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Saiful Hidayat On Csr Guru Telkom   Republika Bagimu Guru Kupersembahkan   It And Education Based For  Economic Creativity Development
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Saiful Hidayat On Csr Guru Telkom Republika Bagimu Guru Kupersembahkan It And Education Based For Economic Creativity Development

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  • 1. IT and Education Based for Economic Creativity Development PRESENTED BY : CSR Telkom-Republika, Bagimu Guru Kupersembahkan, Purwokerto, 18-02-09
  • 2. Outline !
  • 3. Industry Going Through Significant Transformation 2. 1. Explosion Digitalization of of Broadband Practically Everything 3. Things Are Getting Smarter…A Lot Smarter…Really, Really Fast
  • 4. Peran Teknologi Informasi : Transformasi Kapabilitas (unleash, democratize, empower) Flexibility Speed Adaptibility of Change Real-time process Freedom: Knowledge Cost Efficiency Sharing Media Transaction, Energy, & Time, Place, Operational Form Creativity Coverage Open Collaboration Borderless on new ideas
  • 5. Teknologi-Teknologi Pemicu Era Digital Multimedia - smarter, faster, cheaper Komponen microelectronic - more integration electronic & light optoelectronic - integration and interaction hardware - will speak, read, & see like human software transmission - super-highway Teknologi Informasi & komunikasi radio - wireless proliferates video & broadcast - becoming interactive switching - on-demand bandwidth networking - intelligent, and adaptive Sistem
  • 6. Trend Prosesor Moore’s Law: Setiap 18 bulan, kompleksitas meningkat dua (2) kali www.pctechguide.com/ 02procs.htm
  • 7. Teknologi Komponen Access Control: Terminal (CPE): Mass Storage Development: quot; #$ % Aplikasi Photonic: quot; $ % $
  • 8. Komunikasi Wired, always on quot; & $ & Fixed wired vs wireless quot; & $$ ' & & % & % quot; & ( *% ) +, - % ! !. 01 2 3 %) ! / 1% 4 + 5 3 &
  • 9. Indonesia Internet Users : # 5 in Asia Source : internetworldstats.com 10.5% 1150%
  • 10. EU: Broadband is a major Driver of the Economy
  • 11. Visi Komunikasi Wireless (Nirkabel) Broadband Home WiMAX WiFi 3G/2.5G Office, Hotel, Airport, Campus, Cafe On the Go WiFi WiMAX + WiFi + 3G/2.5G+4G/LTE devices enable a powerful communication service platform Destination
  • 12. Konvergensi Layanan s me nt ae o G inm lec Ind PC de a E Vi tert er us En nsum try Co Multimedia Industry Bro adc Med ast ing ank nt Con ia B me Pay hants tent c Mer Telco/ Cellular Industry
  • 13. Evolution of Communication and Devices Multimedia Communication Single Mode Communication Before to Today Today to Tomorrow softphone TELEPHONY INTERNET iPhone MULTIPLAY
  • 14. Seamless Mobility - Location, Time and Device Agnostic Find Child’s GPS Location on TV Watch Shows Download the on Demand, Latest Tunes Answer Video Call on TV Work Watch TV on from Home Train, Program DVR for Tonight Make Wait Time Schedule a Meeting Productive Conduct Telepresence Conference Meeting Face-to-Face Keep YOU Informed, Connected, Entertained and Secure as You Move Through Life - at Home, at Work, and on the Go
  • 15. Impact of Digital Technology 3 $ 8 9 6 6 6 $ 3 $ & $ '$ 7 1. 10 61-$ 6-$ '' ' ' (4 $ :%+ )
  • 16. Outline !
  • 17. It’s a New Age….. The Upcoming Era of Conceptual Age (creators & empathizers) (knowledge workers) (factory workers) !quot; (farmers) Source: Daniel H. Pink, A Whole New Mind, New York, Riverhead Books, 2005 “The Next decade will be the Value Era- the refining & institutionalizing of the concept of value. Value isn’t just money. Its intellectual capital, ideas, innovation”. Gordon Petrash, PWC- Intellectual Asset Management Practice
  • 18. The Six Aptitudes for Conceptual Age Not Just… But Also… Function DESIGN Argument STORY Focus SYMPHONY Logic EMPATHY Seriousness PLAY Accummulation MEANING
  • 19. Product with Six aptitudes DESIGN STORY SYMPHONY EMPATHY PLAY MEANING $$
  • 20. We need to be teaching how to think with the WHOLE MIND!
  • 21. Mastering the skill of conceptual- age worker & : 9 ; , & $
  • 22. Design Sense Assess not just Content, but also appearance Joint art programs Become visual literate http://pmr.uoregon.edu/current-uo-news/archive/2008/march/current-uo- Try to use image to solve news/archive/2008/march/march-images/ford.jsma.07.jpg http://qfichennai.files.wordpress.com/2008/06/16-c.jpg problems and communicate http://www.liquidleadart.com/images/classes1-LG.jpg http://www.rttg.org/b2b/pics/Crystal_Plane_Craft.jpg
  • 23. Story telling abilities When writing, try to use narrative voice “the persona telling the story” Learn storyboarding as a skill Learning speaking skill along with multimedia presentation creation Werner Vogels, Amazon.Com CTO http://madinkbeard.com/blog/wp-content/images/yukiko1.jpg http://velveteenrabbi.blogs.com/blog/files/cat-dog.jpg http://thebackquarteracre.blogspot.com/2008_06_01_archive.html http://best.me.berkeley.edu/~lora/images/process_photos/ses_storyboard.jp http://www.nationmaster.com/encyclopedia/Design-comics
  • 24. Symphony : Synthesis Abilities Joint Cross Discipline Projects Applied your skills and concepts To the real problems http://www.manatee.k12.fl.us/sites/elementary/ballard/Art%20Museum/Europe/Rennaisance/daVinci-%20machine.jpg http://farm4.static.flickr.com/3171/2290679982_1eaafcaf2b.jpg?v=0
  • 25. Empathy : Feeling for others Use web to find literature about people from other cultures and socio-economics groups Grab service learning and volunteer opportunities Join collaborative group projects http://www.jheat.terengganu.gov.my/galeri/jheat%20gotong%20royong%202.jpg http://www.cvms.org/uploads/images/elem%2010-16-06%20059.jpg
  • 26. Play : Sense of Humor Play game, such as simulations And Multi Players Games Joint varieties of sports, athletics, and other psychical activities , Not Just Computers! Joint participatory music classes that include music composition Access humor site on the web http://www.stocksy.co.uk/images/475/Sim-City-2000.png http://secondlife.com http://www.travellersworldwide.com/Images2000/photos-australia/sports/athletics/aus-athletics-1.jpg http://rillusion.wordpress.com/2008/02/12/
  • 27. Meaning Use the web to find information on comparative religion, myth, legend Learn ethical behaviors as part of every projects Read this book and other books with the same subject
  • 28. The Four Generations in 100 years From “close” to “open” environment: • Society • Communication • Market • Mind • Behavior • Value >1980 1964-1980 1946-1964 <1946
  • 29. Generation Characteristics && & ' (( * !quot; $ #% quot; $ )quot; % #% #$ quot; % )quot; , #+ #- .quot; , #quot; / 01 2 3 2 45 664 7 4 76 6 84 54 5 / 1 8 67 4 5 6 84 4 7 97 4 4 4 1 ) 4 6 4 4 6 47 5 5 :4 6 4 4 4 4 5 7 54 4 5 7 5 2 / 44
  • 30. Worlds and Environment of the Generation &&' * !quot; $ #% quot; % )quot; , #+ #- .quot; , #quot; &(( quot; $ )quot; % #% #$ ( ( ( ( 8 (( 8 (( 8 (( ;& 8 ;& 8
  • 31. Xers Generation ’65 – ’80 : Relationship with information $< < < < &$ < 5 $
  • 32. Millennial : Relationship With Information Challenge : How to Filter Information - Usator Source: Thoughts on Digital Media, Slideshare.net
  • 33. Millennial =New Digital Native Will Grow quot; : 6 quot; 8 6< quot; 4< quot; 4 4 (7 44 quot; 4 4 4 47 6 quot; 8 1 44 4 57 quot; 7
  • 34. From some one Blog (Teacher Voice) hfsconversations.blogspot.com
  • 35. Change !
  • 36. Scholl 2.0 = 7: /4 5 54 4 6 4 57 54 8 1 24 4 67 4 1 : 4 4 44 >4 54 5 ; 54 24 5 4 / 4 4 7 6 4 5 5 46 4 4' 5>7 >
  • 37. Era Digital perlu Budaya DIGITAL / = $ = $ 5 & 5 && % $ % %> $ & = $$ $% $ %& ? ?
  • 38. learn with technology the way students live with technology
  • 39. the technology toolbox
  • 40. the technology toolbox: blogs personal reflection seeking feedback
  • 41. the technology toolbox: wikis collaborative knowledge building
  • 42. Gudang Ilmu : Wikipedia $ $ $& & ; $ & $ %& & $ $ $ $ !
  • 43. the technology toolbox: social networking making connections
  • 44. the technology toolbox: multimedia expressing creativity
  • 45. Mau Cari Informasi Apa Aja : Google
  • 46. Bisnis : Google
  • 47. Games as Learning Tools : Benefit @ $ $? 9 $ ( 4 & , , < 5 3 A * ) $ %A )& , ( + 4 Adapted from : Vicki Davis, Winner – 2006 International Edublog Award for Best Wiki www.secondlife.com
  • 48. ATHG Internet IPOL •Penyebaran Ideologi •Infiltrasi Opini Desktruktif SOSBUD EKONOMI •Pembajakan terhadap HAKI •Infiltrasi Budaya Bebas •Penguasaan Informasi Bisnis INTERNET •Informasi yang tdk oleh Pihak Asing Bertanggung Jawab •Penguasaan Pasar Lokal oleh •Penyerangan Privacy Pihak Asing •US Centric Network HANKAM •Serangan/Perusakan terhadap Aset dan Informasi Strategis •Penyebaran SARA •Computer Crime
  • 49. Sisi Gelap TI 3G : Girls • 3G Gaming marketplace Games by 2006: $16 Billion Source: 3G.co.uk, Feb. 2003 Gambling
  • 50. Antisipasi ATHG Internet : Online Safety Guide + 5 > < $ 5 B C = 5 & $ 9 && & > ; ;5 6 61 4 4 64 5 46 2 )6 4 4 26 4 424 4 4 7 4> 164 4 64 # & $ $ & / 8;; , > $5 &5 & 5& && %
  • 51. Antisipasi ATHG Internet : Online Safety Tips ) & quot; DA * : quot;9 + < A quot;9 quot;3 E< & $ < ) & > ) $ & > E
  • 52. , $ ,;) Personal Info Safety Tips A <& & E ; & $& $ $ $ ; $ $$ A & : % $ $ $ $ $ $
  • 53. Outline !
  • 54. The 21st Century Student , New communities New Content New connection +& + &
  • 55. Millennial wants to learn… 9 $ , :D
  • 56. Learning With Fun…example
  • 57. Creative Industry Potential Knowledge- 1 People for 1/more Industry Creative Skilled 10,000 People for 100 Industries Worker Labor 1,000,000 People for 100 Industries Intensive http://mrsedenk.files.wordpress.com/2008/04/kickandy1.jpg
  • 58. In Search of Creative Enterpreneur… $ , % E& $ F &
  • 59. They’re creative because they’re different, not that they’re different because they’re creative… B $ $ & & $ $$ $% CF ! quot; #
  • 60. The ICT Based Creative Industry in Indonesia Interactive Games News Portals • Indonesia local game production • Winner of Asia-Pacific ICT Award Interactive Advertising Business Software Leo Dance – Leo Snack (Garuda Food) • All games developed by A-Box Activities Games, Jakarta • Founded in Jakarta, 2007, focused on developing Advergame …………..and many more TNT Drive Game – TNT Logistics Source: Andi S.Boediman,”Creative Industry Trend 2009” 2009, Bullit Sesariza 2009
  • 61. Outline !
  • 62. Indigo Initiatives Inisiatif terpadu Telkom Group untuk mendukung industri & komunitas kreatif yang sehat di Indonesia Indigo (Indonesia Digital Community) Mendorong “Valuetainment Creativity”
  • 63. Indigo Purposes Giving People The Freedom to Communicate and Share to Learn and Grow to Create and Innovate to Work Hard and Fun Pleasant Environment
  • 64. Indigo Activity PROMOTION EDUCATION PRODUCTION DISTRIBUTION
  • 65. Indigo Implementation Giving People Freedom to……. ! quot; #$ % &'( ) * quot; quot;
  • 66. 3 + Indigo Education seminar industri kreatif edukasi Internet & aplikasinya kompetisi cipta karya musik game competition
  • 67. The Infrastructure Digital Content & Applications Digital Content & Applications Game Education Music Animation Schools Govt SMEs Digital Payment Digital Payment Digital Asset Management copyright Digital Asset directory media Management portal protection services server Broadband & Broadcast Broadband & Broadcast
  • 68. Russian Spanish Japanese Terima Kasih Brazilian Portuguese Thank You Danke Merci < Italian French German Arabic English Thai Traditional Chinese
  • 69. HP With Camera
  • 70. Internet Sehat