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G@S: Adaptivity in Educational Games
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G@S: Adaptivity in Educational Games

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Marie Maertens …

Marie Maertens
iMinds - ITEC - KU Leuven

Published in: Education, Technology
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Transcript

  • 1. Are games really suitable for all learners?
  • 2. Balance
  • 3. Monkey Tales game Learner/player
  • 4. Math content Game
  • 5. Math content Game Gaming skills Math skills
  • 6. TARGETS Math content Game SOURCES Gaming skills Math skills
  • 7. Math skills
  • 8. High math ability Low math ability
  • 9. Gaming skills
  • 10. Good gamers Bad gamers
  • 11. Math content
  • 12. 2 x 10 87 - 39
  • 13. Game
  • 14. Added difficulty of the Monkey Tales game
  • 15. Most difficult mini-game Most easy mini-game
  • 16. Balance
  • 17. Balance

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