G@S: Adaptivity in Educational Games

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Marie Maertens
iMinds - ITEC - KU Leuven

Published in: Education, Technology
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G@S: Adaptivity in Educational Games

  1. 1. Are games really suitable for all learners?
  2. 2. Balance
  3. 3. Monkey Tales game Learner/player
  4. 4. Math content Game
  5. 5. Math content Game Gaming skills Math skills
  6. 6. TARGETS Math content Game SOURCES Gaming skills Math skills
  7. 7. Math skills
  8. 8. High math ability Low math ability
  9. 9. Gaming skills
  10. 10. Good gamers Bad gamers
  11. 11. Math content
  12. 12. 2 x 10 87 - 39
  13. 13. Game
  14. 14. Added difficulty of the Monkey Tales game
  15. 15. Most difficult mini-game Most easy mini-game
  16. 16. Balance
  17. 17. Balance

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