Multi-player online video games for cognitive rehabilitation

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Multi-player online video games for cognitive rehabilitation by Jason Colman

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Multi-player online video games for cognitive rehabilitation

  1. 1. Jason Colman ITAG 2013 Presentation 17 October 2013
  2. 2. Investigating Multi Player Online Video Games for Brain Injured People Jason Colman
  3. 3. Hello I'm Jason Colman I'm a PhD student at the School of Computing, University of Portsmouth, UK My supervisors: Dr Paul Gnanayutham Dr Jim Briggs Dr Louise Turner Dr Alice Good
  4. 4. In this presentation... I will describe a pilot experiment designed to find out if a multi-player online video game could provide a form of cognitive therapy for people who have a brain injury.
  5. 5. Hypothesis The hypothesis is that Multi-player online video games can provide a form of cognitive therapy for brain-injured people
  6. 6. I'll Talk About... Background Method Results Discussion Next steps
  7. 7. Background
  8. 8. Established video game therapies Cognitive and emotional rehab connected Quality of life dependent on social network Loneline ss Playing a multi-player online game could provide a form of cognitive therapy, due to the social interactions it fosters Neuroplastic ity Social features of MMOs
  9. 9. Method
  10. 10. Participants Participants recruited from support groups n = 3 brain-injured participants 10 Other volunteers
  11. 11. Experimental Design Single subject (“n = 1”) research design Time series data The intervention is introduced, then removed Each participant is their own control Multiple participants improves external validity
  12. 12. Procedure
  13. 13. Game Design
  14. 14. Integrated Cognitive Tests Stroop tests Trail-making tests Reaction time test
  15. 15. Results
  16. 16. Ideal Results
  17. 17. Actual Results There was an overall improvement in reaction time, but not between “game” and “no game” weeks No consistent improvement in Stroop test or Trail-Making test results in “game” weeks
  18. 18. Discussion Tricky to get all participants logged in at the same time Tricky to recruit the participants who might benefit most Best values for experimental parameters are not known
  19. 19. Next Steps Recruit more participants Maybe adjust experimental parameters, such as phase duration More game features to encourage communication and collaboration Different genres, which could be turn-based Case studies
  20. 20. Last Word… It is not easy to induce perceptual or cognitive changes through video games… (Green & Bavelier, 2006) But it’s worth persevering, as the potential gain is a new kind of therapy for braininjured people. Green, C. S., & Bavelier, D. (2006). The cognitive neuroscience of video games. Digital media: Transformations in human communication , pp. 211-223
  21. 21. Thanks! Hypothesis is Multi-player online video games can provide a form of cognitive therapy for brain-injured people www.amju.com/mygame @VidGameTherapy

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