The	  9th	  Conference	  on	  Culture	  and	  Computer	  Science,	  	  May	  12	  2011	  Berlin	                          ...
BackgroundEFRD	  project	  ARCHIE	  	      -­‐  Project	  with	  Gallo-­‐Roman	  Museum	  (in	  Tongeren)	      -­‐  May	 ...
ARCHIE : mobile ICT which …-­‐  S1mulates	  interac1on	  among	  people	  -­‐  Engages	  the	  visitor	  in	  interac1on	 ...
ARCHIE : mobile ICT which …-­‐  S1mulates	  interac1on	  among	  people	  -­‐  Engages	  the	  visitor	  in	  interac1on	 ...
ARCHIE : mobile ICT which …-­‐  S1mulates	  interac1on	  among	  people	  -­‐  Engages	  the	  visitor	  in	  interac1on	 ...
Set of complex technologies-­‐  Indoor	  loca1on	  tracking	  -­‐  Interconnected	  mobile	  devices	  -­‐  Role-­‐based	 ...
Set of complex technologiesService-­‐oriented	  architecture	  enhances	  reusability	  
Set of complex technologies
Service-oriented Framework
Service-oriented Framework
Service-oriented Framework
Service-oriented Framework
Service-oriented Framework	  Ubisense	  
Service-oriented Framework
Service-oriented Framework               	  -­‐	  Wireless	  network	                 	  -­‐	  Voice-­‐over-­‐IP	         ...
Service-oriented FrameworkArbitrary	  protocols	     	  -­‐	  RFID	  tags	  or	  QR	  codes	     	  -­‐	  IR	  beacons	   ...
Service-oriented Framework
Service-oriented Framework
Service-oriented Framework
Service-oriented Framework  	  What	  composi1on	  and	  configura1on	  of	  services	  is	  required	  for	  a	  par1cular...
EFRD project Ritchie (2008-2012)To	  consult,	                       To	  consult,	                       to	  guide,	    ...
EFRD project Ritchie (2008-2012)                            Thanks	  to	  the	  European	  Fund	  To	  consult,	          ...
EFRD project Ritchie (2008-2012)     Consult	       Guide	             iDiscover	       Experience	     Exper1se	  Centre	...
iDiscover framework
iDiscover framework Contextual	  model	  of	  learning	  by	  (Falk	  and	  Dierking,	  2000)	  
iDiscover framework Contextual	  model	  of	  learning	  by	  (Falk	  and	  Dierking,	  2000)	  
iDiscover frameworkConceptual	  framework	  to	  situate	  the	  desired	  solu1on.	  How	  can	  we	  select	  the	  corr...
iDiscover framework
iDiscover framework
iDiscover framework
iDiscover framework
iDiscover selected casesArchie	         Middelheim	   KBIN	               Terf	      	  
iDiscover selected cases      Archie	              Middelheim	                                Open	  up	     Together	    ...
Case: Archie
Case: Archie
Case: Archie               Free	  roaming	                 limited	  to	                 separate	  rooms	  
Case: Archie               Content	  adapts	                 according	  to	                 loca1on	  &	                 ...
Case: Archie               Youngsters	                 12-­‐14y,	                 school	  visit	  
Case: Archie               Together	                 playing	  in	                 groups	  of	  2	  or	  3	  
Case: Archie – Facts Slide-­‐  Completely	  deployed	  and	  opera1onal.	  Operated	       by	  museum	  staff.	  -­‐  One	...
Case: Archie – Facts Slide-­‐  Pre-­‐deployment	  evalua1ons	  with	  ~1000	  test	       users.	  -­‐  Real	  life	  usag...
Case: Middelheim
Case: Middelheim      -­‐  Target:	  	  youngsters	             (14-­‐26)	        -­‐  iPhone	  +	  GPS	        -­‐  Open	...
Case: Middelheim      -­‐  Target:	  	  youngsters	             (14-­‐26)	        -­‐  iPhone	  +	  GPS	        -­‐  Open	...
Case: Middelheim      -­‐  Target:	  	  youngsters	             (14-­‐26)	        -­‐  iPhone	  +	  GPS	        -­‐  Open	...
Case: Middelheim-­‐  Light	  weight	  game	  element	  s1mulates	  explora1on	  -­‐  Extra	  stuff	  for	       mobile	  ap...
Case: Middelheim-­‐  Light	  weight	  game	  element	  s1mulates	  explora1on	  -­‐  Extra	  stuff	  for	       mobile	  ap...
Case: MiddelheimFeedback	  user	  tes1ng	  -­‐  Previously	  hard-­‐to-­‐     find	  artworks	  are	       more	  accessibl...
Case: KBIN             with	  Koninklijk	  Belgisch	  Ins1tuut	               voor	  Natuurwetenschappen	  (KBIN)	  
Case: KBIN                                   -­‐  Way	  finding	                                     -­‐  Digital	         ...
Case: KBIN  -­‐  QR	  tags	    -­‐  Photo-­‐based	  UI	         “poor	  man	  AR”	    -­‐  Photo´s	  are	         annotate...
(iDiscover) Manifesto             the rules we should live by  As	  long	  as	  there	  is	  good	  value	  in	  the	  las...
iDiscover: The Expertise Centre-­‐  Independent	  Exper1se	  Centre	  -­‐  Consult,	  Guide	  and	  Experience	  	  [mobil...
iDiscover: The Expertise CentreExperience	  technologies	  in	  demo-­‐	  and	  simula1on-­‐lab	  -­‐  Gallo-­‐Roman	  mus...
iDiscover: Towards the next generation of contextualised mobile museum guides
iDiscover: Towards the next generation of contextualised mobile museum guides
iDiscover: Towards the next generation of contextualised mobile museum guides
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iDiscover: Towards the next generation of contextualised mobile museum guides

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Presentation from Prof. dr. Kris Luyten for the 9th Culture and Computer Science Conference (2011) in Berlin

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iDiscover: Towards the next generation of contextualised mobile museum guides

  1. 1. The  9th  Conference  on  Culture  and  Computer  Science,    May  12  2011  Berlin   iDiscover   Toward  the  next  genera1on  of   Contextualised  Mobile  Museum  Guides       Kris  Luyten   kris.luyten@uhasselt.be   Universiteit  Hasselt  -­‐  Exper1secentrum  vvoor  Digitale  Media    IBBT   xper1se  Centrum   oor  Digitale  Media  -­‐ Provinciaal  Gallo-­‐Romeins  Museum  –  Provincie  Limburg  
  2. 2. BackgroundEFRD  project  ARCHIE     -­‐  Project  with  Gallo-­‐Roman  Museum  (in  Tongeren)   -­‐  May  2005  –  August  2008   -­‐  Mobile  ICT  to  enhance  the  visitor  experience  for   youngsters   -­‐  Technology  should  support  social  aspects  of  visit  
  3. 3. ARCHIE : mobile ICT which …-­‐  S1mulates  interac1on  among  people  -­‐  Engages  the  visitor  in  interac1on  with  the  museum  -­‐  Tailors  the  presenta1on  according  to  the  visitor  
  4. 4. ARCHIE : mobile ICT which …-­‐  S1mulates  interac1on  among  people  -­‐  Engages  the  visitor  in  interac1on  with  the  museum  -­‐  Tailors  the  presenta1on  according  to  the  visitor  
  5. 5. ARCHIE : mobile ICT which …-­‐  S1mulates  interac1on  among  people  -­‐  Engages  the  visitor  in  interac1on  with  the  museum  -­‐  Tailors  the  presenta1on  according  to  the  visitor  
  6. 6. Set of complex technologies-­‐  Indoor  loca1on  tracking  -­‐  Interconnected  mobile  devices  -­‐  Role-­‐based  collabora1ve  game  -­‐  Personaliza1on  -­‐  Special  soZware  stack  to  allow  for  “no  hassle”   deployment  of  Flash  designs  -­‐  ….   How  can  we  do  something  similar?     How  much  does  this  cost?   Would  this  be  beneficial  for  our  visitor?  
  7. 7. Set of complex technologiesService-­‐oriented  architecture  enhances  reusability  
  8. 8. Set of complex technologies
  9. 9. Service-oriented Framework
  10. 10. Service-oriented Framework
  11. 11. Service-oriented Framework
  12. 12. Service-oriented Framework
  13. 13. Service-oriented Framework  Ubisense  
  14. 14. Service-oriented Framework
  15. 15. Service-oriented Framework  -­‐  Wireless  network    -­‐  Voice-­‐over-­‐IP   -­‐   Collabora1ve  games  
  16. 16. Service-oriented FrameworkArbitrary  protocols    -­‐  RFID  tags  or  QR  codes    -­‐  IR  beacons    -­‐  Bluetooth    -­‐  …    
  17. 17. Service-oriented Framework
  18. 18. Service-oriented Framework
  19. 19. Service-oriented Framework
  20. 20. Service-oriented Framework  What  composi1on  and  configura1on  of  services  is  required  for  a  par1cular  museum   (context  of  use)?  
  21. 21. EFRD project Ritchie (2008-2012)To  consult,   To  consult,   to  guide,   and  to  experience   Digital  Interac1ve   CH  Solu1ons  
  22. 22. EFRD project Ritchie (2008-2012) Thanks  to  the  European  Fund  To  consult,   for  Regional  Development  for   To  consult,   their  support!     and  the  Flemish  government   to  guide,   Limburg  government   and  the   and  Hasselt  University     and  to  experience   Digital  Interac1ve   CH  Solu1ons  
  23. 23. EFRD project Ritchie (2008-2012) Consult   Guide   iDiscover   Experience   Exper1se  Centre   for  Digital   Interac1ve  CH  
  24. 24. iDiscover framework
  25. 25. iDiscover framework Contextual  model  of  learning  by  (Falk  and  Dierking,  2000)  
  26. 26. iDiscover framework Contextual  model  of  learning  by  (Falk  and  Dierking,  2000)  
  27. 27. iDiscover frameworkConceptual  framework  to  situate  the  desired  solu1on.  How  can  we  select  the  correct  technologies  so  it  is  tailored  for  the  visitor,  the  environment  (site)  and  situa1on?  
  28. 28. iDiscover framework
  29. 29. iDiscover framework
  30. 30. iDiscover framework
  31. 31. iDiscover framework
  32. 32. iDiscover selected casesArchie   Middelheim   KBIN   Terf    
  33. 33. iDiscover selected cases Archie   Middelheim   Open  up   Together   alterna1ve   learning   content   KBIN   Terf  Wayfinding  in   Create  your  own  complex  building     game  /  story  
  34. 34. Case: Archie
  35. 35. Case: Archie
  36. 36. Case: Archie Free  roaming   limited  to   separate  rooms  
  37. 37. Case: Archie Content  adapts   according  to   loca1on  &   objects  
  38. 38. Case: Archie Youngsters   12-­‐14y,   school  visit  
  39. 39. Case: Archie Together   playing  in   groups  of  2  or  3  
  40. 40. Case: Archie – Facts Slide-­‐  Completely  deployed  and  opera1onal.  Operated   by  museum  staff.  -­‐  One  of  the  most  advanced  mobile  guides  that  is   currently  in  use  in  a  real  life  situa1on  (over  one   hour  game,  whole  museum  as  a  game  arena,  collabora1ve   mobile  game,  personalisa1on,  loca1on  detec1on,  VOIP,  rich   graphical  designs,  used  with  up  to  120  simultaneous   users,...).  -­‐  Advanced  yet  very  fragile  techology.  -­‐  Deployment  phase  oZen  neglected  in  R&D.   Many  things  to  learn  for  academia...  
  41. 41. Case: Archie – Facts Slide-­‐  Pre-­‐deployment  evalua1ons  with  ~1000  test   users.  -­‐  Real  life  usage  about  50  –  400  persons  a  week   since  november.  -­‐  Experience  it  in  the  Gallo-­‐Roman  musem  in   Tongeren.  
  42. 42. Case: Middelheim
  43. 43. Case: Middelheim -­‐  Target:    youngsters   (14-­‐26)   -­‐  iPhone  +  GPS   -­‐  Open  air  museum  for   modern  art   -­‐  S1mulate  visitors  to   explore  the  artwork  +   provide  extra  content  with  Middelheimmuseum  and  Piazza  Dell’Arte  
  44. 44. Case: Middelheim -­‐  Target:    youngsters   (14-­‐26)   -­‐  iPhone  +  GPS   -­‐  Open  air  museum  for   modern  art   -­‐  S1mulate  visitors  to   explore  the  artwork  +   provide  extra  content  with  Middelheimmuseum  and  Piazza  Dell’Arte  
  45. 45. Case: Middelheim -­‐  Target:    youngsters   (14-­‐26)   -­‐  iPhone  +  GPS   -­‐  Open  air  museum  for   modern  art   -­‐  S1mulate  visitors  to   explore  the  artwork  +   provide  extra  content  with  Middelheimmuseum  and  Piazza  Dell’Arte  
  46. 46. Case: Middelheim-­‐  Light  weight  game  element  s1mulates  explora1on  -­‐  Extra  stuff  for   mobile  app   users  (unlock   “secret  places”)  
  47. 47. Case: Middelheim-­‐  Light  weight  game  element  s1mulates  explora1on  -­‐  Extra  stuff  for   mobile  app   users  (unlock   “secret  places”)   Art  radar  
  48. 48. Case: MiddelheimFeedback  user  tes1ng  -­‐  Previously  hard-­‐to-­‐ find  artworks  are   more  accessible  now  -­‐  Game  element  is  fun  -­‐  Extra  content  is   appreciated  -­‐  Visitors  love  the   incen1ve  to  explore  
  49. 49. Case: KBIN with  Koninklijk  Belgisch  Ins1tuut   voor  Natuurwetenschappen  (KBIN)  
  50. 50. Case: KBIN -­‐  Way  finding   -­‐  Digital   content   -­‐  Mul1ple   languages   -­‐  Free  roaming     -­‐  Infrastructure   is  technology   free   with  Koninklijk  Belgisch  Ins1tuut   voor  Natuurwetenschappen  (KBIN)  
  51. 51. Case: KBIN -­‐  QR  tags   -­‐  Photo-­‐based  UI   “poor  man  AR”   -­‐  Photo´s  are   annotated  
  52. 52. (iDiscover) Manifesto the rules we should live by As  long  as  there  is  good  value  in  the  laser,  we   asribute  more  value  to  the  former:  -­‐  Sharing  experience   -­‐  Reusing  soZware     components  -­‐  Using  a  common   -­‐  A  well-­‐defined   language     engineering  approach  -­‐  Purng  solu1ons  in   -­‐  Feature  completeness   their  social,  physical   and  richness   and  personal  context  
  53. 53. iDiscover: The Expertise Centre-­‐  Independent  Exper1se  Centre  -­‐  Consult,  Guide  and  Experience    [mobile]  ICT   solu1ons  for  Cultural  Heritage.  -­‐  Infrastructure  and  a  collec1on  of  working   examples  to  experience  technologies   yourself.  -­‐  Visitor-­‐,  Site-­‐  and  Ins1tute-­‐centered   engineering  of  ICT  solu1ons  
  54. 54. iDiscover: The Expertise CentreExperience  technologies  in  demo-­‐  and  simula1on-­‐lab  -­‐  Gallo-­‐Roman  museum  -­‐  Demo  and  simula1on-­‐lab  at  EDM-­‐UHasselt  
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