Cultures in virtual worlds

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Cultures in virtual worlds - Presentation Transcript

  1. Cultures in virtual worlds Alja Sulčič | Jan Isakovič
  2. What are virtual worlds? Culture in virtual worlds Virtual world research Discussion
  3. What are virtual worlds? Culture in virtual worlds Virtual world research Discussion
  4. A virtual world is a computer-based simulated environment intended for its users to inhabit and interact via avatars. Wikipedia
  5. MUD Habitat Acitve Worlds - 1978 - - 1986 - - 1995 - Ultima Online Second Life World of Warcraft - 1997 - - 2003 - - 2004 -
  6. Social Casual gaming Role-playing Content creation Educational Interest focused Branded Mirror worlds VW platforms
  7. What are virtual worlds? Culture in virtual worlds Virtual world research Discussion
  8. The magic circle Fantasy world Outside world
  9. Story Goals Reputation Groups Trust Identity Belonging Attitudes Values Politics Language Economics Law
  10. Story Goals Reputation Groups Trust Identity Belonging Attitudes Values Politics Language Economics Law
  11. World of Warcraft: world of Azeroth
  12. Examples of VW stories Gnome Race Intro movie History of Warcraft (official resources) MMORPG fantasy game Day of Darness II (video) EVE Backstory (official resources) MMORPG space game
  13. Story Goals Reputation Groups Trust Identity Belonging Attitudes Values Politics Language Economics Law
  14. “The outer layer of my real body does not represent myself as much as my avatar does – my avatar has a personality, and is real, and it is me, the real me” The Avatar as Communication, Angela A Thomas
  15. Profiles: identity and belonging
  16. Story Goals Reputation Groups Trust Identity Belonging Attitudes Values Politics Language Economics Law
  17. “... The Sabre in big fleets is only there for bubbles. For smaller gangs (ie. not bigger than ~30) a Sabre is an amazing mix of tackler, DPS boat and bubble spewer. I almost exclusively fit mine this way now (requires AWU V, Projectile Rigging IV and perhaps the 3% CPU implant I have in my head - if it doesn't fit merely downgrade guns to 150s or use named variants): ...” - EVE Online forums
  18. Story Goals Reputation Groups Trust Identity Belonging Attitudes Values Politics Language Economics Law
  19. CCP experiments with democracy http://www.eve-csm.com
  20. Story Goals Reputation Groups Trust Identity Belonging Attitudes Values Politics Language Economics Law
  21. Virtual immigration There.com URU Uru diaspora Research by Celia Pearce
  22. Level of immersion Augmentationists “Living a virtual life” “Virtual world as a tool” Immersionists
  23. Types of VW communities Professional National Interest based Role-playing
  24. Example: The Independent State of Caledon The Independent State of Caledon Caledon the Musical (video)
  25. Example: Raglan Shire Raglan Shire A Raglan Shire Tiny Christmas Carol (video)
  26. VW (sub)cultures beyond “the magic circle”
  27. “Avatars United is a community for your virtual avatars.”
  28. List of countries: http://www.plurk.com/
  29. Virtual world television network http://slcn.tv/
  30. VW on mobile devices Capsuleer for Sparkle IM for EVE Online Second Life
  31. What are virtual worlds? Culture in virtual worlds Virtual world research Discussion
  32. Coming of Age in Second Life: An Anthropologist Explores the Virtually Human by Tom Boellstorff
  33. Celia Pearce (http://cpandfriends.com/)
  34. Exodus to the Virtual World: How Online Fun Is Changing Reality by Edward Castronova
  35. What are virtual worlds? Culture in virtual worlds Virtual world research Discussion
  36. Story Goals Reputation Groups Trust Identity Belonging Attitudes Values Politics Language Economics Law
  37. Augmentationists vs Immersionists Professional, National, Interest based, Role-playing communities
  38. http://www.artesia.si

+ Alja SulcicAlja Sulcic, 7 months ago

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