Comment briefly on other aspects of this project but for this talk focus on participatory approach we have adopted
Importance of CoP and wider stakeholder groups, ownershipm- participatory research- educational context
The Sonet-Helm team over a number of years has established a national and international reputation for developing creative and engaging e-learning content. Most of the interactive RLOs developed by the team have primarily been designed to work on desk-top computers, but this project demanded that any content developed would work equally as well when viewed on TV’s. This presented a considerable challenge to the project development team – (Mike Taylor & James Henderson), because currently most T.V’s only allow for basic interactivity via the remote control. We also understood early on that many older service users would struggle to navigate any T.V. interface via a remote, so we would have to develop an auto-run DVD along with an interactive version.Our aim was to make the content as engaging as possible despite the interactive restrictions imposed when developing a T.V. video project. We employed animation, audio and visual effects to help bring the project to life. (Show various clips), We also pushed the interactive capabilities available to the limit by developing a set of Multiple choice questions that the service user can attempt to answer after viewing each video. (Show MCQ’s).
Making learning fun: Participatory design of multimedia interactive educational videos for first time hearing aid users
Making Learning Fun: Participatory design ofmultimedia interactive educational videos forfirst time hearing aid users HEAR-IT STUDYMike Taylor, James Henderson & Heather WharradSchool of Nursing, Midwifery & PhysiotherapyHealth E-learning & Media GroupMelanie Ferguson & Marian BrandrethNational Biomedical Unit for Hearing
Improving use of hearing aids in newusers• NIHR Research for Patient Benefit grant • awarded September 2010 (£235k)
Background – about hearing loss 9m people in the UK have a hearing loss 2m people have hearing aids Non-use of hearing aids: 15-25% Costs of non-use: To NHS: Annual (2008) = £25m To person with hearing loss = communication difficulties social withdrawal, reduced quality of life
Reasons for non-use (%) Bertoli Goggins Vuorialho (2009) (2009) (2006) Background noise 52 - 47 Poor fit and comfort 9 16 28 Difficulties inserting e/m 9 16 14 Acoustic feedback - - 12 Difficulties with batteries - - 17 Difficulties on the phone - 85 70 Misunderstanding of progs - 61 -
Study aimsQuestion: Do interactive multimedia educational learning objects (RLOs) provided by audiologists at the hearing aid fitting result in enhanced benefit and use for first-time hearing aid users?Phase 1: Development of interactive RLOs
Interactive Multimedia learning – theory/evidence • RLOs enhance student learning, enjoyment and engagement (Wharrad & Windle 2010; Lymn et al, 2008; Bath-Hextall et al, 2011) Students in the elearning environment that provided interactive video achieved better learning performance & satisfaction than other elearning or trad environments (Zhang et al, 2006) • Increase patient satisfaction and treatment compliance (Murray et al, 2001)
Reusable learning objects The Mental Health Act
What is an RLO?media assets instructional design + activity + assessment + links + interactivityStand aloneAddresses a single learning goal
Evaluation The LOs Introduced new concepts clearly The LOs were well integrated “ A brilliant way to learn” S. A. Agree Disagree S. D. S. A. Agree Disagree S. D. “A fun way to learn lots The LOs were at the right level Interactivity of information” S. A. Agree Disagree S. D. V.I. Important Unimportant V.U.
Phase I Development of RLOs Storyboard workshops Spec Review Develop Review Use & evaluation
Outcome measures Hearing aid use Self-efficacy and well-being Patient Activation Measure (PAM) Hearing Health Care Intervention Readiness (HHCIR) Hospital Anxiety and Depression scale (HADS) Learning Interactive questions from RLO on HAs and communication RLO uptake and compliance
Use of RLO 72% watched the RLOs more than once, and 40% for 3+ times.
Conclusion Participatory design/community involvement process translated well from an educational to healthcare setting Challenge in creating engaging activities (pedagogy) in a DVD format Early analysis suggests DVD is valued (reuse), easy to use and may reduce anxiety