Sloodle

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    Sloodle - Presentation Transcript

    1. Alja Sulčič Second Life a for Moodle
    2. = + web-based virtual 3D learning enviornment enviornment
    3. A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. Wikipedia
    4. Berkman Sandbox Abbots Aerodrome Virtual Morocco Second Life is a user-created world! Second House of Sweden Teaching International Spaceflight Museum http://ialja.blogspot.com Little Roma
    5. Communication tools private in (Instant Messages -IM) - or - public verbally in (places or group IM) (text or/and voice chat) - and - non-verbally (visual appearance, proxemics, gestures and animations)
    6. Tools for travel You can walk and fly... ... or teleport anywhere in an instant!
    7. Tools for creating and shaping the world //pic ‣ 3D prim building ‣ Linden Scripting Language ‣ texture, sound and animation import
    8. Linden Dollars Second Life currency real money trading (RMT) US$ L$ ≈ (1 US$ 270 L$) L$ can be used on the web or in-world
    9. Second Life for Education?
    10. Harvard Law School Many educational institutions already have their virtual campuses Ohio University NMC Campus
    11. There are courses being taught within Second Life on a variety of subjects: ‣ programming, ‣ natural sciences, ‣ economics, ‣ law, ‣ foreign languages, ‣ literature, ‣ art, ... Learning about cell structure within a 3D cell model
    12. Second Life residents can attend a number of educational events: (often free) ‣ conferences, ‣ lectures, ‣ discussions, ‣ interviews, ‣ book readings, ....
    13. Second Life Grid Status block
    14. Sloodle module Scripted objects + Course management + Activities/tools (Moodle 1.6 & 1.8)
    15. Course management: ‣ Sloodle Registration Booth ‣ Sloodle Enrolment Booth ‣ Sloodle Access Checker ‣ Login Zone
    16. Activities/tools: ‣ Sloodle Toolbar ‣ Sloodle Set ‣ Chat Logger ‣ Quiz Chair ‣ Prim Drop
    17. Sloodle toolbar
    18. Chat Logger
    19. The future?
    20. By the end of 2011, 80 % of active Internet users (and Fortune 500 enterprises) will have a “second life”, but not necessarily in Second Life. April 2007, Gartner Inc. 80 %
    21. connections better getting to know and using the advantages of each environment other bringing Moodle to virtual worlds
    22. Questions?
    23. More information: ‣ Second Life: - http://www.secondlife.com - http://www.simteach.com - http://web.ics.purdue.edu/~mpepper/slbib ‣ Sloodle: - http://www.sloodle.com alja@artesia.si http://ialja.blogspot.com

    + Alja SulcicAlja Sulcic, 3 years ago

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