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  • 1. EBUDDY: an applied game for the GGZ + + =
  • 2. EBUDDY: an applied game for the GGZ How to create playful self-reporting environment for GGZ clients & How to monitor patients wellbeing efficiently In a unified environment Using Innovative technology?
  • 3. EBUDDY: an applied game for the GGZ researchcluster Games & Interactie E-HEALTH DEVELOPMENT TEAM APPLIED GAME DESIGN Renske Visscher Willem-Jan Renger r.visscher@altrecht.nl willem-jan.renger@kmt.hku.nl Marjolein van Woudenberg Ina van der Brug m.van.woudenberg@altrecht.nl ina.vanderbrug@kmt.hku.nl http://www.ippo.nl/home
  • 4. AN EXCITING CONSORTIUM... E-HEALTH ONTWIKKELGROEP CONTEXT TARGET GROUP GOOD EXPERIENCE WITH E-HEALTH CLIENTS WITH PSYCHOSIS LOOKING FOR INNOVATION RESEARCH QUESTION INTERESTED IN GAMES AND PLAY AS POSSIBLE SOLUTION SPACE HOW CAN A GAME DESIGN APPROACH IMPROVE OUR CARE?
  • 5. AN EXCITING CONSORTIUM... researchcluster Games & Interactie CONTEXT TARGET GROUP SPECIALISED RESEARCH GROUP on HEALTH CARE, TOURISM, SAFETY, EDUCATION, DESIGN AND RESEARCH CULTURAL HERITAGE e.a FOR APPLIED GAMES RESEARCH QUESTION FOCUSSED ON INNOVATION HOW CAN WE CONTRIBUTE TO INNOVATION THROUGH RESEARCH AND DESIGN OF PROTOTYPE APPLIED GAME SOLUTIONS
  • 6. AN EXCITING CONSORTIUM... http://www.ippo.nl/home CONTEXT TARGET GROUP E-HEALTH DEVELOPMENT PARTNER CARE TAKERS & PROFESSIONALS ALTRECHT SPECIALISED IN HEALTHCARE - ICT RESEARCH QUESTION HOW CAN WE DEVELOP AND CONNECT A TECHNICAL BACKEND FOR INFORMATION SHARING WITH A GAMIFIED FRONTEND FOR CLIENTS?
  • 7. AN EXCITING CONCEPT... client client client client client playful layer self care data social interaction data care care professional professional functional backbone care care professional care professional care professional professional
  • 8. AN EXCITING CONCEPT... client client client playful layer self care data social interaction data care care professional professional functional backbone care care professional care professional care professional professional
  • 9. AN EXCITING CONCEPT... client client client playful layer self care data social interaction data care care professional professional functional backbone care care professional care professional care professional professional
  • 10. AN EXCITING TRAJECTORY...
  • 11. AMBITIONS OF THE PROJECTMAKE CLIENTS MORE RESPONSIBLEENHANCE TEAM COMMUNICATION ABOUT CLIENTUSE OF SYMBOLIC NON VERBAL SELF REPORTINGSHORT REPETITIVE (SOCIAL) PLAYUSING BOTH PORTABLE AND DESKTOP DEVICESWEBBASED
  • 12. HOW IT BEGINS? paper protoypes! and more (improved) paper prototypes interviewing experts
  • 13. SECOND PLAYTEST: PAPER PROTOTYPE #2 Second playtest with completely revised prototype. Altrecht experts are playing. Are we on the right track?
  • 14. CURRENT GAMEPLAY CONCEPT
  • 15. NEXT STEPS....