Saiful Hidayat Trend Teknologi Digital Dan Dalam Pendidikan Bagimu Guru Kupersembahkan Ver 20022009

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    Saiful Hidayat Trend Teknologi Digital Dan Dalam Pendidikan Bagimu Guru Kupersembahkan Ver 20022009 - Presentation Transcript

    1. Saiful Hidayat AVP IT Service Strategy Directorate of Information Technology PT. Telekomunikasi Indonesia saifulh@telkom.co.id www.namakuIful.com CSR Telkom-Republika, Bagimu Guru Kupersembahkan, Magelang, 20-02-09
    2. Outline
    3. Industry Going Through Significant Transformation 2. 1. Explosion Digitalization of of Broadband Practically Everything 3. Things Are Getting Smarter…A Lot Smarter…Really, Really Fast
    4. Peran Teknologi Informasi : Transformasi Kapabilitas (unleash, democratize, empower) Flexibility Speed Adaptibility of Change Real-time process Freedom: Knowledge Cost Efficiency Sharing Media Transaction, Energy, & Time, Place, Operational Form Creativity Coverage Open Collaboration Borderless on new ideas
    5. Teknologi-Teknologi Pemicu Era Digital Multimedia - smarter, faster, cheaper Komponen microelectronic - more integration electronic & light optoelectronic - integration and interaction hardware - will speak, read, & see like human software transmission - super-highway Teknologi Informasi & komunikasi radio - wireless proliferates video & broadcast - becoming interactive switching - on-demand bandwidth networking - intelligent, and adaptive Sistem
    6. Trend Prosesor Moore’s Law: Setiap 18 bulan, kompleksitas meningkat dua (2) kali www.pctechguide.com/ 02procs.htm
    7. Teknologi Komponen Access Control: QuickTime™ and a TIFF (LZW) decompressor are needed to see this picture. Terminal (CPE): Mass Storage Development: ! Aplikasi Photonic: !
    8. Komunikasi Wired, always on \" \" Fixed wired vs wireless # \" $ $% \" \" ! \" ! $ # \" & (! ' )* + ! !' ,. 0! - /0 1 2 / 3 ) 4 2 \"
    9. Indonesia Internet Users : # 5 in Asia Source : internetworldstats.com 10.5% 1150%
    10. EU: Broadband is a major Driver of the Economy
    11. Visi Komunikasi Wireless (Nirkabel) Broadband Home WiMAX WiFi 3G/2.5G Office, Hotel, Airport, Campus, Cafe On the Go WiFi WiMAX + WiFi + 3G/2.5G+4G/LTE devices enable a powerful communication service platform Destination
    12. Konvergensi Layanan s me nt ae o G inm lec Ind PC de a E Vi tert er us En nsum try Co Multimedia Industry Bro adc Med ast ing ank nt Con ia B me Pay hants tent c Mer Telco/ Cellular Industry
    13. Evolution of Communication and Devices Multimedia Communication Single Mode Communication Before to Today Today to Tomorrow softphone TELEPHONY INTERNET iPhone MULTIPLAY
    14. Seamless Mobility - Location, Time and Device Agnostic Find Child’s GPS Location on TV Watch Shows Download the on Demand, Latest Tunes Answer Video Call on TV Work Watch TV on from Home Train, Program DVR for Tonight Make Wait Time Schedule a Meeting Productive Conduct Telepresence Conference Meeting Face-to-Face Keep YOU Informed, Connected, Entertained and Secure as You Move Through Life - at Home, at Work, and on the Go
    15. Impact of Digital Technology # 2 # # 7 8$ 5 5 5 2 $ # \" # % 6 $ # 0, 0. 50/+ 5+ %% % % &3 9!) '
    16. Outline
    17. It’s a New Age….. The Upcoming Era of Conceptual Age (creators & empathizers) (knowledge workers) (factory workers) !\" (farmers) Source: Daniel H. Pink, A Whole New Mind, New York, Riverhead Books, 2005 “The Next decade will be the Value Era- the refining & institutionalizing of the concept of value. Value isn’t just money. Its intellectual capital, ideas, innovation”. Gordon Petrash, PWC- Intellectual Asset Management Practice
    18. The Six Aptitudes for Conceptual Age Not Just… But Also… Function DESIGN Argument STORY Focus SYMPHONY Logic EMPATHY Seriousness PLAY Accummulation MEANING
    19. Function to Design 8 % # \" $
    20. Argument to Story 8 # 9 \" $ # $
    21. From Focus to Symphony : Life is Like a Music
    22. Logic to Empathy \" : \"\" # 4 $# 6 : # #
    23. Play ! # $; ;$ ! << \" = $ $ $ / 9 !\" # ! /
    24. Meaning $ \" $ 4 * > $ ! ! 9$
    25. We need to be teaching how to think with the WHOLE MIND!
    26. The Four Generations in 100 years From “close” to “open” environment: • Society • Communication • Market • Mind • Behavior • Value >1980 1964-1980 1946-1964 <1946
    27. Generation Characteristics \"# $% + ,+ %+ -- $ .$ 2 2% & '( * ) '( * '( ) )! * '( / '( 1 *! 0 3'( ' 0 4 5 6 7 8 7 6 6 $ 9 # 66 4 9 9 : ! 6 ; # % $ % 6 \" 7 46
    28. Worlds and Environment of the Generation \"# $% +, %+ .$ 2 2% & '( * ) '( / '( 1 *! 0 3'( ' 0 +-- $ '( * '( ) )! * ;- ;- ;- ;- 9;-- 9;-- 9;-- <+ 29 <+ 29 2#$ #
    29. Xers Generation ’65 – ’80 : Relationship with information ?###/ ? / ? ?\" #? /4
    30. Millennial : Relationship With Information Challenge : How to Filter Information - Usator Source: Thoughts on Digital Media, Slideshare.net
    31. Millennial =New Digital Native Will Grow 9 = = 2 - 9 $
    32. From some one Blog (Teacher Voice) hfsconversations.blogspot.com
    33. Change !
    34. Scholl 2.0 ># 4 9 7 < 7 4 $ 6 ,
    35. learn with technology the way students live with technology
    36. the technology toolbox
    37. the technology toolbox: blogs personal reflection seeking feedback
    38. the technology toolbox: wikis collaborative knowledge building
    39. Gudang Ilmu : Wikipedia \" \" /@ \" !\" \"
    40. the technology toolbox: social networking making connections
    41. the technology toolbox: multimedia expressing creativity
    42. Mau Cari Informasi Apa Aja : Google
    43. Bisnis : Google
    44. Games as Learning Tools : Benefit A # $ B 8 & 3 \" * * ? 4 2 C ( ' !C '\" * & ) 3 Adapted from : Vicki Davis, Winner – 2006 International Edublog Award for Best Wiki www.secondlife.com
    45. ATHG Internet IPOL •Penyebaran Ideologi •Infiltrasi Opini Desktruktif SOSBUD EKONOMI •Pembajakan terhadap HAKI •Infiltrasi Budaya Bebas •Penguasaan Informasi Bisnis INTERNET •Informasi yang tdk oleh Pihak Asing Bertanggung Jawab •Penguasaan Pasar Lokal oleh •Penyerangan Privacy Pihak Asing •US Centric Network HANKAM •Serangan/Perusakan terhadap Aset dan Informasi Strategis •Penyebaran SARA •Computer Crime
    46. Sisi Gelap TI 3G : Girls • 3G Gaming marketplace Games by 2006: $16 Billion Source: 3G.co.uk, Feb. 2003 Gambling
    47. Antisipasi ATHG Internet : Online Safety Guide ) 4 = ? 4 > D E 4# \" 8 \"\" \" = / <$< 7 ! 7 7 2 \" \" $ 42 2#% 9 #<$ < * = 4 \" 4 \" 4# \" \"\" ! /
    48. Antisipasi ATHG Internet : Online Safety Tips ' \"$ FC ( 9 / 8 ) ? C / 8 / 2 <? $ $ \" ? / ' \"# = / ' $ \" = # <
    49. * *@' Personal Info Safety Tips C ?\" \"# < / @ \" $ \" / @ / C \" $ $ 9 ! / $#
    50. Outline
    51. The 21st Century Student * New communities New Content New connection )\" ) \"
    52. Millennial wants to learn… # 8 * 9F
    53. Learning With Fun…example
    54. Instructional Technology Cyber school New education for new generation
    55. Creative Industry Potential Knowledge- ' '2 Creative Skilled '1 1 1 1 '112 Worker Labor ' 1 11 1 11 '112 Intensive
    56. Era Digital perlu Budaya DIGITAL 4 E E 2 4 \" 4 \"\" 2 ! ! != # \" E % ! $ !\" B B
    57. Outline
    58. Indigo Initiatives Inisiatif terpadu Telkom Group untuk mendukung industri & komunitas kreatif yang sehat di Indonesia Indigo (Indonesia Digital Community) Mendorong “Valuetainment Creativity”
    59. Indigo Purposes Giving People The Freedom to Communicate and Share to Learn and Grow to Create and Innovate to Work Hard and Fun Pleasant Environment
    60. Indigo Activity PROMOTION EDUCATION PRODUCTION DISTRIBUTION
    61. Indigo Implementation Giving People Freedom to……. ! \" #$ % &'( ) * \" \"
    62. 2 ) Indigo Education seminar industri kreatif edukasi Internet & aplikasinya kompetisi cipta karya musik game competition
    63. The Infrastructure Digital Content & Applications Digital Content & Applications Game Education Music Animation Schools Govt SMEs Digital Payment Digital Payment Digital Asset Management copyright Digital Asset directory media Management portal protection services server Broadband & Broadcast Broadband & Broadcast
    64. Russian Spanish Japanese Terima Kasih Brazilian Portuguese Thank You Danke Merci = Italian French German Arabic English Thai Traditional Chinese
    65. HP With Camera
    66. Internet Sehat

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