Saiful hidayar santri indigo telkom republika pondok pesantren keresek garut jawa barat 19 mei 2010

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Presentasi pada acara Santri Indigo di Pondok Pesantren Keresk Garut Jawa Barat pada tanggal 19 Mei 2010 yang diselenggarakan oleh TELKOM dan Republika dengan Topic Syiar Islam melalui pemanfaatan IT

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Saiful hidayar santri indigo telkom republika pondok pesantren keresek garut jawa barat 19 mei 2010

  1. 1. Internet/IT sebagai Wahana Syiar Digital Saiful Hidayat AVP IT Service Strategy Directorate of Information Technology PT. Telekomunikasi Indonesia Santri Indigo, TELKOM~Republika Pondok Pesantren KERESEK – GARUT , 19 Mei 2010
  2. 2. Seperti apakah masa depan itu ? Dan bagaimana kita akan mempersiapakannya ? Inovasi dalam teknologi TIK (ICT) terkadang jauh lebih cepat dari dugaan kita Star Trek Launch Real World Launch Year Year (Handheld) voice communication Communicator/ devices used by many species for person-to-person, person -to- 2260 Mobile Phone 1983 Combadge ship, and intership - Mobile Phone 1983 communications Audio/visual device that allows Enterprise for face-to-face conferences Videophone 1992 2150 Videophone 1992 Viewscreen (two-dimensional) Allows two parties to converse Holo as if in the same room by 2373 Holo Phone Holo Phone ~2012 ~2012 Communicator sending holograms of each other (three-dimensional) Implanted device used by Borgs Neural to connect directly to others ’ 2375 Neuro Headsets Neuro Headsets ? ? Transceiver minds Used to convert a person or object into an energy pattern, Remains to be Transporter then "beam" it to a target, where 2121 Remains to be ? invented ? it is reconverted into matter – invented beam me up, Scotty!
  3. 3. Internet..? sepuluh tahun yang lalu
  4. 4. Convergence : HP With Camera (was)
  5. 5. Internet di Indonesia saat ini !" # $ % & ' ( & ( ) # "*
  6. 6. Trend in Information Technology
  7. 7. Evolution of Communication and Devices Single Mode Communication Multimedia Communication Before to Today Today to Tomorrow softphone TELEPHONY KOMPUTER - INTERNET iPhone MULTIPLAY
  8. 8. Futurization The Upcoming Era of Conceptual Age (creators & empathizers) (knowledge workers) (factory workers) ! " (farmers) Source: Daniel H. Pink, A Whole New Mind, New York, Riverhead Books, 2005 “The Next decade will be the Value Era- the refining & institutionalizing of the concept of value. Value isn’t just money. Its intellectual capital, ideas, innovation”. Gordon Petrash, PWC- Intellectual Asset Management Practice
  9. 9. The Six Aptitudes for Conceptual Age Not Just… But Also… Function DESIGN Argument STORY Focus SYMPHONY Logic EMPATHY Seriousness PLAY Accummulation MEANING
  10. 10. Product with six aptitudes ' )))+ ( +
  11. 11. Creative Industry Potential Knowledge- Creative Skilled Worker Labor Intensive http://mrsedenk.files.wordpress.com/2008/04/kickandy1.jpg
  12. 12. Peran Teknologi Informasi : Transformasi Kapabilitas (unleash, democratize, empower) Flexibility Adaptibility of Change Speed Real-time process Knowledge Cost Efficiency Sharing Media Transaction, Energy, & Operational Creativity Coverage Open Collaboration Borderless on new ideas
  13. 13. Impact of Digital Technology ) / ) 0 ) 3, & & & & & 5( 4 . $ / . , ( . ,& $ & ) ) 2 & , & , & 1 ( ) - , & . + . 2 2 2 2 ' # 6
  14. 14. Connecting Any where WiMAX GSM 3G/2.5G/HSPA WiFi CDMA 1.x/EVDO Office, Hotel, Airport, Campus, Cafe Home WiFi On the Move WiMAX + WiFi + 3G/2.5G+4G/LTE devices enable a powerful Telkom Hotspot at Destination communication service platform
  15. 15. Digital Lifestyle & Workstyle Many Experiences from Many Screens Find Child’s GPS Location on TV Watch Shows on Demand, Download the Answer Video Latest Tunes Call on TV Work Watch TV on from Home Train, Program DVR for Tonight Make Wait Time Schedule a Meeting Productive Conference Conduct Telepresence Face-to-Face Meeting
  16. 16. On-line dan Off-line : Sulit untuk dibedakan lagi ' )))+ ( +
  17. 17. One Screen Covers All Application ! " # $ % & ' ! (( $
  18. 18. Digital Book
  19. 19. New User Interfaces : New Experience
  20. 20. ! " # ) # # ## # # ) # # # ! # * ) " * $ + ) # * * # $ % " " # " 7 %9 8
  21. 21. Indonesia ICT Penetration, Internet Users and Broadband Growth #1 #5 Source : internetworldstats.com
  22. 22. Indonesia is also obsessed about mobile !
  23. 23. Lebih dari 50 % Pengguna Mobile adalah Generasi Muda
  24. 24. Mobile Payment
  25. 25. Mobile Remittance
  26. 26. Mobile Content
  27. 27. Others Mobile Content search location
  28. 28. 3 Participatory Network: 2.0 Era ! " ) & , ) , ( ( #$ %& ' ( $)"
  29. 29. Mau Cari Informasi Apa Aja : Google
  30. 30. Bisnis : Google
  31. 31. Manfaat TIK : Sumber Pengetahuan dan Kolabirasi " & #
  32. 32. Manfaat TI : Aplikasi Bisnis dan Penyediaan Akses Pasar , , , , - ' , $ ) $ " '( ) * )$ +, --------- , . # # .-/0 12 3 1040++ ++ .5+05+0 /- .+ 01061/
  33. 33. Manfaat TI : Sebagai media Distribusi dan Publishing
  34. 34. Sisi Gelap TI 3G : Girls Games • 3G Gaming marketplace by 2006: $16 Billion Source: 3G.co.uk, Feb. 2003 Gambling
  35. 35. Berita TERBARU !!!
  36. 36. Apa itu Internet Sehat? # ) , ,/ "0 7 $ , ) ) #
  37. 37. 8 # 9 * # * # * # " , # 1 1 ) 23345 , # 0 1 ) 23365 , # - 1 ) 23375 ' * )8 )8 9 233:
  38. 38. Antisipasi ATHG Internet : Online Safety Guide # % : ; < = ) 5 % + *+* $ , - ) - , , - $ > & & ( & . "* *+ 7 % ) & +
  39. 39. Antisipasi ATHG Internet : Online Safety Tips 6 & ( ' ? @ A 8 B + ? 5 # : A + ? 5 $ + ? / B C: ( ( : + 6 ) % + 6 ( % & ) C
  40. 40. 7 7D $6 ' , & Personal Info Safety Tips A : ) C + D & ( & &+ D & & & + A ( ( & , & & B + () , &
  41. 41. Era Digital perlu Budaya DIGITAL & &= 3 ' = & , , ' , , ' & ' % , ' = . , ' & ( ' E E
  42. 42. Syiar Islam Melalui Internet/IT ) ) #
  43. 43. Contoh : mailling list
  44. 44. Web Site $ ) % & & & & + ) & ( D #A D $ & $2 # A & D$ $ & & & ( , ) ) ) ' + +
  45. 45. ) ) # * #
  46. 46. / , Blog ) & & % & ) + ) & + + +
  47. 47. Web Forum 0 ( & +
  48. 48. ) ) # 0 # #
  49. 49. - # % * % * ) * # * ) # # $ ) * # # # * 8 ) ) # * * * * 3 " # " " ! 2 # * %
  50. 50. ) ) # #
  51. 51. Pengajian Facebook
  52. 52. Pengajian Facebook #2
  53. 53. Peran aktif umat islam di dalam Social Media sangat dibutuhkan
  54. 54. ) ) # : 7 , # 4) ; ,$ < ,$ 5 , " ,7 * , * #
  55. 55. ) ) #
  56. 56. ) ) # # & ) # # ) # # * # ) ) # ) / # # ) * ) + % ) ; ) + # * # ) * )) +
  57. 57. 1 2 3 - 3
  58. 58. Indigo Initiatives Inisiatif terpadu Telkom Group untuk mendukung industri & komunitas kreatif yang sehat di Indonesia Indigo (Indonesia Digital Community) Mendorong “Valuetainment Creativity”
  59. 59. Indigo Planet: Digital Community and Creativity Building " # $ % & '( ) * + ! $ $ , Pleasant Environment
  60. 60. Digital Creative Opportunity 6.000.000 125.000.000 D’Massive RBT Transaction Mobilephone Users 6.000.000 3G Mobile Users 28% Broadband Users Growth 19.000.000 Indonesian Facebook Users 25.000.000 Internet Users
  61. 61. Indigo Planet : Infrastructure Digital Content & Applications Digital Content & Applications Game Education Music Animation Schools Govt SMEs Digital Payment Digital Payment Digital Asset Management copyright Digital Asset directory Management media portal protection services server Broadband & Broadcast Broadband & Broadcast
  62. 62. $
  63. 63. Business Incubation: Indigo Fellowship Creative Business Ideas Seed Capital Workshop & Digital Creative Successful Coaching Playground Digitalpreneur
  64. 64. Fellowship Business Incubation / 3: = < # / 3: ; 3: * <3 = < # / <3 ; <3 ' = < # 3 & ! ! !' $ !" & " % " " " 0 # = = = $
  65. 65. > " ! % ( % =? $ 7 =? ' " ! 3 4 ( $ 4 & '$> 4 5$ $ (5 2 %( ( # 4:
  66. 66. ;> % & & & F & ) & & & + D < 7%/
  67. 67. Thai ! ) 7$ = " " ) # " )> 000 "

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