The Design of Context-Specific Educational Mobile Games     Jolien Schroyen & Kris Gabriëls           April 17, M&W 2009
Research projects : overview- EFRD projects:   - ARCHIE (May 2005 – August 2008)   - RITCHIE (September 2008 – August 2010...
Research projects : overview- ARCHIE: enhance vistor experience throughmobile ICT- RITCHIE: expertise centre and demolabiD...
Museums and ICT : basic principles- ICT in the service of the visitor experience- Focus on:   - site/environment   - visit...
Museums and ICT : basic principlesA mobile guide which …  - stimulates interaction between people  - encourages interactio...
Museums and ICT : basic principlesA mobile guide which …  - stimulates interaction between people  - encourages interactio...
Museums and ICT : basic principlesA mobile guide which …  - stimulates interaction between people  - encourages interactio...
Museums and ICT : 4 dimensions- overall framework to situate mobile ICTapplications with respect to 4 dimensions
Museums and ICT : 4 dimensions- overall framework to situate mobile ICTapplications with respect to 4 dimensions
Museums and ICT : 4 dimensions- overall framework to situate mobile ICTapplications with respect to 4 dimensions
Museums and ICT : 4 dimensions     Personalization    http://vimeo.com/4059566
Museums and ICT : 4 dimensions    Social Interaction    http://vimeo.com/4059579
Museums and ICT : 4 dimensions    Interaction with the       environment     http://vimeo.com/4059557
Animation with the support of …de KoningBoudewijnstichting
Software Framework
Personalization• presentation• content adaptation
Localization• Localization technologies  – GPS, WiFi, Infrared, RFID, …• Granularity
CommunicationGroups of interconnected mobile guides• Voice-over-IP• Game related data   synchronisation!
User Centered DesignTake into account• specific site and content• user target groupMuseum game for youngstersInvolve the u...
User Centered DesignTarget group survey of children aged 12 – 14years old  – Strong need for do (hands-on) activities  – S...
User Centered DesignDemo- and testlab
Workshop• Activity   – define your target group   – translate a museum story into a game concept   – situate concept with ...
Our approach : the ARCHIE case- Create game concepts that act as good learningenvironments
Our approach : the ARCHIE case- Create game concepts that act as good learningenvironments
Our approach : the ARCHIE case- Enhance the commitment of the players :identification via personalized avatars
Our approach : the ARCHIE case- Value the graphical design : tailor design totarget group and museum story (content)
Our approach : the ARCHIE case- Design for social interaction
contact-Hasselt University - EDM :   Jolien Schroyen                              jolien.schroyen@uhasselt.be             ...
M&W2009 - The Design of Context-Specific Educational Mobile Games
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M&W2009 - The Design of Context-Specific Educational Mobile Games

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Presentation for the 2009 Museums and the Web Conference in Indianapolis about the ARCHIE and iDiscover projects (EFRD projects), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).

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M&W2009 - The Design of Context-Specific Educational Mobile Games

  1. 1. The Design of Context-Specific Educational Mobile Games Jolien Schroyen & Kris Gabriëls April 17, M&W 2009
  2. 2. Research projects : overview- EFRD projects: - ARCHIE (May 2005 – August 2008) - RITCHIE (September 2008 – August 2010)- partners : - Expertise Centre for Digital Media (Hasselt University) - Gallo-Roman Museum (Province of Limburg)
  3. 3. Research projects : overview- ARCHIE: enhance vistor experience throughmobile ICT- RITCHIE: expertise centre and demolabiDiscover for (mobile) ICT in culture and heritage- interdisciplinary team -increased attention for communication and dissemination of know-how
  4. 4. Museums and ICT : basic principles- ICT in the service of the visitor experience- Focus on: - site/environment - visitors: target groups - content/messages/collection - interplay between these elements
  5. 5. Museums and ICT : basic principlesA mobile guide which … - stimulates interaction between people - encourages interaction with the museum - tailors the presentation to the visitors’ needs
  6. 6. Museums and ICT : basic principlesA mobile guide which … - stimulates interaction between people - encourages interaction with the museum - tailors the presentation to the visitors’ needs
  7. 7. Museums and ICT : basic principlesA mobile guide which … - stimulates interaction between people - encourages interaction with the museum - tailors the presentation to the visitors’ needs
  8. 8. Museums and ICT : 4 dimensions- overall framework to situate mobile ICTapplications with respect to 4 dimensions
  9. 9. Museums and ICT : 4 dimensions- overall framework to situate mobile ICTapplications with respect to 4 dimensions
  10. 10. Museums and ICT : 4 dimensions- overall framework to situate mobile ICTapplications with respect to 4 dimensions
  11. 11. Museums and ICT : 4 dimensions Personalization http://vimeo.com/4059566
  12. 12. Museums and ICT : 4 dimensions Social Interaction http://vimeo.com/4059579
  13. 13. Museums and ICT : 4 dimensions Interaction with the environment http://vimeo.com/4059557
  14. 14. Animation with the support of …de KoningBoudewijnstichting
  15. 15. Software Framework
  16. 16. Personalization• presentation• content adaptation
  17. 17. Localization• Localization technologies – GPS, WiFi, Infrared, RFID, …• Granularity
  18. 18. CommunicationGroups of interconnected mobile guides• Voice-over-IP• Game related data synchronisation!
  19. 19. User Centered DesignTake into account• specific site and content• user target groupMuseum game for youngstersInvolve the users in the different stages of thedesign process.
  20. 20. User Centered DesignTarget group survey of children aged 12 – 14years old – Strong need for do (hands-on) activities – Strongly experience-driven learning style – Museum as amusement park – Interests: multimedia, games – Like to ‘explore’ – Group together / competition
  21. 21. User Centered DesignDemo- and testlab
  22. 22. Workshop• Activity – define your target group – translate a museum story into a game concept – situate concept with respect to 4 dimensions• Timing: – 15 minutes brainstorm in groups – 10 minutes feedback
  23. 23. Our approach : the ARCHIE case- Create game concepts that act as good learningenvironments
  24. 24. Our approach : the ARCHIE case- Create game concepts that act as good learningenvironments
  25. 25. Our approach : the ARCHIE case- Enhance the commitment of the players :identification via personalized avatars
  26. 26. Our approach : the ARCHIE case- Value the graphical design : tailor design totarget group and museum story (content)
  27. 27. Our approach : the ARCHIE case- Design for social interaction
  28. 28. contact-Hasselt University - EDM : Jolien Schroyen jolien.schroyen@uhasselt.be Kris Gabriëls kris.gabriels@uhasselt.be
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