Training Social Learning Skills by Collaborative Mobile Gaming in Museums - ACE 2008
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Presentation for the ACE 2008 Conference at the end of the ARCHIE project (EFRD project), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province ...

Presentation for the ACE 2008 Conference at the end of the ARCHIE project (EFRD project), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).

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Training Social Learning Skills by Collaborative Mobile Gaming in Museums - ACE 2008 Presentation Transcript

  • 1. Training Social Learning Skills by Collaborative Mobile Gaming in Museums Jolien Schroyen ACE, December 3-5, 2008Kris Gabriëls, Kris Luyten, Daniël Teunkens, Karel Robert, Karin Coninx, Eddy Flerackers, Elke Manshoven
  • 2. tussentitel With regard to cultural experiences :“Traditional museum visits rank amongthe top five of ultimate horror for kids” (Geert Sels, De Standaard, Febuary 27, 2007)
  • 3. Training Social Learning Skills by Collaborative Mobile GamesMobile museum guide to :- stimulate social interaction and interaction with objects- offer a personalized museum tour and support the learning process
  • 4. tussentitelARCHIE Framework
  • 5. Learning in museums – contextual model (Falk & Dierking) Museum visit = a personal, interactive experience
  • 6. ARCHIE - frameworkMobile museum guides for every specific context-of-use
  • 7. ARCHIE - frameworkMobile museum guides for every specific target group
  • 8. ARCHIE - frameworkMobile museum guides for every specific target group
  • 9. ARCHIE - frameworkMobile museum guides for schoolgroups on a field trip
  • 10. tussentitelDesign for Playful Learning
  • 11. How to enrich the museum experience ofyoungsters ?Target group survey of children aged 10 – 14 years old - Strong need for do (hands-on) activities - Strongly experience-driven learning style - Museum as amusement park - Interests: multimedia, games - Like to „explore‟ - Group together / competition Gallo-Roman Museum visitor research (2005)
  • 12. Designing for the target group- Target group survey- Brainstorm session- User evaluations- Multidisciplinary team: computer scientists, historians, graphic designers, in close collaboration with educational staff museum Providing a playful, interactive and social learning experience
  • 13. Inspired by design principles video games …- Learn key messages by playing- Gradually developing skills- Evocative graphical design
  • 14. Inspired by design principles video games …- Stimulate group interactions and competition- „Relive‟ the museum content
  • 15. Playing ARCHIE …
  • 16. tussentitelEvaluation & Results
  • 17. Evaluation- Extensive user tests : - Trading game: 68 students - Farming game: 92 students - Roman game: 137 students- Observations/video recordings and logging of user interactions, followed by questionnaire- Evaluation of : - Usability and playability - Training of social skills (social interaction) - Training of cognitive skills (interaction with museum environment, interpretation and observation, …) - Learning key messages museum narrative
  • 18. Results- PDA does stimulate social interaction and exploration of the museum environment- Supporting the learning experience - 70-75% answer questions concerning key content correctly - Differences between school groups - In search for a stimulating challenge for every target group
  • 19. Conclusion- Youngsters enthusiastic about medium PDA - over 90 % like the games (a lot) - 85-90% say a PDA as a guide throughout the museum makes a museum visit a lot more fun- Handheld museum games as a way to increase attractiveness of museum visits for youngsters
  • 20. tussentitelFuture Work
  • 21. jolien.schroyen@uhasselt.bewww.idiscover.be