IT and Education Based for
  Economic Creativity Development


                       PRESENTED BY :




CSR Telkom-Republ...
Outline



   !
Industry Going Through Significant
              Transformation




                                                      ...
Peran Teknologi Informasi :
               Transformasi Kapabilitas
           (unleash, democratize, empower)

          ...
Teknologi-Teknologi Pemicu Era Digital
                     Multimedia


                                             - sm...
Trend Prosesor




Moore’s Law:
Setiap 18 bulan, kompleksitas
meningkat dua (2) kali




www.pctechguide.com/ 02procs.htm
Teknologi Komponen
Access Control:

Terminal (CPE):

Mass Storage Development:
quot; #$                 %


Aplikasi Photo...
Komunikasi
Wired, always on
quot;             &           $       &


Fixed wired vs wireless
quot;                       ...
Indonesia Internet Users : # 5
                in Asia




Source : internetworldstats.com




                           ...
EU: Broadband is a major Driver
       of the Economy
Visi Komunikasi Wireless
           (Nirkabel) Broadband
                                                                 ...
Konvergensi Layanan
                    s
                  me nt
                ae
             o G inm lec             ...
Evolution of Communication and Devices
                                       Multimedia Communication
Single Mode Communi...
Seamless Mobility -
         Location, Time and Device Agnostic
                                   Find Child’s GPS
      ...
Impact of Digital Technology
                              3

$
     8
9                         6                 6      ...
Outline



   !
It’s a New Age…..
  The Upcoming Era of Conceptual Age

                                                                  ...
The Six Aptitudes for Conceptual Age

  Not Just…             But Also…

Function               DESIGN
Argument           ...
Product with Six aptitudes




DESIGN
STORY
SYMPHONY
EMPATHY
PLAY
MEANING


              $$
We need to be teaching how to
think with the WHOLE MIND!
Mastering the skill of conceptual-
age worker

                            &


                :     9
            ;
,    ...
Design Sense
                                     Assess not just Content, but also appearance




               Joint ar...
Story telling abilities
When writing, try to use narrative voice
“the persona telling the story”

                        ...
Symphony : Synthesis Abilities
                                       Joint Cross Discipline Projects




                ...
Empathy : Feeling for others
                                            Use web to find literature about
                ...
Play : Sense of Humor
                              Play game, such as simulations
                              And Multi...
Meaning

Use the web to find information on
comparative religion, myth, legend



           Learn ethical behaviors as pa...
The Four Generations in 100 years
From “close” to “open” environment:
• Society
• Communication
• Market
• Mind
• Behavior...
Generation Characteristics
                          && &
                            ' ((                   *
        !qu...
Worlds and Environment of the Generation

             &&'       *
 !quot; $
   #%                 quot; % )quot; ,
      ...
Xers Generation ’65 – ’80 : Relationship with information




$<
 <              <    < &$
                        <      ...
Millennial : Relationship With Information
Challenge : How to Filter Information - Usator




                            ...
Millennial =New Digital Native



           Will Grow




quot;   :     6
quot;   8    6<
quot;        4<
quot;    4     ...
From some one Blog
  (Teacher Voice)




        hfsconversations.blogspot.com
Change !
Scholl 2.0
=   7:
    /4   5       54         4             6   4 57
         54

    8   1 24          4

    67         ...
Era Digital perlu Budaya DIGITAL
/        =   $               =



                 $           5               &    5   &...
learn
 with technology

the way students

live
 with technology
the technology toolbox
the technology toolbox:   blogs
                                     personal
                                  reflection...
the technology toolbox:   wikis



collaborative
knowledge building
Gudang Ilmu : Wikipedia
    $
        $

    $&

             &

        ;
                  $
        &
                 ...
the technology toolbox:   social networking
                  making connections
the technology toolbox:   multimedia




expressing
 creativity
Mau Cari Informasi Apa Aja : Google
Bisnis : Google
Games as Learning Tools : Benefit
      @                            $
           $?
      9                              ...
ATHG Internet
                                            IPOL
                                •Penyebaran Ideologi
      ...
Sisi Gelap TI

3G :
Girls



                      • 3G Gaming marketplace
        Games
                        by 2006: ...
Antisipasi ATHG Internet : Online Safety Guide
     +   5       >    <
                      $   5
B    C           =
5   ...
Antisipasi ATHG Internet : Online Safety Tips

  )
          &
  quot; DA
     *                      :
  quot;9          ...
,        $        ,;)
Personal Info Safety Tips
  A       <&       &           E

  ;       &
  $&               $       $...
Outline



   !
The 21st Century Student
,

                               New communities   New Content
              New connection
+&
+...
Millennial wants to learn…


9

         $

,   :D
Learning With Fun…example
Creative Industry Potential


 Knowledge-                          1 People for 1/more Industry
  Creative



     Skilled...
In Search of Creative Enterpreneur…
          $
      ,

              %
 E&
 $    F


          &
They’re creative because they’re different, not that
   they’re different because they’re creative…

                     ...
The ICT Based Creative Industry in Indonesia
Interactive Games                                                            ...
Outline



   !
Indigo Initiatives




Inisiatif terpadu Telkom Group untuk mendukung
industri & komunitas kreatif yang sehat di Indonesia...
Indigo Purposes
          Giving People The Freedom

            to Communicate and Share




                 to Learn an...
Indigo Activity

           PROMOTION




           EDUCATION


                       PRODUCTION
DISTRIBUTION
Indigo Implementation
                  Giving People Freedom to…….


           !
        quot; #$ % &'( )
         *



...
3           +

                              Indigo Education
 seminar industri kreatif        edukasi Internet & aplikasi...
The Infrastructure
                   Digital Content & Applications


       Digital Content & Applications
Game   Educat...
Russian

                                                                                               Spanish
          ...
HP With Camera
Internet Sehat
Saiful Hidayat On Csr Guru Telkom   Republika Bagimu Guru Kupersembahkan   It And Education Based For  Economic Creativity...
Saiful Hidayat On Csr Guru Telkom   Republika Bagimu Guru Kupersembahkan   It And Education Based For  Economic Creativity...
Saiful Hidayat On Csr Guru Telkom   Republika Bagimu Guru Kupersembahkan   It And Education Based For  Economic Creativity...
Saiful Hidayat On Csr Guru Telkom   Republika Bagimu Guru Kupersembahkan   It And Education Based For  Economic Creativity...
Saiful Hidayat On Csr Guru Telkom   Republika Bagimu Guru Kupersembahkan   It And Education Based For  Economic Creativity...
Saiful Hidayat On Csr Guru Telkom   Republika Bagimu Guru Kupersembahkan   It And Education Based For  Economic Creativity...
Saiful Hidayat On Csr Guru Telkom   Republika Bagimu Guru Kupersembahkan   It And Education Based For  Economic Creativity...
Saiful Hidayat On Csr Guru Telkom   Republika Bagimu Guru Kupersembahkan   It And Education Based For  Economic Creativity...
Saiful Hidayat On Csr Guru Telkom   Republika Bagimu Guru Kupersembahkan   It And Education Based For  Economic Creativity...
Saiful Hidayat On Csr Guru Telkom   Republika Bagimu Guru Kupersembahkan   It And Education Based For  Economic Creativity...
Saiful Hidayat On Csr Guru Telkom   Republika Bagimu Guru Kupersembahkan   It And Education Based For  Economic Creativity...
Saiful Hidayat On Csr Guru Telkom   Republika Bagimu Guru Kupersembahkan   It And Education Based For  Economic Creativity...
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Saiful Hidayat On Csr Guru Telkom Republika Bagimu Guru Kupersembahkan It And Education Based For Economic Creativity Development

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Saiful Hidayat On Csr Guru Telkom Republika Bagimu Guru Kupersembahkan It And Education Based For Economic Creativity Development

  1. 1. IT and Education Based for Economic Creativity Development PRESENTED BY : CSR Telkom-Republika, Bagimu Guru Kupersembahkan, Purwokerto, 18-02-09
  2. 2. Outline !
  3. 3. Industry Going Through Significant Transformation 2. 1. Explosion Digitalization of of Broadband Practically Everything 3. Things Are Getting Smarter…A Lot Smarter…Really, Really Fast
  4. 4. Peran Teknologi Informasi : Transformasi Kapabilitas (unleash, democratize, empower) Flexibility Speed Adaptibility of Change Real-time process Freedom: Knowledge Cost Efficiency Sharing Media Transaction, Energy, & Time, Place, Operational Form Creativity Coverage Open Collaboration Borderless on new ideas
  5. 5. Teknologi-Teknologi Pemicu Era Digital Multimedia - smarter, faster, cheaper Komponen microelectronic - more integration electronic & light optoelectronic - integration and interaction hardware - will speak, read, & see like human software transmission - super-highway Teknologi Informasi & komunikasi radio - wireless proliferates video & broadcast - becoming interactive switching - on-demand bandwidth networking - intelligent, and adaptive Sistem
  6. 6. Trend Prosesor Moore’s Law: Setiap 18 bulan, kompleksitas meningkat dua (2) kali www.pctechguide.com/ 02procs.htm
  7. 7. Teknologi Komponen Access Control: Terminal (CPE): Mass Storage Development: quot; #$ % Aplikasi Photonic: quot; $ % $
  8. 8. Komunikasi Wired, always on quot; & $ & Fixed wired vs wireless quot; & $$ ' & & % & % quot; & ( *% ) +, - % ! !. 01 2 3 %) ! / 1% 4 + 5 3 &
  9. 9. Indonesia Internet Users : # 5 in Asia Source : internetworldstats.com 10.5% 1150%
  10. 10. EU: Broadband is a major Driver of the Economy
  11. 11. Visi Komunikasi Wireless (Nirkabel) Broadband Home WiMAX WiFi 3G/2.5G Office, Hotel, Airport, Campus, Cafe On the Go WiFi WiMAX + WiFi + 3G/2.5G+4G/LTE devices enable a powerful communication service platform Destination
  12. 12. Konvergensi Layanan s me nt ae o G inm lec Ind PC de a E Vi tert er us En nsum try Co Multimedia Industry Bro adc Med ast ing ank nt Con ia B me Pay hants tent c Mer Telco/ Cellular Industry
  13. 13. Evolution of Communication and Devices Multimedia Communication Single Mode Communication Before to Today Today to Tomorrow softphone TELEPHONY INTERNET iPhone MULTIPLAY
  14. 14. Seamless Mobility - Location, Time and Device Agnostic Find Child’s GPS Location on TV Watch Shows Download the on Demand, Latest Tunes Answer Video Call on TV Work Watch TV on from Home Train, Program DVR for Tonight Make Wait Time Schedule a Meeting Productive Conduct Telepresence Conference Meeting Face-to-Face Keep YOU Informed, Connected, Entertained and Secure as You Move Through Life - at Home, at Work, and on the Go
  15. 15. Impact of Digital Technology 3 $ 8 9 6 6 6 $ 3 $ & $ '$ 7 1. 10 61-$ 6-$ '' ' ' (4 $ :%+ )
  16. 16. Outline !
  17. 17. It’s a New Age….. The Upcoming Era of Conceptual Age (creators & empathizers) (knowledge workers) (factory workers) !quot; (farmers) Source: Daniel H. Pink, A Whole New Mind, New York, Riverhead Books, 2005 “The Next decade will be the Value Era- the refining & institutionalizing of the concept of value. Value isn’t just money. Its intellectual capital, ideas, innovation”. Gordon Petrash, PWC- Intellectual Asset Management Practice
  18. 18. The Six Aptitudes for Conceptual Age Not Just… But Also… Function DESIGN Argument STORY Focus SYMPHONY Logic EMPATHY Seriousness PLAY Accummulation MEANING
  19. 19. Product with Six aptitudes DESIGN STORY SYMPHONY EMPATHY PLAY MEANING $$
  20. 20. We need to be teaching how to think with the WHOLE MIND!
  21. 21. Mastering the skill of conceptual- age worker & : 9 ; , & $
  22. 22. Design Sense Assess not just Content, but also appearance Joint art programs Become visual literate http://pmr.uoregon.edu/current-uo-news/archive/2008/march/current-uo- Try to use image to solve news/archive/2008/march/march-images/ford.jsma.07.jpg http://qfichennai.files.wordpress.com/2008/06/16-c.jpg problems and communicate http://www.liquidleadart.com/images/classes1-LG.jpg http://www.rttg.org/b2b/pics/Crystal_Plane_Craft.jpg
  23. 23. Story telling abilities When writing, try to use narrative voice “the persona telling the story” Learn storyboarding as a skill Learning speaking skill along with multimedia presentation creation Werner Vogels, Amazon.Com CTO http://madinkbeard.com/blog/wp-content/images/yukiko1.jpg http://velveteenrabbi.blogs.com/blog/files/cat-dog.jpg http://thebackquarteracre.blogspot.com/2008_06_01_archive.html http://best.me.berkeley.edu/~lora/images/process_photos/ses_storyboard.jp http://www.nationmaster.com/encyclopedia/Design-comics
  24. 24. Symphony : Synthesis Abilities Joint Cross Discipline Projects Applied your skills and concepts To the real problems http://www.manatee.k12.fl.us/sites/elementary/ballard/Art%20Museum/Europe/Rennaisance/daVinci-%20machine.jpg http://farm4.static.flickr.com/3171/2290679982_1eaafcaf2b.jpg?v=0
  25. 25. Empathy : Feeling for others Use web to find literature about people from other cultures and socio-economics groups Grab service learning and volunteer opportunities Join collaborative group projects http://www.jheat.terengganu.gov.my/galeri/jheat%20gotong%20royong%202.jpg http://www.cvms.org/uploads/images/elem%2010-16-06%20059.jpg
  26. 26. Play : Sense of Humor Play game, such as simulations And Multi Players Games Joint varieties of sports, athletics, and other psychical activities , Not Just Computers! Joint participatory music classes that include music composition Access humor site on the web http://www.stocksy.co.uk/images/475/Sim-City-2000.png http://secondlife.com http://www.travellersworldwide.com/Images2000/photos-australia/sports/athletics/aus-athletics-1.jpg http://rillusion.wordpress.com/2008/02/12/
  27. 27. Meaning Use the web to find information on comparative religion, myth, legend Learn ethical behaviors as part of every projects Read this book and other books with the same subject
  28. 28. The Four Generations in 100 years From “close” to “open” environment: • Society • Communication • Market • Mind • Behavior • Value >1980 1964-1980 1946-1964 <1946
  29. 29. Generation Characteristics && & ' (( * !quot; $ #% quot; $ )quot; % #% #$ quot; % )quot; , #+ #- .quot; , #quot; / 01 2 3 2 45 664 7 4 76 6 84 54 5 / 1 8 67 4 5 6 84 4 7 97 4 4 4 1 ) 4 6 4 4 6 47 5 5 :4 6 4 4 4 4 5 7 54 4 5 7 5 2 / 44
  30. 30. Worlds and Environment of the Generation &&' * !quot; $ #% quot; % )quot; , #+ #- .quot; , #quot; &(( quot; $ )quot; % #% #$ ( ( ( ( 8 (( 8 (( 8 (( ;& 8 ;& 8
  31. 31. Xers Generation ’65 – ’80 : Relationship with information $< < < < &$ < 5 $
  32. 32. Millennial : Relationship With Information Challenge : How to Filter Information - Usator Source: Thoughts on Digital Media, Slideshare.net
  33. 33. Millennial =New Digital Native Will Grow quot; : 6 quot; 8 6< quot; 4< quot; 4 4 (7 44 quot; 4 4 4 47 6 quot; 8 1 44 4 57 quot; 7
  34. 34. From some one Blog (Teacher Voice) hfsconversations.blogspot.com
  35. 35. Change !
  36. 36. Scholl 2.0 = 7: /4 5 54 4 6 4 57 54 8 1 24 4 67 4 1 : 4 4 44 >4 54 5 ; 54 24 5 4 / 4 4 7 6 4 5 5 46 4 4' 5>7 >
  37. 37. Era Digital perlu Budaya DIGITAL / = $ = $ 5 & 5 && % $ % %> $ & = $$ $% $ %& ? ?
  38. 38. learn with technology the way students live with technology
  39. 39. the technology toolbox
  40. 40. the technology toolbox: blogs personal reflection seeking feedback
  41. 41. the technology toolbox: wikis collaborative knowledge building
  42. 42. Gudang Ilmu : Wikipedia $ $ $& & ; $ & $ %& & $ $ $ $ !
  43. 43. the technology toolbox: social networking making connections
  44. 44. the technology toolbox: multimedia expressing creativity
  45. 45. Mau Cari Informasi Apa Aja : Google
  46. 46. Bisnis : Google
  47. 47. Games as Learning Tools : Benefit @ $ $? 9 $ ( 4 & , , < 5 3 A * ) $ %A )& , ( + 4 Adapted from : Vicki Davis, Winner – 2006 International Edublog Award for Best Wiki www.secondlife.com
  48. 48. ATHG Internet IPOL •Penyebaran Ideologi •Infiltrasi Opini Desktruktif SOSBUD EKONOMI •Pembajakan terhadap HAKI •Infiltrasi Budaya Bebas •Penguasaan Informasi Bisnis INTERNET •Informasi yang tdk oleh Pihak Asing Bertanggung Jawab •Penguasaan Pasar Lokal oleh •Penyerangan Privacy Pihak Asing •US Centric Network HANKAM •Serangan/Perusakan terhadap Aset dan Informasi Strategis •Penyebaran SARA •Computer Crime
  49. 49. Sisi Gelap TI 3G : Girls • 3G Gaming marketplace Games by 2006: $16 Billion Source: 3G.co.uk, Feb. 2003 Gambling
  50. 50. Antisipasi ATHG Internet : Online Safety Guide + 5 > < $ 5 B C = 5 & $ 9 && & > ; ;5 6 61 4 4 64 5 46 2 )6 4 4 26 4 424 4 4 7 4> 164 4 64 # & $ $ & / 8;; , > $5 &5 & 5& && %
  51. 51. Antisipasi ATHG Internet : Online Safety Tips ) & quot; DA * : quot;9 + < A quot;9 quot;3 E< & $ < ) & > ) $ & > E
  52. 52. , $ ,;) Personal Info Safety Tips A <& & E ; & $& $ $ $ ; $ $$ A & : % $ $ $ $ $ $
  53. 53. Outline !
  54. 54. The 21st Century Student , New communities New Content New connection +& + &
  55. 55. Millennial wants to learn… 9 $ , :D
  56. 56. Learning With Fun…example
  57. 57. Creative Industry Potential Knowledge- 1 People for 1/more Industry Creative Skilled 10,000 People for 100 Industries Worker Labor 1,000,000 People for 100 Industries Intensive http://mrsedenk.files.wordpress.com/2008/04/kickandy1.jpg
  58. 58. In Search of Creative Enterpreneur… $ , % E& $ F &
  59. 59. They’re creative because they’re different, not that they’re different because they’re creative… B $ $ & & $ $$ $% CF ! quot; #
  60. 60. The ICT Based Creative Industry in Indonesia Interactive Games News Portals • Indonesia local game production • Winner of Asia-Pacific ICT Award Interactive Advertising Business Software Leo Dance – Leo Snack (Garuda Food) • All games developed by A-Box Activities Games, Jakarta • Founded in Jakarta, 2007, focused on developing Advergame …………..and many more TNT Drive Game – TNT Logistics Source: Andi S.Boediman,”Creative Industry Trend 2009” 2009, Bullit Sesariza 2009
  61. 61. Outline !
  62. 62. Indigo Initiatives Inisiatif terpadu Telkom Group untuk mendukung industri & komunitas kreatif yang sehat di Indonesia Indigo (Indonesia Digital Community) Mendorong “Valuetainment Creativity”
  63. 63. Indigo Purposes Giving People The Freedom to Communicate and Share to Learn and Grow to Create and Innovate to Work Hard and Fun Pleasant Environment
  64. 64. Indigo Activity PROMOTION EDUCATION PRODUCTION DISTRIBUTION
  65. 65. Indigo Implementation Giving People Freedom to……. ! quot; #$ % &'( ) * quot; quot;
  66. 66. 3 + Indigo Education seminar industri kreatif edukasi Internet & aplikasinya kompetisi cipta karya musik game competition
  67. 67. The Infrastructure Digital Content & Applications Digital Content & Applications Game Education Music Animation Schools Govt SMEs Digital Payment Digital Payment Digital Asset Management copyright Digital Asset directory media Management portal protection services server Broadband & Broadcast Broadband & Broadcast
  68. 68. Russian Spanish Japanese Terima Kasih Brazilian Portuguese Thank You Danke Merci < Italian French German Arabic English Thai Traditional Chinese
  69. 69. HP With Camera
  70. 70. Internet Sehat

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