Prototyping For Early Validation by Michael Hawley, Mad*Pow

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    Prototyping For Early Validation by Michael Hawley, Mad*Pow - Presentation Transcript

    1. Using Axure for Early Validation RAPID PROTOTYPING TO ELICIT USER FEEDBACK Prepared by: Michael Hawley – VP Experience Design Oct 20, 2009
    2. Agenda • Introduction • About prototyping • Prototyping tools • Case Study and demo 2
    3. About Me • MS in Human Factors in Information Design from Bentley University • VP of Experience Design at Mad*Pow in Portsmouth, NH USA (www.madpow.net) • Member of SIG CHI, UPA, IxDA, active author on UXMatters, UX Magazine • Current Chapter President of NH Chapter of Usability Professional’s Association (UPA) 3
    4. About Mad*Pow Experience Design Agency: Headquarters: Cross-Channel Experience Strategy Portsmouth, NH USA User & Market Research Task Flow Analysis Interaction Design Staff: Information Architecture 26 Employees Visual Design Prototyping & Usability Testing Interactive Media Social Media Strategy Search Engine Optimization Copywriting 4
    5. Our Clients 5
    6. Agenda • Introduction • About prototyping • Prototyping tools • Case Study and demo 6
    7. Prototypes: A Definition Artifacts or experiences designed for exploring alternatives and options of interactive systems. Intended reduce the risk of committing time and resources to full production without validation of direction. • Representative of the end product • Conceptual design > Prototype > Product • Models: Throwaway, Evolutionary, or Incremental • Built for: Stakeholders, Designers, Users 7
    8. Benefit 1: Stakeholders Envision Solution Early in Design Process “In the last year, 70% of projects failed to meet deadlines, & 50% of projects failed to meet the needs of the business; 80% of the issues stem from poor requirements.” - Standish Group Chaos Report, 2007 8
    9. Benefit 1: Stakeholders Envision Solution Early in Design Process 1. Stakeholders don’t know what they want until they see something and interact with it 2. Experience is difficult to envision by looking at specification documents and use cases Leads to: • Re-work and changes • Project delays • Compromises and time pressures • Poor relationships 9
    10. Benefit 2: User Feedback Early in the Design Process Internally- Internally-Centered Process: Requirements Request Create Review Updates Launch Document User-Centered Process: User- Gather Low- Low-fidelity Usability Create Usability Review Request user needs prototype Test Test User Input User Input User Input Reviews Updates Launch 10
    11. Benefit 2: User Feedback Early in the Design Process “When presented with a single design, users give significantly higher ratings and were more reluctant to criticize than when presented with the same design in a group of three.“ “…results imply that by presenting users with alternative design solutions, subjective ratings are less prone to inflation and give rise to more and stronger criticisms when appropriate.” Tohidi, M., Buxton, W., Baecker, R. & Sellen, A. (2006). 11
    12. Traditional References to Prototypes Potentially Off Target Prototyping Tool • Visio • Axure • Paper Fidelity • High • Medium • Low 12
    13. Alternate Models Suggest Different Way to Think About Prototypes What do Prototypes Prototype? Houde and Hill (1997) 13
    14. Fine Line Between Sketching and Prototyping 14
    15. Agenda • Introduction • About prototyping • Prototyping tools • Case Study and demo 15
    16. An Explosion of Prototyping Tools 16
    17. Varying Feature Sets and Costs Prototyping Tools: Does Fidelity Really Matter? Ledoux and Hoffman (2006) 17
    18. Consider Multiple Factors When Selecting Prototyping Tool • Publishable to a website? • Platform independent? • Shared workgroup? • Cost? • Code output? • Multiple fidelity renderings? • Data integration? 18
    19. Agenda • Introduction • About prototyping • Prototyping tools • Case Study and demo 19
    20. Questions? Contact Me Michael Hawley mhawley@madpow.net @hawleymichael 603-436-7177 (US) 20

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