Developing a curriculum and mobile application to deliver training and information relating to Assistive Technology

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Developing a curriculum and mobile application to deliver …

Developing a curriculum and mobile application to deliver
training and information relating to Assistive Technology by Karel Van Isacker, Jacqui Lewis and Stavroula Papavasiliou

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  • 1. ATLEC - ASSISTIVE TECHNOLOGY LEARNING THROUGH A UNIFIED CURRICULUM 518229-LLP-1-2011-1-UK-LEONARDO-LMP 1 Developing a Mobile Application to Deliver an Assistive Technology Assessment Wizard Presented at ITAG 2013, 17-18 October 2013 Prof. C. Mourlas, S. Papavasiliou, M. Saridaki, K. Van Isacker
  • 2. (e)Inclusion stops where the beneficiary cannot understand or afford (ICT Based) AT solutions. 2
  • 3. ATLEC PROJECT OBJECTIVES     To contribute to increased participation in lifelong learning by people of all ages, including those with learning and/or physical needs and from disadvantaged groups, regardless of their socioeconomic background. To support the development of innovative ICT based content, services, pedagogies and practice for lifelong learning. To support participants in accessing training activities that will enable them to gain and use knowledge, skills and qualifications to facilitate personal development, employability and participation in the European labour market. To promote the development of ICT AT skills among people with disabilities within a lifelong learning perspective. 3
  • 4. REFERENCE MODEL FOR TRAINING: ACTORS AND PATHS Policy makers Employment Schools Vocational training Education Carers Vocational training centres AT providers Support needed Life long learning + career Employers + self employment 4
  • 5. PROJECT CONSORTIUM     Oak Field School and Sports College (UK) – project contractor PhoenixKM BVBA (Belgium) – project coordinator Αναπηρια Τωρα (Disability Now) (Greece) Associazione Italiana Assistenza Spastici (A.I.A.S.) Della Provincia Di Bologna onlus (Italy)  Greenhat Interactive Ltd (UK)  University of Athens (Greece) 5
  • 6. RATIONALE  One of the major barriers that people with disabilities (PwD) encounter when attempting to enter the regular labour market is their limited knowledge of ICT AT (assistive technologies).  This is addressed by the development of a customised curriculum, training materials and an accessible mobile application to support learning in an engaging way to meet visual learning styles.  ATLEC focuses on training the learners in specific skills tailored to their individual and employability needs, whilst also creating the job profile of the ICT AT trainer. 6
  • 7. ATLEC MOBILE APPLICATION The aim of the application is to provide an accessible, easy to use a mobile platform where people with disabilities, trainers/teachers and family/carers can access information on ICT AT, according to their individual needs and preferences.  In developing this application, a user centered design approach has been followed to ensure the usability, accessibility, engagement and effectiveness of the software.  7
  • 8. DESIGN PHASE  The design process was divided in two categories: The Information architecture and the visual design.  The first category refers to the organization of the available information, the classification of content and the navigation paths. User Requirements analysis  Personas and Case Studies  Personalisation requirements  Task analysis   The visual design refers to the graphical elements and visual representation of the system’s functionality.  Usage of pictograms by Sclera Symbols (follows Creative Commons License) 8
  • 9. VISUAL DESIGN PROCESS  Prototyping: Draft model (or mock-up) of the application that allows the design team to explore ideas before fully implementing them. A prototype can range from a paper mock-up to interactive html pages.  Paper and html mock-ups.   Parallel design:  Technique where multiple designers create mockups of the user interface and the best aspects of each design are used in the final design. 9
  • 10. APPLICATION FEATURES  Multilingual support  English, Dutch, Italian, Greek Designed for Android mobile devices (phones & tablets).  Android 4.X (ice cream sandwich) onwards, while ensuring compatibility with older android versions.  Android 4.X provides features that would better support an application which is designed to be accessible by all disability groups., and has been embedded  Voice input engine  Explore-by-touch mode  Increase default font size used across the system  10
  • 11. 11
  • 12. ACCESSING INFORMATION ON THE WIZARD  In order to support usability, ATLEC offers four different ways of accessing a single item of information: Wizard  Free search  Profile based search  List of Favourites   Registered users are able to upload their own content (text, video, photo, comment). 12
  • 13. ATLEC WIZARD The wizard focuses on the environment where the user currently is or the place where he/she would like to use the recommended AT.  After answering the following questions, users are presented with relevant posts:        For what device do you need support? What function creates a challenge for you? For what would you like to use the specific device (audio, video, etc.)? What is the main “difficulty” that you face with this device/function? Do you face another “difficulty”? I am able to: (see well, hear well, etc.) 13
  • 14. 14
  • 15. PERSONALISATION Personalization feature which, after gathering parameters concerning the type of disability, presents the user with recommended posts.  In order to perform a profile based search, the user will have to define the following:       Hearing: I cannot hear very well / I cannot hear Seeing: I cannot see very well / I cannot see Speaking: I cannot speak very well / I cannot speak Tactile: - I don’t have full hand and finger control / I don’t have hand and finger control - I don’t have full arm control / I don’t have arm control Understanding: I have severe learning difficulties / I have mild learning difficulties 15
  • 16. CONTENT ANALYSIS MATRIX Area of device Area of device What I Interface/ Technology Device insufficiency insufficiency can do Function specification (MAJOR) (MINOR) (ICF) TV Audio output output Video  output General info sheet addressing the various solutions. Specific models through web links. Hearing well Seeing well Relay system; Hearing aids; Headphones; … Seeing Relay system; Real Time Captioning + Text to Speech + … I can see Relay system; Subtitles/Real Time well captioning; High Definition… Hearing Seeing well Subtitles/Real Time captioning; High Definition; Glare guard… Seeing Relay system; Real Time Captioning + Text to Speech… I can see Subtitles/Real Time captioning; well Seeing well Hearing well Relay system, High Definition; Glare guard; … 16 Outcomes also linked to EASTIN database
  • 17. Add a comment, see comments, mark as favourite, share, edit content 17
  • 18. USABILITY EVALUATION  During the evaluation phase, the following methodologies will help us to measure whether the application meets its set goals.   Heuristic Evaluation: Usability inspection method where a group of usability experts evaluate the application against a list of established heuristics (or guidelines). Usability testing: One-on-one sessions where a "real-life" user performs tasks in the application in order to identify user frustrations and functionality errors or accessibility barriers. 18
  • 19. FOR MORE INFORMATION http://www.atlec-project.eu  http://twitter.com/ATLEC_project/  http://www.facebook.com/ATLECproject   The outcomes of the project will be available from February 2013 onwards in various languages: English, Dutch, Italian, Greek 19