Look To The Future Learn From Today

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Jim Leake presents student work guided by iFoundry core principles

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Look To The Future Learn From Today

  1. 1. Look to the Future/Learn from Today<br />James M. Leake,<br />University of Illinois at Urbana-Champaign<br />
  2. 2. Autodesk – Did You Know?<br />From state-of-the-art CAD design and drafting to the industry’s most progressive digital prototyping, Autodesk delivers a comprehensive suite of solutions to help you create, improve and refine your designs.<br />Portfolio of markets<br /><ul><li>Manufacturing, AEC, Infrastructure and Media</li></ul>Global presence –160 countries<br /><ul><li>Revenue: $2+B
  3. 3. 40% Americas, 60% EMEA & APAC</li></li></ul><li>“CAD is about building models of real-world objects inside the computer. I believe that in the fullness of time, every object in the world, manufacturing or not, will be modeled inside a computer. <br />That is a very big market. This is everything.”<br /><ul><li> John Walker</li></ul> May 11, 1992<br />
  4. 4.
  5. 5. Autodesk sees the future of engineering in integrated digital prototyping across product ideation, functional & aesthetic design, and production/construction disciplines.<br />
  6. 6. Pivotal Question<br />Can Autodesk help transform education to match its vision in more systematic manner?<br />
  7. 7. iFoundry: Change via Organizational Innovation<br /><ul><li>Collaborative, interdepartmental pilot unit.
  8. 8. Volunteers.
  9. 9. Existing authority.
  10. 10. Respect faculty governance.
  11. 11. Scalability.
  12. 12. Open-source curriculum change. </li></li></ul><li>Overview<br /><ul><li> First-year concept design projects
  13. 13. First-year reverse engineering design projects
  14. 14. Upper division digital prototyping
  15. 15. Industrial Design - Engineering collaboration
  16. 16. Senior design</li></li></ul><li>How can technology be used to improve engineering education?<br /><ul><li> 3D modeling
  17. 17. Essential reasoning skills – missing basics
  18. 18. Focus on product function
  19. 19. Digital prototyping
  20. 20. Collaborative design experience</li></li></ul><li>Mere Modeling – Planes, Trains, and Automobiles<br />
  21. 21. First–Year Design Project<br />NEW<br />OLD<br /><ul><li>Reverse engineering
  22. 22. More representative of engineering problem-solving
  23. 23. Address the missing basics
  24. 24. Focus on functionality
  25. 25. Concept design
  26. 26. Good for developing modeling skills
  27. 27. Not many constraints
  28. 28. Not representative of “real world”</li></li></ul><li>What Engineers Don’t Learn<br />Point of departure: Industrial based senior design.<br />After 4 years they don’t know how to<br />Question: Socrates 101.<br />Label: Aristotle 101.<br />Model conceptually: Hume 101 & Aristotle 102.<br />Decompose: Descartes 101.<br />Measure: Bacon-Locke 101.<br />Visualize/draw: da Vinci-Monge 101.<br />Communicate: Newman 101<br />Call these the missing basics (MBs) vs. “the basics” = math, sci, & eng sci.<br />Missing basics are in some sense more basic than “the basics.”<br />MBs as quality failure. MBs as key to engineering in a creative era, interdisciplinarity & lifelong learning.<br />Socrates (470-399 BCE)<br />
  29. 29. Missing Basics<br />
  30. 30. Basic skills:<br /><ul><li> Model</li></li></ul><li>Basic skills:<br /><ul><li> Model (realism)
  31. 31. Decompose
  32. 32. Label</li></li></ul><li>Basic skills:<br /><ul><li> Model (realism)
  33. 33. Decompose
  34. 34. Label</li></li></ul><li>Basic skills:<br /><ul><li> Measure</li></li></ul><li>Basic skills:<br /><ul><li> Label
  35. 35. Research</li></li></ul><li>Basic skills:<br /><ul><li> Decompose
  36. 36. Label</li></li></ul><li>Basic skills:<br /><ul><li> Model (conceptual)
  37. 37. Decompose</li></ul> (by function)<br /><ul><li> Question</li></li></ul><li>Basic skills:<br /><ul><li> Digital prototyping</li></li></ul><li>Product Functionality - Animations<br />
  38. 38. Digital Prototyping<br /><ul><li> Analysis
  39. 39. FEA (Stress Analysis)
  40. 40. Kinematics (Dynamic Simulation)
  41. 41. Mechanism design (Design Accelerators)
  42. 42. ID, conceptual (Alias)
  43. 43. Visualization (Inventor Studio, Showcase)
  44. 44. 3D Printing
  45. 45. 3D Scanning</li></li></ul><li>Analysis - FEA<br />
  46. 46. Analysis - Kinematic<br />
  47. 47. Mechanism Design<br />
  48. 48. Visualization<br />
  49. 49. Conceptual (Alias)<br />
  50. 50. 3D Printing<br />
  51. 51. 3D Scanning<br />
  52. 52. Industrial Design – Engineering Collaboration<br />
  53. 53. Autodesk - iFoundry Partnership<br />
  54. 54. Goals<br />
  55. 55. Geometric Modeling<br />
  56. 56. Bburago Car Project<br />
  57. 57. New VW<br />
  58. 58. Mini Cooper<br />
  59. 59. Old VW<br />
  60. 60. Lamborghini<br />
  61. 61. Nissan<br />
  62. 62. Jeep<br />
  63. 63. Alfa Romeo<br />
  64. 64. Bburago Car Project - Animations<br />
  65. 65. Senior Design – Food Processing Equipment<br />Sponsor manufactures food processing equipment<br />Sponsor uses 2D AutoCAD, intends to convert to Autodesk Inventor<br />Problem statement – use Inventor to automate design of a mixer blender<br />
  66. 66. Mixer/Blenders<br />Multiple (~8) subassemblies, ~300 parts, stainless steel<br />Capacities range from 100 to 15,000 lbs<br />Site Constraints<br />Discharge height <br />Overhang<br />Open cover height <br />Customer Options<br />Standard Mixer/Blender<br />
  67. 67. Linking Parameters to Excel<br /> Parameters Window<br /> Sketch<br /> Link Window<br /> Section of Agitator Worksheet<br />
  68. 68. Senior Design - Modular Endcap<br />Problem Statement<br />Develop a new and improved endcap display that can be marketed to Tier I customers<br />Design Criteria include:<br />Innovative design<br />Adjustable divider system <br />Modular design <br />Product sliding system<br />Lean distribution<br />
  69. 69. Modular Endcap – Final Design<br />
  70. 70. Questions?<br />Look to the Future/Learn from Today<br />James M. Leake,<br />University of Illinois at Urbana-Champaign<br />jmleake@illinois.edu<br />

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