Collaborative Haptic Interactions       Michael Bowler – University of Hertfordshire
‘Phantom’ Haptic DeviceCollaborative Haptic Interactions - Michael Bowler   12/07/2012                                    ...
Goals     Modes of collaboration     Understanding movement     Establish learning of the task     Influence design of...
Sorting Blocks BoxCollaborative Haptic Interactions - Michael Bowler   12/07/2012                                         ...
Virtual EnvironmentCollaborative Haptic Interactions - Michael Bowler   12/07/2012                                        ...
Collaboration ProtocolCollaborative Haptic Interactions - Michael Bowler   12/07/2012                                     ...
Experiment 1 - Haptic                            Collaboration     300+ participant over 3 daysCollaborative Haptic Inter...
Experiment 2 – Home-Based             Rehabilitation     4 stroke survivors     12-weeks of haptic assessment and exerci...
Why home-based?     Can be more effective at home     Can reduce costs     In the comfort of own home     Likely to ex...
Shape Preferences     Four shapes: Box, Star-shaped block, Cylinder, and a         Sphere.     Two categories: curved si...
Shape Preference                                ForceCollaborative Haptic Interactions - Michael Bowler   12/07/2012      ...
Shape Preference                              AccuracyCollaborative Haptic Interactions - Michael Bowler   12/07/2012     ...
Shape Preference                                WorkCollaborative Haptic Interactions - Michael Bowler   12/07/2012       ...
Collaborative ForcesCollaborative Haptic Interactions - Michael Bowler   12/07/2012                                       ...
Order Frequency – Left to                         Right141210 8                                                         1 ...
Shape PreferencesCollaborative Haptic Interactions - Michael Bowler   12/07/2012                                          ...
Limitations     There was no continued/follow up which may may have         shown further increases in task performance a...
Conclusions Different shapes afford different movements/interaction  paradigms Curved surfaced shapes can be used for fi...
Acknowledgments This work has been conducted as part of a PhD which  has been funded by the EU FP7 framework projects:  ...
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Comparisons of Interaction Techniques between Stroke Survivors and Healthy Subjects in a Haptic Collaborative Task

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Comparisons of Interaction Techniques between Stroke Survivors and Healthy Subjects in a Haptic Collaborative Task by Michael Bowler

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  • Setup, explanation of the simplicity of the task that people who couldn’t understand English were able to complete the task without communication between the two parties.
  • Clarifying the use of the device and the home-based scenario
  • Also mention left-to-right preference and EU connection...
  • Comparisons of Interaction Techniques between Stroke Survivors and Healthy Subjects in a Haptic Collaborative Task

    1. 1. Collaborative Haptic Interactions Michael Bowler – University of Hertfordshire
    2. 2. ‘Phantom’ Haptic DeviceCollaborative Haptic Interactions - Michael Bowler 12/07/2012 2
    3. 3. Goals  Modes of collaboration  Understanding movement  Establish learning of the task  Influence design of future systems  Test networked haptics and model of collaboration for future workCollaborative Haptic Interactions - Michael Bowler 12/07/2012 3
    4. 4. Sorting Blocks BoxCollaborative Haptic Interactions - Michael Bowler 12/07/2012 4
    5. 5. Virtual EnvironmentCollaborative Haptic Interactions - Michael Bowler 12/07/2012 5
    6. 6. Collaboration ProtocolCollaborative Haptic Interactions - Michael Bowler 12/07/2012 6
    7. 7. Experiment 1 - Haptic Collaboration  300+ participant over 3 daysCollaborative Haptic Interactions - Michael Bowler 12/07/2012 7
    8. 8. Experiment 2 – Home-Based Rehabilitation  4 stroke survivors  12-weeks of haptic assessment and exercise tasks  Participants have suffered some level of upper-limb impairment as a result of their stroke.  Participants >6 months post stroke, with no further strokes within the last 6 months.  Participants were not receiving any other therapy for hand and wrist function.Collaborative Haptic Interactions - Michael Bowler 12/07/2012 8
    9. 9. Why home-based?  Can be more effective at home  Can reduce costs  In the comfort of own home  Likely to exercise more frequently and with greater variabilityCollaborative Haptic Interactions - Michael Bowler 12/07/2012 9
    10. 10. Shape Preferences  Four shapes: Box, Star-shaped block, Cylinder, and a Sphere.  Two categories: curved sided, and flat sided.Collaborative Haptic Interactions - Michael Bowler 12/07/2012 10
    11. 11. Shape Preference ForceCollaborative Haptic Interactions - Michael Bowler 12/07/2012 11
    12. 12. Shape Preference AccuracyCollaborative Haptic Interactions - Michael Bowler 12/07/2012 12
    13. 13. Shape Preference WorkCollaborative Haptic Interactions - Michael Bowler 12/07/2012 13
    14. 14. Collaborative ForcesCollaborative Haptic Interactions - Michael Bowler 12/07/2012 14
    15. 15. Order Frequency – Left to Right141210 8 1 2 6 3 4 4 2 Healthy Group 90 0 80 Star Cylinder Sphere Box 70 60 Stroke Group 1 50 2 40 3 30 4 20 10 0 Star Cylinder Sphere BoxCollaborative Haptic Interactions - Michael Bowler 12/07/2012 15
    16. 16. Shape PreferencesCollaborative Haptic Interactions - Michael Bowler 12/07/2012 16
    17. 17. Limitations  There was no continued/follow up which may may have shown further increases in task performance and a demonstration of learned skill for the task for the healthy group.  Interaction pairs in the stroke group consisted of the participant and the investigator providing an interaction bias.Collaborative Haptic Interactions - Michael Bowler 12/07/2012 17
    18. 18. Conclusions Different shapes afford different movements/interaction paradigms Curved surfaced shapes can be used for fine motor skill practice Flat sided shapes can be used for strength/stamina building exercises
    19. 19. Acknowledgments This work has been conducted as part of a PhD which has been funded by the EU FP7 framework projects:  LIREC EC (Living with Robots and Interactive Companions) http://lirec.eu  SCRIPT (Supervised Care and Rehabilitation Involving Personal Tele-Robotics) http://scriptproject.eu
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