Illinois Foundry for Innovation in Engineering Education


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Overview presentation for iFoundry or the Illinois Foundry for Innovation in Engineering Education.

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Illinois Foundry for Innovation in Engineering Education

  1. 1. iFoundry: Illinois Foundry for Innovation in Engineering Education Systems, Organizational, and Content Innovations for Effective Change David E. Goldberg & Andreas Cangellaris University of Illinois at Urbana-Champaign {deg,cangella}
  2. 2. Motivation <ul><li>We live in a creative era, but… </li></ul><ul><li>We teach an engineering curriculum formed in crucible of WW2/cold war. </li></ul><ul><li>Need for change is widely recognized, but… </li></ul><ul><li>Efforts at change are local and largely unsuccessful. </li></ul><ul><li>One-by-one institution-wise efforts are inherently limited </li></ul><ul><li>Successes do not diffuse, & curriculum changes slowly. </li></ul><ul><li>Question: Can engineering education transform to better align with present and future practice? </li></ul>
  3. 3. Roadmap <ul><li>Failure of engineering education change efforts. </li></ul><ul><li>Systems view of the problem of academic change. </li></ul><ul><li>iFoundry: Cross-departmental incubator or pilot. </li></ul><ul><li>What engineers don’t learn: A view from industrial-based senior design. </li></ul><ul><li>3Space content framework: ThingSpace, ThinkTank, & FolkSpace. </li></ul><ul><li>Corporate partners, not piggybanks. </li></ul><ul><li>3 concrete elements for change: ThingLab, 3Space Studios, & Operation Fresh. </li></ul><ul><li>Resources: brains, budget & next steps needed to help. </li></ul>
  4. 4. Changing Engineering Education? <ul><li>Creative era demands category creating engineers, not just category enhancers. </li></ul><ul><li>Many have made efforts to re-vision engineering ed. </li></ul><ul><li>Corporations: Many companies sponsor esearch, conferences, educational change. </li></ul><ul><li>Academy: NSF coalitions, Engineer of 2020, Duderstadt report, Olin College. </li></ul><ul><li>Bottom line: Some success, but limited, almost no diffusion across departments, colleges, borders. </li></ul>
  5. 5. Systems View of Change <ul><li>Engineering education is a complex system. </li></ul><ul><li>Changing one element in isolation not systemic or sustained change. </li></ul><ul><li>Most change focuses on pedagogy & formal curriculum modification. </li></ul><ul><li>Important, but organization & content often ignored. </li></ul><ul><li>Effective change fires on all 4 cylinders. </li></ul>
  6. 6. Why Curriculum Doesn’t Change <ul><li>Organizational resistance: Academic NIMBY (not in my back yard) problem. OK to reform, but don’t change MY course! </li></ul><ul><li>Content errors after WW2: Math and science squeezed out design in WW2 and cold war. Don’t have correct content or materials (books, cases, artifacts) to teach anything else. </li></ul><ul><li>Reform doesn’t scale: Best exemplars require faculty heroics, funding, and exclusive dedication to undergraduate education. Won’t xfer verbatim to Illiniois with 5300 ugrads and world-class research enterprise. </li></ul>Vannevar Bush (1890-1974)
  7. 7. iFoundry: Unblocking the Organization <ul><li>Collaborative, interdepartmental pilot unit. Permit change. </li></ul><ul><li>Volunteers. Enthusiasm for change among faculty & student participants. </li></ul><ul><li>Existing authority. Use signatory authority for modification of curricula for immediate pilot. </li></ul><ul><li>Respect faculty governance. Permanent changes go through usual channels. </li></ul><ul><li>Scalability. 300 @ teaching U vs. 5300 at research U. </li></ul><ul><li>Open-source curriculum change. Do it in the open. </li></ul>
  8. 8. What Engineers Don’t Learn & Why They Don’t Learn It <ul><li>Opportunity to diagnose ills: Cold war curriculum feeding outstanding real-world senior design course. </li></ul><ul><li>General Engineering at Illinois has had industrial-based senior design since the 70s. </li></ul><ul><li>Teams of 3 students solve real world problem. Company pays $8500 to department. Faculty advisor coaches. </li></ul><ul><li>Key question: What don’t seniors know when they go to visit their client. </li></ul>
  9. 9. A Tale of Massive Quality Failure <ul><li>After 4 years they </li></ul><ul><ul><li>Can’t ask questions (Socrates 101). </li></ul></ul><ul><ul><li>Can’t label things (Aristotle 101). </li></ul></ul><ul><ul><li>Can’t model qualitatively (Aristotle 102, Hume 101). </li></ul></ul><ul><ul><li>Can’t decompose problems (Descartes 101). </li></ul></ul><ul><ul><li>Can’t experiment or measure (Locke 101). </li></ul></ul><ul><ul><li>Can’t visualize/draw (Monge 101). </li></ul></ul><ul><ul><li>Can’t communicate (Newman 101). </li></ul></ul><ul><li>Huge “quality” failure: “product” (engineering students) inadequate to intended function. </li></ul><ul><li>7 failures as decomposition for repair. </li></ul><ul><li>Must teach critical/creative thought in context of design. </li></ul><ul><li>Also require coaching on basics of technology & basics of teamwork and communication. </li></ul>Socrates (470-399 BCE)
  10. 10. Start with Artifacts, Not Analysis <ul><li>Cold war content shifted to math and science, but these are not the essence of engineering. </li></ul><ul><li>Place artifacts (things)—products, processes, and systems—at center. </li></ul><ul><li>Recognize importance of engineeering thought (think) and engineering as social process (folk). </li></ul><ul><li>Yields philosophically well grounded decomposition of content. </li></ul>
  11. 11. 3Space: A Systems Approach <ul><li>Systematically and systemically work on content errors and organizational hurdles to effect curriculum change. </li></ul><ul><li>Content, 3Space: </li></ul><ul><ul><li>ThingSpace </li></ul></ul><ul><ul><li>ThinkSpace </li></ul></ul><ul><ul><li>FolkSpace </li></ul></ul><ul><li>Organization: iFoundry </li></ul>3Space
  12. 12. ThingSpace <ul><li>ThingTalk-artifact language. </li></ul><ul><li>ThingViz-artifact visualization & workings. </li></ul><ul><li>ThingTube-clips & audios of artifacts. </li></ul><ul><li>ThingUse-customer requirements and usability. </li></ul><ul><li>ThingStyle-industrial design and styling for aesthetics and use. </li></ul><ul><li>ThingMake-prototyping and manufacturing processes. </li></ul><ul><li>ThingLib-Libraries of historical and current things in solid models and drawings. </li></ul><ul><li>ThingSafe-Safety and ethics of artifacts. </li></ul><ul><li>ThingPast-History and heroes of technology. </li></ul>
  13. 13. ThinkSpace <ul><li>What engineer’s don’t learn: </li></ul><ul><ul><li>Can’t question: Socrates 101. </li></ul></ul><ul><ul><li>Can’t label: Aristotle 101. </li></ul></ul><ul><ul><li>Can’t model: Hume 101 & Aristotle 102. </li></ul></ul><ul><ul><li>Can’t decompose: Descartes 101. </li></ul></ul><ul><ul><li>Can’t ideate: Osborn 101. </li></ul></ul><ul><ul><li>Can’t measure: Locke 101 or Bacon 101. </li></ul></ul><ul><ul><li>Can’t communicate: Newman 101 </li></ul></ul>
  14. 14. FolkSpace <ul><li>Things are created by people for people. </li></ul><ul><li>Important skills: </li></ul><ul><ul><li>Conversation </li></ul></ul><ul><ul><li>Organization </li></ul></ul><ul><ul><li>Influence </li></ul></ul><ul><ul><li>Empathy </li></ul></ul><ul><ul><li>Modeling </li></ul></ul><ul><li>At personal, interpersonal, organizational, and cultural levels. </li></ul><ul><li>Tech visionary research at Illinois particularly helpful. </li></ul>
  15. 15. Corporate Partners Wanted <ul><li>Research universities often looking for research $$$ . </li></ul><ul><li>iFoundry wants minds as much as pocketbooks for educational reform . </li></ul><ul><li>Premise: engineer of the future exists in industry today. </li></ul><ul><li>Need corporate perspective and perspiration to help realize education that matches 21 st century practice. </li></ul><ul><li>iFoundry and 3Space are special frameworks that can unlock significant change in engineering education around the world. </li></ul><ul><li>WE NEED CORPORATE HELP to calibrate with real world. </li></ul>
  16. 16. iFoundry: 4 Initial Elements <ul><li>ThingLab: Advanced laboratory to transform traditional engineering graphics course into an integrated platform for engineering artifact education. </li></ul><ul><li>3Space Studios: Advanced digital media studio to generate brief video, podcasts, associated solid models & animations, and other materials to promote open & viral curriculum development </li></ul><ul><li>Operation Fresh: Transformation of the freshmen year of engineering with pilot and iFoundry testing of 3 key courses (in 3Space). </li></ul><ul><li>HAPI Themes: Organize humanities and social science courses into pre-approved and voluntary themes. Inject business, emotional intelligence, and communication into early years. </li></ul>
  17. 17. Timeline <ul><li>Fall 2008: Workshop on First Year of Engineering & planning for fall launch. HAPI themes to advisors. </li></ul><ul><li>Spring 2009: Pilot 3 courses in single sections. </li></ul><ul><li>Summer 2009: Pilot elective courses, e.g., industrial design for engineers. </li></ul><ul><li>Fall 2009: Admit first class of iFoundry students, run courses as curriculum substitutes with dept. cooperation. </li></ul>
  18. 18. More Information <ul><li>iFoundry: </li></ul><ul><li>ETSI: </li></ul><ul><li>Sp08 ETC: </li></ul><ul><li>Engineer of the future: </li></ul><ul><li>ENG491: </li></ul><ul><li>MTV: </li></ul><ul><li>TEE: </li></ul><ul><li>Leake: </li></ul><ul><li>Goldberg: </li></ul>