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Swen Vincke - Taking the serious out of serious gaming
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Swen Vincke - Taking the serious out of serious gaming

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    Swen Vincke - Taking the serious out of serious gaming Swen Vincke - Taking the serious out of serious gaming Presentation Transcript

    • IMINDS 2011 Taking the serious out of serious gaming
    • vs
    • A movie with a Exactly 1’ 08’’
    • State of the art - 2008
    • State of the art - 2008
    • The Secret Master Plan
    • A approach
    • LLINGO Language Learning in an Interactive Environment
    • LLINGO Language Learning in an Interactive Environment
      • IBBT ICON 2009 (Larian Studios, Televic Education, BLCC, VRT, MMLab, ITEC, MICT)
      • Implicit learning
      • Game world creation is expensive
        • Cost of asset production
        • Cost of scripting
        • Quality Assurance
      • Process & technology optimization can only go that far
      • Market risks are very large
    • Monkey Tales Commercial game
    • Monkey Tales Commercial game
      • Larian Studios & Die Keure - a unique mix
      • Explicit “drilling” with focus on fun
        • Gaming comes before serious
      • Experimental game design
        • Beat the monkey
        • Adaptivity, dealing with a wide spectrum of abilities
        • Dealing with zero tolerance
        • Dealing with acceptance
        • Motivating students
        • Gameplay mechanics that work
      • The homework argument
      • Market risks still very large as “edu don’t sell”
        • The curriculum problem
    • Future work
      • G@S – Gaming at school
        • Get the teachers to solve it (and to participate)
        • Find out if it actually works, and if not, how it can work
        • Figure out how to adaptivity right
      • Establish a market & discover the right channels
      • If we get basic math to work, fool around with language & “science”
    • Questions ? www.larian.com www.monkeytalesgames.com
    • IMINDS 2011 Taking the serious out of serious gaming