME and Co-Operative Business Using ICT By Saiful Hidayat

Loading...

Flash Player 9 (or above) is needed to view presentations.
We have detected that you do not have it on your computer. To install it, go here.

0 comments

Post a comment

    Post a comment
    Embed Video
    Edit your comment Cancel

    Favorites, Groups & Events

    Enhancing SME and Co-Operative Business Using ICT By Saiful Hidayat - Presentation Transcript

    1. Enhancing SME and Co-Operative Business Using ICT by: SAIFUL HIDAYAT AVP IT Service Strategy IT & Supply Directorate PT. Telekomunikasi Indonesia, Tbk saifulh@telkom.co.id Games Education G E M A Music Animation 2008
    2. Content Games Education G E M A Music Animation 2008
    3. Futurization The Upcoming Era of Conceptual Age (creators & empathizers) (knowledge workers) (factory workers) ! \" (farmers) Source: Daniel H. Pink, A Whole New Mind, New York, Riverhead Books, 2005 “The Next decade will be the Value Era- the refining & institutionalizing of the concept of value. Value isn’t just money. Its intellectual capital, ideas, innovation”. Games Education G E M A Gordon Petrash, PWC- Intellectual Asset Management Practice Music Animation 2008
    4. The Six Aptitudes for Conceptual Age Not Just… But Also… Function DESIGN Argument STORY Focus SYMPHONY Logic EMPATHY Seriousness PLAY Accummulation MEANING Games Education G E M A Music Animation 2008
    5. Valuetainment Towards Conceptual Age •Meaning Spiritual •High touch, empathy based •Symphony •Technology Leverage •Design Conceptual •Networking •Uniqueness Age •Sharing culture •Play & Story Creative Knowledge based based Games Education G E M A Music Animation 2008
    6. Participatory Network: 2.0 Era Games Education G E M A Music Animation 2008
    7. Long Tail Economy: Towards Broadband Era Here, one broadcast TV station or viewers one major web site can reach millions of viewers VS Here, a thousand web sites can each reach a thousand viewers Broadcast Era Broadband Era Bringing one show to millions people Bringing a million show to one person each broadcast narrowcast ultra narrowcast sources The era of unlimited choices where Pareto Principles no longer applies Games Education G E M A Music Animation 2008
    8. The Maxim of Long Tail Economy ! \" # $ % & ' & $ () Games Education G E M A Music Animation 2008
    9. Digital Era needs DIGITAL Culture * ' + ' *' # $ +, ' + ) ' ) ' +- '. . .' ' + * ' ' + ' ' ) + ' .) Games Education G E M A Music Animation 2008
    10. Content /, , Games Education G E M A Music Animation 2008
    11. Creative Industry Potential Knowledge- ! \"# Creative Skilled ! \"# Worker Labor ! \"# Intensive Games Education G E M A Music Animation 2008
    12. Creative Industry ' # ' # ' 0 # # $ ' ) #1 ' ' 23 ' ' .( * ' * ' ' ' * ( '$' 3 2 4 - #$ 1 ' 0- # $ 2 Games Education G E M A Music Animation 2008
    13. Creative Industries Sub-sectors 5 5' ' . 6 6 * ' ' \" ' # 7 ' 8 \" ' ' . . ) ' 9 : ) 3 Games Education G E M A Music Animation 2008
    14. Creative industry challenges / 9 '' ' ' ' ' \" '$ ) ' 0 ' ' Games Education G E M A Music Animation 2008
    15. Digital is the Way Out • Wikipedia • iPod Podcasting • mobile phone • ebook reader • Social Network • facebook • Innocentive • Google • Blog • RSS Games Education G E M A Music Animation 2008
    16. Content Games Education G E M A Music Animation 2008
    17. ! \" Enterprise \" # $ % $ Games Education G E M A Music Animation 2008
    18. ICT Benefit : Knowledge Source Games Education G E M A Music Animation 2008
    19. ICT Benefit : Knowledge Source Looking for any information Games Education G E M A Music Animation 2008
    20. ICT Benefit : Collaboration Games Education G E M A Music Animation 2008
    21. ICT Benefit : Business Applications Pembayaran BERHASIL dr HP no 081333333333 ke merchant 1234567/ Danie Collection Rp75,500.00 pada 12-05-05 11:43:20 no tran 575974 •e-Tax •e-Payment •e-Commerce •e-Government •e-Health •e-Learning Games Education G E M A Music Animation 2008
    22. ICT Benefit : Global Market Place Indonesian Market Place For “Ukm” and “Koperasi” Products… ? Games Education G E M A Music Animation 2008
    23. Internet Shop Ten tips to make your Website a success 1. Map out a plan of your website and shop. 2. Decide how you want your shop to look. Make sure the text color and the color of the background work together 3. Different computers support different text styles. only use Arial, Verdana or Times New Roman. 4. On the first page of your Web site. Make sure you mention who you are and what you' about.. re 5. Your home page will have links to the different departments inside your shop, make people can find their way around. 6. Make sure you include all your contact details, even a direct e-mail link from your Web site to you. 7. Make sure your Web site is not overloaded with images and visual tricks 8. Make sure pictures only have a small file size in kilobytes 9. Make sure your website looks good at any Internet Browser, at least in Internet Explorer and Mozzila Firefox. 10. Make sure your Web site is designed to look good in different resolutions Games Education G E M A Source : http://indonesia.smetoolkit.org http://indonesia.smetoolkit.org Music Animation 2008
    24. “Search” as Salesman ! \" # # $ % ! # # &' ' \" %( ) ! \" Games Education G E M A Music Animation 2008
    25. Indonesian Internet Penetration still low (8,9%) and rank 14th on the Internet Users But Internet Broadband Penetration Still very Low (0,3%) …. 8.9% 0.3% 0.34 Games Education G E M A Music Animation 2008
    26. Broadband is a major Driver of the Economy Games Education G E M A Music Animation 2008
    27. TELKOM Strategic Plan For ICT Development Until 2010 • Deploy ADSL 2.000.000 ssl Access • Deploy Wimax 1.100.000 ssl • Deploy Metro Services. • Hotspot Services (1.200 spots) • Fibre to The Zone (all HRBs dan “special cluster” Content Entity/ Community • Penyediaan Content/Infrastructure • Komunitas Pendidikan: Management System - IG2S. • Penyediaan Infrastructure e-Payment, - SmartCampus. Micropayment, dan e-security. - KSI (Komunitas Sekolah • Infostructure : e-Gov, e-edukasi, e- Indonesia). bisnis. • Komunitas SMEs dan Koperasi • Penyediaan Community based • Government application : B2B, B2C. • Gamers/Animation Community • Pengembangan BB Content & IPTV • “Lifestyle” based Community • Set-up Collocation dan Data Centre. • Penyediaan Storage (almost Free). Games Education G E M A Music Animation 2008
    28. Infrastruktur Akses ICT Indonesia dan Market Share TELKOM (Posisi : Desember 2007) % ' & % ' & # # # $ ) $'*$ ' (% #% (% # 8,7 M 8,7 M 11 M 11 M 93.2 M 93.2 M $%& % $ & '% ) ' () %( TELKOM 99% TELKOM 59% Telkomsel 51% Internet Kiosk 43% TELKOM 67,9% Indosat 27% Campuses 3% Wireless BB BBT <1% Indosat 5% Schools 1% Others Bakrie 36% Excel 17% Offices 41% Others 5% Households 12% $ % $ % $ % $ % $ % +, -, +, + . *, + ' $ , Sumber : Telkom, Depkominfo,Bisnis Indonesia Games Education G E M A Music Animation 2008
    29. For Increasing Usage of Broadband Internet : TELKOM Decreasing Speedy Tariff Tariff Broadband Speedy - Unlimited Tariff Broadband Speedy - Limited Juta Rp./MB 5.0 750 3.8 3.8 600 4.0 600 3.0 450 400 400 2.0 2.0 300 2.0 300 1.0 150 - 2008 2008 0 04 Jun ' Des ' 05 06 Mar ' Nov ' 06 Apr ' 07 Jun ' 04 Des ' 05 Mar ' 06 Nov ' 06 Apr ' 07 “Speed up to 1 Mbs” Tariff (Juta) Introducing “time based tariff” and “speedy prepaid” #$ -./ 0 # ! 1 # 2 # 3 4 5 & www.telkomspeddy.com Games Education G E M A Music Animation 2008
    30. Content Games Education G E M A Music Animation 2008
    31. Integrated initiatives of Telkom Group to enable and encourage healthy creative content industries and communities in Indonesia Indigo (Indonesian Digital Community) Encourage “Valuetainment Creativity” Games Education G E M A Music Animation 2008
    32. Indigo Values New paradigm, more than distribution Unleash hidden, overlooked and untouched potential Provide effective and efficient new industry model Leverage digital technology to enrich and embrace long-tail market Games Education G E M A Music Animation 2008
    33. Indigo Case: Music Industry Reshaped - ' '' ; < '$ ) ) ' / ' ' ' Games Education G E M A Music Animation 2008
    34. Indigo Case: Digital Consumnity Facilitating consumer community Increase participation, loyalty, advocacy Colaboration and co- creation of new products and services Online and offline activities merge Games Education G E M A Music Animation 2008
    35. Indigo Case: Telkom Membangun Indonesia Cerdas ' ' => . ' . ' . '. . ) ' ' . ) $ ' . 5 ' ' # $ ' Games Education G E M A Music Animation 2008
    36. Indigo Case: Kampung Digital Sumatera Digital Island Empowering rural areas with Internet and digital technologies Addressing key persons within the communities Open up creativity, sharing culture, and business opportunities www.kampungdigital.com Games Education G E M A Music Animation 2008
    37. Kampung Digital : Terang Bulan Games Education G E M A Source : www.kampungdigital.com Music Animation 2008
    38. Product of Kampung Digital Collaboration & sharing culture Games Education G E M A Music Animation 2008
    39. Indigo Business Models PROMOTION EDUCATION DISTRIBUTION PRODUCTION Games Education G E M A Music Animation 2008
    40. Indigo Education seminar industri kreatif edukasi Internet & aplikasinya kompetisi cipta karya musik game competition Games Education G E M A Music Animation 2008
    41. Indigo Productions TV Program Music Productions Mengupas industri kreatif digital: ringtone musik, games, ring back tone animasi, mobile video download content, e-book, dll full track song back ground music “Telkom membangun Indonesia Cerdas” Co-branding Programs White Labelling Games Education G E M A Music Animation 2008
    42. Indigo Distribution Portals Mobile Access SMS Ring Back Tone WAP Portal UMB STK/UTK Java Menu Indigo Centers TV Channels Broadband access Entertainment Goods store Info center Games Education G E M A Music Animation 2008
    43. Indigo Promotion Mobile Advertising Traditional Media SMS blast Print ads Mobile banner Radio clips Sponsored wallpaper TVC Jingle RBT Billboard Free video clips Flyers, Posters Internet Advertising Live event Banner Live music concert Pop-up window Exhibition E-Newsletter Pasar musik Mail trailer Gathering Ads words Games Education G E M A Music Animation 2008
    44. TheDigital Content & Applications Infrastructure Digital Content & Applications Game Education Music Animation Schools Govt SMEs Digital Payment Digital Payment Digital Asset Management directory copyright Digital Asset media Management portal protection services server Broadband & Broadcast Broadband & Broadcast Games Education G E M A Music Animation 2008
    45. Summary ' ' $ . # .' . 9 % 5\" ' ) ' < ) $ ' ' ' ' Games Education G E M A Music Animation 2008
    46. Games Education G E M A Music Animation 2008
    47. Curriculum Vitae -# ( \" %) * %+,) ##' \" # $ % & ! \" ; ' 4 4# : \" . # / 0)), 1 & 23 4* 556 ' # 0))7 0)), 8/ # 0))9 0))7 Games Education G E M A Music Animation 2008

    + Saiful HidayatSaiful Hidayat, 2 years ago

    custom

    1342 views, 0 favs, 1 embeds more stats

    Pemanfaatan ICT untuk UKM dan Koperasi di Indonesia more

    More info about this document

    © All Rights Reserved

    Go to text version

    • Total Views 1342
      • 1332 on SlideShare
      • 10 from embeds
    • Comments 0
    • Favorites 0
    • Downloads 172
    Most viewed embeds
    • 10 views on http://namakuiful.com

    more

    All embeds
    • 10 views on http://namakuiful.com

    less

    Flagged as inappropriate Flag as inappropriate
    Flag as inappropriate

    Select your reason for flagging this presentation as inappropriate. If needed, use the feedback form to let us know more details.

    Cancel
    File a copyright complaint
    Having problems? Go to our helpdesk?

    Categories