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Swen Vincke - Taking the serious out of serious gaming
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  • 1. IMINDS 2011 Taking the serious out of serious gaming
  • 2. vs
  • 3. A movie with a Exactly 1’ 08’’
  • 4. State of the art - 2008
  • 5. State of the art - 2008
  • 6. The Secret Master Plan
  • 7. A approach
  • 8. LLINGO Language Learning in an Interactive Environment
  • 9. LLINGO Language Learning in an Interactive Environment
    • IBBT ICON 2009 (Larian Studios, Televic Education, BLCC, VRT, MMLab, ITEC, MICT)
    • Implicit learning
    • Game world creation is expensive
      • Cost of asset production
      • Cost of scripting
      • Quality Assurance
    • Process & technology optimization can only go that far
    • Market risks are very large
  • 10. Monkey Tales Commercial game
  • 11. Monkey Tales Commercial game
    • Larian Studios & Die Keure - a unique mix
    • Explicit “drilling” with focus on fun
      • Gaming comes before serious
    • Experimental game design
      • Beat the monkey
      • Adaptivity, dealing with a wide spectrum of abilities
      • Dealing with zero tolerance
      • Dealing with acceptance
      • Motivating students
      • Gameplay mechanics that work
    • The homework argument
    • Market risks still very large as “edu don’t sell”
      • The curriculum problem
  • 12. Future work
    • G@S – Gaming at school
      • Get the teachers to solve it (and to participate)
      • Find out if it actually works, and if not, how it can work
      • Figure out how to adaptivity right
    • Establish a market & discover the right channels
    • If we get basic math to work, fool around with language & “science”
  • 13. Questions ? www.larian.com www.monkeytalesgames.com
  • 14. IMINDS 2011 Taking the serious out of serious gaming