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Cultures in virtual worlds

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Slides for the lecture in the seminar in Anthropology of Complex Systems at the Dept. of Ethnology and Cultural Anthropology. See Facebook event for more details: …

Slides for the lecture in the seminar in Anthropology of Complex Systems at the Dept. of Ethnology and Cultural Anthropology. See Facebook event for more details: http://www.facebook.com/event.php?eid=68184342846


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  • 1. Cultures in virtual worlds Alja Sulčič | Jan Isakovič
  • 2. What are virtual worlds? Culture in virtual worlds Virtual world research Discussion
  • 3. What are virtual worlds? Culture in virtual worlds Virtual world research Discussion
  • 4. A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. Wikipedia
  • 5. MUD Habitat Acitve Worlds - 1978 - - 1986 - - 1995 - Ultima Online Second Life World of Warcraft - 1997 - - 2003 - - 2004 -
  • 6. Social Casual gaming Role-playing Content creation Educational Interest focused Branded Mirror worlds VW platforms
  • 7. What are virtual worlds? Culture in virtual worlds Virtual world research Discussion
  • 8. The magic circle Fantasy world Outside world
  • 9. Story Goals Reputation Groups Trust Identity Belonging Attitudes Values Politics Language Economics Law
  • 10. Story Goals Reputation Groups Trust Identity Belonging Attitudes Values Politics Language Economics Law
  • 11. World of Warcraft: world of Azeroth
  • 12. Examples of VW stories Gnome Race Intro movie History of Warcraft (official resources) MMORPG fantasy game Day of Darness II (video) EVE Backstory (official resources) MMORPG space game
  • 13. Story Goals Reputation Groups Trust Identity Belonging Attitudes Values Politics Language Economics Law
  • 14. “The outer layer of my real body does not represent myself as much as my avatar does – my avatar has a personality, and is real, and it is me, the real me” The Avatar as Communication, Angela A Thomas
  • 15. Profiles: identity and belonging
  • 16. Story Goals Reputation Groups Trust Identity Belonging Attitudes Values Politics Language Economics Law
  • 17. “... The Sabre in big fleets is only there for bubbles. For smaller gangs (ie. not bigger than ~30) a Sabre is an amazing mix of tackler, DPS boat and bubble spewer. I almost exclusively fit mine this way now (requires AWU V, Projectile Rigging IV and perhaps the 3% CPU implant I have in my head - if it doesn't fit merely downgrade guns to 150s or use named variants): ...” - EVE Online forums
  • 18. Story Goals Reputation Groups Trust Identity Belonging Attitudes Values Politics Language Economics Law
  • 19. CCP experiments with democracy http://www.eve-csm.com
  • 20. Story Goals Reputation Groups Trust Identity Belonging Attitudes Values Politics Language Economics Law
  • 21. Virtual immigration There.com URU Uru diaspora Research by Celia Pearce
  • 22. Level of immersion Augmentationists “Living a virtual life” “Virtual world as a tool” Immersionists
  • 23. Types of VW communities Professional National Interest based Role-playing
  • 24. Example: The Independent State of Caledon The Independent State of Caledon Caledon the Musical (video)
  • 25. Example: Raglan Shire Raglan Shire A Raglan Shire Tiny Christmas Carol (video)
  • 26. VW (sub)cultures beyond “the magic circle”
  • 27. “Avatars United is a community for your virtual avatars.”
  • 28. List of countries: http://www.plurk.com/
  • 29. Virtual world television network http://slcn.tv/
  • 30. VW on mobile devices Capsuleer for Sparkle IM for EVE Online Second Life
  • 31. What are virtual worlds? Culture in virtual worlds Virtual world research Discussion
  • 32. Coming of Age in Second Life: An Anthropologist Explores the Virtually Human by Tom Boellstorff
  • 33. Celia Pearce (http://cpandfriends.com/)
  • 34. Exodus to the Virtual World: How Online Fun Is Changing Reality by Edward Castronova
  • 35. What are virtual worlds? Culture in virtual worlds Virtual world research Discussion
  • 36. Story Goals Reputation Groups Trust Identity Belonging Attitudes Values Politics Language Economics Law
  • 37. Augmentationists vs Immersionists Professional, National, Interest based, Role-playing communities
  • 38. http://www.artesia.si