iDiscover - Mobile Interactive Museum Guide

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Presentation about the ARCHIE and iDiscover projects (EFRD projects), conducted by the Expertise Centre for Digital Media (Hasselt University) and the Gallo-Roman Museum (Province of Limburg).

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iDiscover - Mobile Interactive Museum Guide

  1. 1. Universiteit Hasselt - Expertise Centrum voor Digitale MediaProvinciaal Gallo-Romeins Museum – Provincie Limburg
  2. 2. iDiscover Mobile interactive museum guideHasselt University - - Expertise Centrum voor DigitaleUniversiteit Hasselt Expertise Centre for Digital MediaMediaGallo-Roman Museum – Province of LimburgProvinciaal Gallo-Romeins Museum – Provincie Limburg
  3. 3. Mobile ICT to enhance the visitorexperience
  4. 4. Research projects- EFRD projects: - ARCHIE: enhance vistor experience through mobile ICT (2005 – 2008) - RITCHIE: expertise centre and demolab iDiscover for (mobile) ICT in culture and heritage (2008 – 2010)
  5. 5. Case : ARCHIE project
  6. 6. ARCHIE museum gameTarget group: youngsters,during school visits- Interested in multimedia, games, hands-on activities, experience and explore- Social interaction
  7. 7. ARCHIE museum game- stimulates interaction between youngsters- encourages interaction with the museum- tailors the presentation to the students’ needs
  8. 8. ARCHIE museum game- stimulates interaction between youngsters- encourages interaction with the museum- tailors the presentation to the students’ needs
  9. 9. ARCHIE museum game- stimulates interaction between youngsters- encourages interaction with the museum- tailors the presentation to the students’ needs
  10. 10. ARCHIE museum « game »- Learn by playing- Training skills, built-in learning curve- Rich graphical design- Relive specific episodes from local history
  11. 11. Evaluation and results- Extensive user tests, in various phases of the design process- Observations, logging of user interactions, questionnaires- Evaluation of : - Usability and playability - Training of social skills (social interaction) - Training of cognitive skills (interaction with museum environment, interpretation and observation, …) - Learning key messages
  12. 12. Evaluation and results- Museum game does stimulate social interaction and exploration - Humour as a trigger! - Mix of free exploration and (very) focused searching for answers in the museum- Museum game is able to support the learning of key messages - Unaware of their learning - In search for a stimulating challenge for every target group
  13. 13. Evaluation and results- Youngsters very enthusiastic about medium PDA (more fun, cool, clear, modern, less boring, easy,…)- After a one hour museum visit, they still want ‘more’- They like in specific: - Game actions (shooting their prey, dodge the Romans, building the farm,…) - Searching for objects in the museum - Playing together, in small teams
  14. 14. Evaluation and results- Handheld museum games as a way to increase attractiveness of museum visits for youngsters- Museum game launched (Fall 2010) as part of the educational programme of the Gallo- Roman Museum of Tongeren
  15. 15. iDiscover: expertise centre- Share know-how and experience acquired through ARCHIE and other projects- Meet the need for independent advice - Information regarding diverse, (inter)national examples of mobile ICT applications - Dealing with questions about design and development of mobile applications in other museums, and refer to other parties if necessary
  16. 16. iDiscover : services Inform Support Experience
  17. 17. Services : support- Information sessions- Brainstorms, focusing on the start of an ICT project- Technical guidance- Consultancy regarding budgets
  18. 18. Services : experience- Experience demo’s in Gallo-Roman Museum, Middelheim museum,…- Experience various technological possibilities of mobile ICT in demo- and testlab
  19. 19. contact- Hasselt University - EDM : Jolien Schroyen jolien.schroyen@uhasselt.be

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