MW2009: Presentation Slides: Mobile Guides and Context-Specific Educational Mobile Games

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    MW2009: Presentation Slides: Mobile Guides and Context-Specific Educational Mobile Games - Presentation Transcript

    1. The Design of Context-Specific Educational Mobile Games Jolien Schroyen & Kris Gabriëls April 17, M&W 2009
    2. Research projects : overview - EFRD projects: - ARCHIE (May 2005 – August 2008) - RITCHIE (September 2008 – August 2010) - partners : - Expertise Centre for Digital Media (Hasselt University) - Gallo-Roman Museum (Province of Limburg)
    3. Research projects : overview - ARCHIE: enhance vistor experience through mobile ICT - RITCHIE: expertise centre and demolab iDiscover for (mobile) ICT in culture and heritage - interdisciplinary team -increased attention for communication and dissemination of know-how
    4. Museums and ICT : basic principles - ICT in the service of the visitor experience - Focus on: - site/environment - visitors: target groups - content/messages/collection - interplay between these elements
    5. Museums and ICT : basic principles A mobile guide which … - stimulates interaction between people - encourages interaction with the museum - tailors the presentation to the visitors’ needs
    6. Museums and ICT : basic principles A mobile guide which … - stimulates interaction between people - encourages interaction with the museum - tailors the presentation to the visitors’ needs
    7. Museums and ICT : basic principles A mobile guide which … - stimulates interaction between people - encourages interaction with the museum - tailors the presentation to the visitors’ needs
    8. Museums and ICT : 4 dimensions - overall framework to situate mobile ICT applications with respect to 4 dimensions
    9. Museums and ICT : 4 dimensions - overall framework to situate mobile ICT applications with respect to 4 dimensions
    10. Museums and ICT : 4 dimensions - overall framework to situate mobile ICT applications with respect to 4 dimensions
    11. Museums and ICT : 4 dimensions Personalization http://vimeo.com/4059566
    12. Museums and ICT : 4 dimensions Social Interaction http://vimeo.com/4059579
    13. Museums and ICT : 4 dimensions Interaction with the environment http://vimeo.com/4059557
    14. Animation with the support of … de Koning Boudewijnstichting
    15. Software Framework
    16. Personalization • presentation • content adaptation
    17. Localization • Localization technologies – GPS, WiFi, Infrared, RFID, … • Granularity
    18. Communication Groups of interconnected mobile guides • Voice-over-IP • Game related data synchronisation!
    19. User Centered Design Take into account • specific site and content • user target group Museum game for youngsters Involve the users in the different stages of the design process.
    20. User Centered Design Target group survey of children aged 12 – 14 years old – Strong need for do (hands-on) activities – Strongly experience-driven learning style – Museum as amusement park – Interests: multimedia, games – Like to ‘explore’ – Group together / competition
    21. User Centered Design Demo- and testlab
    22. Workshop • Activity – define your target group – translate a museum story into a game concept – situate concept with respect to 4 dimensions • Timing: – 15 minutes brainstorm in groups – 10 minutes feedback
    23. Our approach : the ARCHIE case - Create game concepts that act as good learning environments
    24. Our approach : the ARCHIE case - Create game concepts that act as good learning environments
    25. Our approach : the ARCHIE case - Enhance the commitment of the players : identification via personalized avatars
    26. Our approach : the ARCHIE case - Value the graphical design : tailor design to target group and museum story (content)
    27. Our approach : the ARCHIE case - Design for social interaction
    28. contact -Hasselt University - EDM : Jolien Schroyen jolien.schroyen@uhasselt.be Kris Gabriëls kris.gabriels@uhasselt.be

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