M&W2009 - The Design of Context-Specific Educational Mobile Games
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Presentation for the 2009 Museums and the Web Conference in Indianapolis about the ARCHIE and iDiscover projects (EFRD projects), conducted by the Expertise Centre for Digital Media (Hasselt ...

Presentation for the 2009 Museums and the Web Conference in Indianapolis about the ARCHIE and iDiscover projects (EFRD projects), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).

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M&W2009 - The Design of Context-Specific Educational Mobile Games Presentation Transcript

  • 1. The Design of Context-Specific Educational Mobile Games Jolien Schroyen & Kris Gabriëls April 17, M&W 2009
  • 2. Research projects : overview- EFRD projects: - ARCHIE (May 2005 – August 2008) - RITCHIE (September 2008 – August 2010)- partners : - Expertise Centre for Digital Media (Hasselt University) - Gallo-Roman Museum (Province of Limburg)
  • 3. Research projects : overview- ARCHIE: enhance vistor experience throughmobile ICT- RITCHIE: expertise centre and demolabiDiscover for (mobile) ICT in culture and heritage- interdisciplinary team -increased attention for communication and dissemination of know-how
  • 4. Museums and ICT : basic principles- ICT in the service of the visitor experience- Focus on: - site/environment - visitors: target groups - content/messages/collection - interplay between these elements
  • 5. Museums and ICT : basic principlesA mobile guide which … - stimulates interaction between people - encourages interaction with the museum - tailors the presentation to the visitors’ needs
  • 6. Museums and ICT : basic principlesA mobile guide which … - stimulates interaction between people - encourages interaction with the museum - tailors the presentation to the visitors’ needs
  • 7. Museums and ICT : basic principlesA mobile guide which … - stimulates interaction between people - encourages interaction with the museum - tailors the presentation to the visitors’ needs
  • 8. Museums and ICT : 4 dimensions- overall framework to situate mobile ICTapplications with respect to 4 dimensions
  • 9. Museums and ICT : 4 dimensions- overall framework to situate mobile ICTapplications with respect to 4 dimensions
  • 10. Museums and ICT : 4 dimensions- overall framework to situate mobile ICTapplications with respect to 4 dimensions
  • 11. Museums and ICT : 4 dimensions Personalization http://vimeo.com/4059566
  • 12. Museums and ICT : 4 dimensions Social Interaction http://vimeo.com/4059579
  • 13. Museums and ICT : 4 dimensions Interaction with the environment http://vimeo.com/4059557
  • 14. Animation with the support of …de KoningBoudewijnstichting
  • 15. Software Framework
  • 16. Personalization• presentation• content adaptation
  • 17. Localization• Localization technologies – GPS, WiFi, Infrared, RFID, …• Granularity
  • 18. CommunicationGroups of interconnected mobile guides• Voice-over-IP• Game related data synchronisation!
  • 19. User Centered DesignTake into account• specific site and content• user target groupMuseum game for youngstersInvolve the users in the different stages of thedesign process.
  • 20. User Centered DesignTarget group survey of children aged 12 – 14years old – Strong need for do (hands-on) activities – Strongly experience-driven learning style – Museum as amusement park – Interests: multimedia, games – Like to ‘explore’ – Group together / competition
  • 21. User Centered DesignDemo- and testlab
  • 22. Workshop• Activity – define your target group – translate a museum story into a game concept – situate concept with respect to 4 dimensions• Timing: – 15 minutes brainstorm in groups – 10 minutes feedback
  • 23. Our approach : the ARCHIE case- Create game concepts that act as good learningenvironments
  • 24. Our approach : the ARCHIE case- Create game concepts that act as good learningenvironments
  • 25. Our approach : the ARCHIE case- Enhance the commitment of the players :identification via personalized avatars
  • 26. Our approach : the ARCHIE case- Value the graphical design : tailor design totarget group and museum story (content)
  • 27. Our approach : the ARCHIE case- Design for social interaction
  • 28. contact-Hasselt University - EDM : Jolien Schroyen jolien.schroyen@uhasselt.be Kris Gabriëls kris.gabriels@uhasselt.be