Ramon Rentmeester (AgentschapNL) @ Horizon 2020 voorlichtingsbijeenkomst

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Ramon Rentmeester (AgentschapNL) @ Horizon 2020 voorlichtingsbijeenkomst

  1. 1. Media& ICT en Gaming in Horizon 2020 Ramon Rentmeester CLICKNL bijeenkomst, 10 december2013
  2. 2. Media-ICT-Gaming in Europa? (1) ec.europa.eu/digital-agenda/content-media 2
  3. 3. Media-ICT-Gaming in Europa? (2) www.nem-initiative.org 3 www.galanoe.eu
  4. 4. EU programma’s 2014-2020 Innovatie: Horizon 2020 En meer: 4
  5. 5. Horizon 2020 Horizon 2020 2007-2013 5 2014-2020
  6. 6. Wat is nieuw? Meer nadruk op innovatie - Van onderzoek tot markt - MKB-projecten, demo’s, industriële partnerships, … - Belangrijke rol voor MKB en eindgebruikers Eenvoudigere regels - Subsidie = directe kosten+25% - Kortere time-to-grant - etc. 6 * 100% of 70%
  7. 7. Projectvormen ‘Actions’ Vooral: • Research & Innovation (100%) • Innovation (70%, 100% non-profit) • SME (70%) Overig: • Procurement (PCP / PPI) • Prize • Coordination and Support Action (CSA) • ERA-NET 7
  8. 8. Horizon 2020 – Drie pijlers 1. 3. Excellent science • 2. Industrial Leadership Societal Challenges European Research Council Future and Emerging Technologies • • ICT, nanotechnologies, materials, biotechnology, manufacturing, space Marie Curie actions • Enabling and industrial technologies • Research infrastructures • Access to risk finance • Innovation in SMEs Health, demographic change and wellbeing • Food security, sustainable agriculture, marine and maritime research & the bioeconomy • Secure, clean and efficient energy • Smart, green and integrated transport • Climate action, resource efficiency and raw materials • • Inclusive, innovative societies • Secure societies European Institute of Technology, Spreading excellence & widening participation, Science with and for society, JRC 8
  9. 9. CLICK/ Media & ICT 1. Excellent science • European Research Council Future and Emerging Technologies • • technologies ICT, nanotechnologies, materials, biotechnology, manufacturing, space Marie Curie actions • ICT 19 Technologies for 3. 2. creative industries, social media and Societal Challenges Industrial Leadership convergence • Enabling and industrial • Health, demographic change 41 M€, 2015 Research infrastructures • • ICT 15 Big data innovation and take-up 50 M€, 2014 Access to risk finance Innovation in SMEs and wellbeing Food security, sustainable agriculture, marine and maritime research & the bioeconomy • Secure, clean and efficient energy • Smart, green and integrated transport • Climate action, resource efficiency and raw materials • ICT 18 Support the growth of ICT Creative Industries SMEs 15 M€, 2014 • Inclusive, innovative societies • Secure societies European Institute of Technology, Spreading excellenceREFLECTIVE 6 & Innovation widening participation, Science with and for society, JRC ecosystems of digital 9 cultural assets 11 M€, 2015
  10. 10. ICT 21 Advanced digital gaming/gamification technologies 17 M€, 2014 CLICK/ Games 1. 3. Excellent science • 2. Industrial Leadership Societal Challenges European Research Council Future and Emerging Technologies • • ICT, nanotechnologies, materials, biotechnology, manufacturing, space Marie Curie actions • Enabling and industrial technologies • Research infrastructures • Access PHC 26finance to risk Self-management of • Innovation in SMEs health and disease: citizen engagement and mHealth 60 M€, 2014 Health, demographic change and wellbeing • Food security, sustainable agriculture, marine and maritime research & the bioeconomy • Secure, clean and efficient energy • Smart, green and integrated transport • Climate action, resource efficiency and raw materials • • Inclusive, innovative societies • Secure societies EE 11 New ICT-based solutions for energy efficiency excellence & 17 M€, 2014-2015 European Institute of Technology, Spreading widening participation, Science with and for society, JRC 10
  11. 11. Topic omschrijving (1) Waarom? ICT 21 – 2014: Advanced digital gaming/gamification technologies Specific challenge: Digital games and gamification mechanics applied in non-leisure contexts is an important but scattered industry … a prospering market… Scope: a) Multidisciplinary research experimentations and collaboration on advanced digital gaming technologies and components (including game engines, emergent narrative, virtual characters, …) Application scenarios will focus on learning and skills acquisition in formal and informal education, … b) Stimulate technology transfer and new non-leisure applications by SMEs traditionally working on digital games …digital games for learning and skills acquisition, and for … social inclusion. Waarover? Focus? Wie? Waartoe? Expected impact: • Increase collaborations between traditional digital game industry ... research community...teachers, trainers...users from a wide area of application contexts. • Increase the effectiveness of digital games for... people with disabilities or at risk of exclusion ... Type of action: a) Research & Innovation Actions – Proposals requesting a Large contribution are expected b) Innovation Actions – Proposals requesting a Small contribution are expected 11 Type project, budget?
  12. 12. Topic omschrijving (2) 12
  13. 13. Hoe kansen benutten? Verkennen en keuzes maken Vind juiste topic Trekken of aanhaken? Netwerken in Europa Partners vinden én gevonden worden Cross-overs met andere sectoren Aanvraag schrijven Van idee naar project Concurrerend proposal schrijven 13
  14. 14. Europese agenda 15&16 januari, Luxemburg Infoday Data Value Chain and Language (ICT 15, 16, 17, 22a) 23 januari, Luxemburg Infoday ICT for Creative Industries and Cultural Heritage (ICT 18, 22c, REFLECTIVE 7) 14
  15. 15. Informatie Horizon home ec.europa.eu/research/horizon2020 Officiële call informatie ec.europa.eu/research/participants/portal/page/home Ook via www.agentschapnl.nl/horizon2020 15
  16. 16. Hoe kan Agentschap NL u ondersteunen? 16
  17. 17. Bel, mail of maak een afspraak Wij denken graag met u mee… In welke Europese call kan ik indienen? Maak ik kans? Hoe schrijf ik een succesvol proposal? 17 Welke partners heb ik nodig? Wat zijn de financiële en juridische consequenties? Hoe leg ik Contact met Brussel?
  18. 18. Contact Agentschap NL Expertisecentrum Internationaal onderzoek & Innovatie (EiOI) ramon.rentmeester@agentschapnl.nl 088 602 5250 www.agentschapnl.nl/horizon2020 18
  19. 19. Reserve slides 19
  20. 20. SME Instrument: 3 fases CONCEPT Feasibility Assessment € +/- 50,000 Lump sum Idea to concept, risk assessment, technological & commercial feasibility 20 20 DEMONSTRATION R&D, Market Replication € 1-3 million (70%) Demonstration, prototyping, testing , market replication, scaling up, miniaturisation, research COMMERCIALISATION Market EU risk facilities Quality label for successful projects, access to risk finance, indirect support

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