The Future Internet: Pushing the Technology Boundaries: PERSIST/SOCIETIES (Kevin Doolin) :: SESERV Workshop

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The Future Internet: Pushing the Technology Boundaries: PERSIST/SOCIETIES (Kevin Doolin)

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The Future Internet: Pushing the Technology Boundaries: PERSIST/SOCIETIES (Kevin Doolin) :: SESERV Workshop

  1. 1. Integration of Pervasive and Social Computing Kevin Doolin Chief Engineer TSSG Scientific and Technical Board Chair [email_address] Oxford, June 2011
  2. 2. Research Challenges <ul><li>Social Graph Fragmentation </li></ul><ul><li>Community Discovery </li></ul><ul><li>Security by Social Network Analysis </li></ul><ul><li>Social and Ethical Issues </li></ul><ul><li>Searching social media </li></ul><ul><li>Expert finding </li></ul><ul><li>Social, mobile, pervasive content sharing and live media distribution </li></ul>
  3. 3. Research Challenges <ul><li>Personalisation for Social interaction </li></ul><ul><li>Trend prediction </li></ul><ul><li>Information Diffusion </li></ul><ul><li>Use of SNS for business and marketing </li></ul><ul><li>Social gaming / television </li></ul><ul><li>Immersive Social Networks </li></ul>
  4. 4. The PERSIST project <ul><li>FP7 Call 1 </li></ul><ul><li>€ 5m Budget </li></ul><ul><li>10 partners </li></ul><ul><li>Coordinated by TSSG </li></ul><ul><li>Finished October 2010 (30 months) </li></ul><ul><li>Deliverables, papers, software etc available at </li></ul><ul><li>www.ict-persist.eu </li></ul>
  5. 5. Islands of Pervasiveness <ul><li>Current trends … </li></ul><ul><li>isolated smart spaces </li></ul><ul><li>user experience: all or nothing </li></ul>
  6. 6. <ul><li>Personal Smart Spaces … </li></ul><ul><li>user centric </li></ul><ul><li>minimum set of functionality </li></ul><ul><li>extend when merged with other spaces </li></ul><ul><li>adaptable and self-improving </li></ul>Islands of Pervasiveness
  7. 7. Innovations (Outline) <ul><li>Advanced Context and Preferences look-up </li></ul><ul><ul><li>Personalised service creation </li></ul></ul><ul><ul><li>Enriched personal communications </li></ul></ul><ul><ul><li>User Intent and Pro-active Behaviour </li></ul></ul><ul><ul><li>Learning & Reasoning </li></ul></ul><ul><li>Recommender style Service Discovery & Composition </li></ul><ul><li>Dependability and Privacy enforcement </li></ul><ul><li>Federation: No Big Brother for control </li></ul><ul><li>Grouping & Sharing of context / conflict resolution </li></ul>
  8. 8. The SOCIETIES project <ul><li>FP7 Call 5 </li></ul><ul><li>€ 15.6m Budget </li></ul><ul><li>16 partners </li></ul><ul><li>Coordinated by TSSG </li></ul><ul><li>Started October 2010 – 42 months duration </li></ul><ul><li>www.ict-societies.eu </li></ul>
  9. 9. Ambient Intelligence Informatics & Communications Ltd. … where Pervasive meets Social… The vision of SOCIETIES is to develop a complete integrated solution via a Pervasive Community and Cooperating Smart Space which extends pervasive systems beyond the individual to dynamic communities of users. Our research will embrace online community services , such as Social Networking, and thus offer new and powerful ways of working, communicating and socialising. … where Pervasive meets Social… Industry Research SME Academic
  10. 10. <ul><li>To facilitate the creation, organisation, management and communication of pervasive communities via Cooperating Smart Spaces, where pervasive computing is integrated with social computing communities; </li></ul><ul><li>To provide an enhanced user experience - both for individuals and entire user communities - based on proactive smart space behaviour and dynamic sharing of community resources across geographic boundaries; </li></ul><ul><li>To design and prototype a robust open and scalable system for self-orchestrating Pervasive Communities; </li></ul><ul><li>To evaluate, through strong involvement of end-users , the usefulness and acceptance of the developed software/framework via three user trials . </li></ul>SOCIETIES Overview Four Key Objectives Finding, connecting, organising…
  11. 11. State of the art (1) <ul><li>Pervasive Computing </li></ul><ul><ul><li>Progression from single to multi user </li></ul></ul><ul><ul><li>User-led discovery and composition </li></ul></ul><ul><li>Social Computing </li></ul><ul><ul><li>SNS as a context source </li></ul></ul><ul><ul><li>Dynamic Community formation </li></ul></ul><ul><ul><li>Pervasive Community / SNS service orchestration </li></ul></ul>
  12. 12. State of the art (2) <ul><li>Context Awareness </li></ul><ul><ul><li>Community context modelling </li></ul></ul><ul><ul><li>Sharing communal resources </li></ul></ul><ul><ul><li>Intra- Inter-community context sharing </li></ul></ul><ul><li>Personalisation </li></ul><ul><ul><li>Learning and inference </li></ul></ul><ul><ul><li>Combining with Context </li></ul></ul><ul><ul><li>Orchestration of system behaviour based on preferences </li></ul></ul>
  13. 13. SOCIETIES Key Innovations <ul><li>Resource sharing in dynamic communities </li></ul><ul><li>Relationship/behaviour discovery </li></ul><ul><li>Orchestration of multiple communities </li></ul><ul><li>Proactive information exchange </li></ul><ul><li>Intelligent information usage </li></ul><ul><li>Intelligent conflict resolution </li></ul>
  14. 14. SOCIETIES - Trials
  15. 15. .. What next? <ul><li>Continuing the research… </li></ul><ul><li>Merging pervasive computing with social networks </li></ul><ul><li>This raises challenges such as </li></ul><ul><ul><li>Federation across multiple SNS </li></ul></ul><ul><ul><li>Privacy protection </li></ul></ul><ul><ul><li>Dynamic SNS formation, dynamic community / user group formation </li></ul></ul><ul><ul><li>SNS as an enabler </li></ul></ul><ul><ul><ul><li>Single sign on, one provider </li></ul></ul></ul><ul><ul><ul><li>User profile providers (address, credit card, avatar) </li></ul></ul></ul><ul><ul><ul><li>Service announcements / broadcast across SNS </li></ul></ul></ul><ul><ul><ul><li>Real world event dissemination </li></ul></ul></ul><ul><ul><ul><li>SNS as a context source </li></ul></ul></ul><ul><ul><ul><li>SNS reacting to context changes </li></ul></ul></ul>
  16. 16. Thank you Kevin Doolin [email_address]

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