Igd 19 11 07
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Igd 19 11 07

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Slides from the ICA gig of the Inside Game Design series of talks, supporting the book launch in 2007.

Slides from the ICA gig of the Inside Game Design series of talks, supporting the book launch in 2007.

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Igd 19 11 07 Igd 19 11 07 Presentation Transcript

  • 2006 was an exciting year for the industry with a growth in sales, the industry enjoyed a 7% increase on units sold from the previous year taking the total to a whopping 65.1 million units sold. ELSPA happily announces these record sales of interactive entertainment software across all formats totalling £1.36 billion, an increase of over 1% per cent over 2005ʼs record figures.
  • hello.
  • some numbers…
  • 170,000,000 (one hundred and seventy million)
  • 2006 was an exciting year for the industry with a growth in sales, the industry enjoyed a 7% increase on units sold from the previous year taking the total to a whopping 65.1 million units sold. ELSPA happily announces these record sales of interactive entertainment software across all formats totaling £1.36 billion, an increase of over 1% per cent over 2005ʼs record figures.
  • but…
  • games are made by people.
  • inside game design
  • inside game design(ers)
  • so…
  • bizarre creations paul carruthers free radical design freestylegames frontier developments gastronaut studios harmonix introversion media molecule nabi studios relentless software keita takahashi torpex games valve lorne lanning
  • but…
  • ction arrative (Oral y) or literature y (see that for an sive list of enres and ) e ew sody t lative poetry l literature
  • where do i begin…
  • desks.
  • caveats, then… bring someone else on stage.
  • Media Molecule
  • start #1: Bluespoon
  • start #2: Rag Doll Kung Fu
  • work: LittleBigPlanet
  • work: Studio
  • process: paper
  • future: diy