Designing for gamification - presentation delivered on 25th May 2012 at Beuth University of Applied Sciences Berlin as part of the Future Social Learning Networks Project (FSLN12).
Designing for gamification - presentation delivered on 25th May 2012 at Beuth University of Applied Sciences Berlin as part of the Future Social Learning Networks Project (FSLN12).
Gamification Media didactics and design 25th May 2012/Beuth University of Applied Sciences Berlin Prof. Dr. Ilona BuchemFriday, May 25, 2012
gamification http://webtechman.com/blog/wp-content/uploads/gamification-discontents-Sebastian-Deterding.png 2Friday, May 25, 2012
gamification predictions • PEW Research: Game-style engagement can bring element of enjoyment to otherwise dull tasks. • Deloitte: gamification as top 10 technology trend in 2012. • Gartner: 50% of corporate innovation will be gamified by 2015. For more information see The PEW Report on “The Future of Gamification”: http://pewinternet.org/Reports/2012/Future-of-Gamification.aspx http://www.business2community.com/trends-news/gamification-in-2012-whats-next-infographic-0117105 3Friday, May 25, 2012
what is gamification? gamification means: using game design elements in non-gaming contexts http://smallbiztechnology.com/wp-content/uploads/2011/10/gamification_badges.jpg For more on gamification read the interview with Sebastian Deterding: http://elearnmag.acm.org/featured.cfm?aid=2008214 4Friday, May 25, 2012
what elements? • Game dynamics: • Game aesthetics: • Competition, cooperation • Game-like interface design elements • Multiplayer, single- player • Fun, exploration, play • Game mechanics: • Missions, challenges, • Rewards: trophies, badges, points, leader quests, storytelling boards • Levels, progress bars, feedback, monitoring • Status count, retweets friend indicators: For more view the presentation by Amy Jo KIM: http://www.youtube.com/watch?v=F4YP-hGZTuA&feature=results_video&playnext=1&list=PLCD002235F45D8FC7 5Friday, May 25, 2012
what contexts? • Management (team building, crowdsourcing) • Recruiting (tasks, problem-solving) • Marketing (loyalty, branding) • Sports and wellness (running, diets) • Personal development (healthy lifestyle) • Training and education (instruction, assessment) • Citizen campaigns (environment, road behavior) 6Friday, May 25, 2012
gamification elements 7Friday, May 25, 2012
some game dynamics • Competition • Cooperation • Multi-player • Single-player 8Friday, May 25, 2012
competition http://ht.ly/b8os9 9Friday, May 25, 2012
competition http://ht.ly/b8tPn 10Friday, May 25, 2012
cooperation 11Friday, May 25, 2012
multiplayer approach https://foursquare.com/ 12Friday, May 25, 2012
single-player approach https://www.mint.com/t/011-a/ 13Friday, May 25, 2012
single-player approach http://healthmonth.com/ 14Friday, May 25, 2012
game mechanics • Missions, challenges, quests, storytelling • Levels, progress bars, feedback • Rewards: trophies, badges, points, leader boards • Status indicators: friend count, retweets 15Friday, May 25, 2012
missions and storytelling https://www.zombiesrungame.com/ 16Friday, May 25, 2012
storytelling https://vimeo.com/25654397 17Friday, May 25, 2012
challenges http://ht.ly/b8nSj 18Friday, May 25, 2012
levels http://ht.ly/b8oLG 19Friday, May 25, 2012
progress bars http://ht.ly/b8oey 20Friday, May 25, 2012
badges 21Friday, May 25, 2012
badges http://www.redcrittertracker.com/ 22Friday, May 25, 2012
points Video: http://ht.l/b8qCx https://www.recyclebank.com/how-rewards-work/ 23Friday, May 25, 2012
leaderboards 24Friday, May 25, 2012
leaderboards Nike Plus http://ht.ly/b8o5p 25Friday, May 25, 2012
combining rewards http://ht.ly/b8tm2 26Friday, May 25, 2012
fun, exploration, play http://metycoon.org/ 27Friday, May 25, 2012
Designing for gamification 28Friday, May 25, 2012
gamification design Clear goals Progress Feedback Exploration Creativity Surprise Rewards Community http://www.dau.mil/pubscats/PubsCats/Sanchez.pdf 29Friday, May 25, 2012
30Friday, May 25, 2012
One address personal and social needs of players 31Friday, May 25, 2012
Two build fun and pleasure into activities 32Friday, May 25, 2012
Three engage different types of players 33Friday, May 25, 2012
Four build a system that is easy to learn and hard to master 34Friday, May 25, 2012
Five use game mechanics for motivation + enjoyment 35Friday, May 25, 2012
Six provide new challenges and progress on complexity 36Friday, May 25, 2012
design for the key stages of player lifecycle Mastery Habit building On-boarding Amy Jo Kim: http://www.slideshare.net/amyjokim/beyond-gamification-7-core-concepts-for-creating-compelling-products 37Friday, May 25, 2012
design for different player types http://frankcaron.com/Flogger/wp-content/uploads/2011/07/frankcaron_playerTypes_flat.png 38Friday, May 25, 2012
Design for flow http://4.bp.blogspot.com/_q1HPM5zbGnw/TJI5hn0F7TI/AAAAAAAAK80/Pg7hy_xPllk/s1600/flow-channel.png 39Friday, May 25, 2012
examplesFriday, May 25, 2012
players as scientists http://fold.it/portal/info/science 41Friday, May 25, 2012
protecting the environment http://www.projectnoah.org/ 42Friday, May 25, 2012
personal development http://www.mindbloom.com/about/bloom/ 43Friday, May 25, 2012
Earn points for sharing images and videos http://lockerz.com/ 44Friday, May 25, 2012
Check-in to tv, movies and music http://getglue.com/ 45Friday, May 25, 2012
drive ecologically friendly http://ht.ly/b8y2s 46Friday, May 25, 2012
set goals and monitor progress http://wd.jrc9.ca/PulsWatch/ 47Friday, May 25, 2012
motivation through self-commitment http://reebokthepromisekeeper.com/gb 48Friday, May 25, 2012
commitment contracts http://www.stickk.com/ 49Friday, May 25, 2012
http://imhotep.cs.upb.de/blogs/fsln12/ for more resources on gamification follow the delicious stack: http://delicious.com/stacks/view/TP6Gw6 50Friday, May 25, 2012
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