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General Assembly


My experience in Social Product Design
            - 5th February 2013 -
Ac c e nt ur e




28th March 2012   Social clay @ SMWF   2
28th March 2012   Social clay @ SMWF   3
Fund i t Fr og
Fund i t Fr og
Fund i t Fr og




28th March 2012    Social clay @ SMWF   6
Fund i t Fr og
Fund i t Fr og
Fund i t Fr og
Fund i t Fr og
Fund i t Fr og
Fund i t Fr og
Fund i t Fr og
28th March 2012   Social clay @ SMWF   14
28th March 2012   Social clay @ SMWF   15
Fund i t Fr og
Fund i t Fr og
Fund i t Fr og
Fund i t Fr og
Fund i t Fr og
Fund i t Fr og

“During your Fund it Frog years I was embarrassed to be
 your friend” – Simon

Mis-allocation of resources:
•£2k a month on Developers for 18 months
•4 hours a day on noddy Designs (Microsoft PhotoDraw) as
 co-founder
•4 hours chasing Charities and Firms
•4 hours Managing the Developer, Server
•Operations
•Marketing budget was actually £200 – business cards and
 flyers.
•Free PR (see next slide)
Fund i t Fr og
Fund i t Fr og
“ Soc i a l M di a Guy”
                                    e




http://bit.ly/Prezis



28th March 2012            Social clay @ SMWF    24
Nudge Soc i a l M di a
                                   e




28th March 2012        Social clay @ SMWF   25
Nudge Soc i a l M di a
                                   e




28th March 2012        Social clay @ SMWF   26
Nudge Soc i a l M di a
                                   e




28th March 2012        Social clay @ SMWF   27
Nudge Soc i a l M di a
                                   e




28th March 2012        Social clay @ SMWF   28
Soc i a l c l a y




28th March 2012    Social clay @ SMWF   29
Soc i a l c l a y




28th March 2012    Social clay @ SMWF   30
Soc i a l c l a y




28th March 2012    Social clay @ SMWF   31
Soc i a l c l a y




28th March 2012    Social clay @ SMWF   32
Soc i a l c l a y




28th March 2012    Social clay @ SMWF   33
Soc i a l c l a y




28th March 2012    Social clay @ SMWF   34
Pr i ma r y c ont a c t s


                           Geof f Hughes
                        C Oa dc -o n e
                          E n o u drf
                         +4 2 3 9 3 6
                           4 0 37 78
                         +4 7 1 1 01 1
                           4 81 6 2
                        g of s c lly o
                         e f o iaca .c m
                            @
                       fc b o .c m s c lly
                       a e o k o /o iaca




                  http://www.slideshare.net/hyuz


28th March 2012              Social clay @ SMWF    35

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Geoff hughes my experience of social product design 2013-02 (Feb)

  • 1. General Assembly My experience in Social Product Design - 5th February 2013 -
  • 2. Ac c e nt ur e 28th March 2012 Social clay @ SMWF 2
  • 3. 28th March 2012 Social clay @ SMWF 3
  • 4. Fund i t Fr og
  • 5. Fund i t Fr og
  • 6. Fund i t Fr og 28th March 2012 Social clay @ SMWF 6
  • 7. Fund i t Fr og
  • 8. Fund i t Fr og
  • 9. Fund i t Fr og
  • 10. Fund i t Fr og
  • 11. Fund i t Fr og
  • 12. Fund i t Fr og
  • 13. Fund i t Fr og
  • 14. 28th March 2012 Social clay @ SMWF 14
  • 15. 28th March 2012 Social clay @ SMWF 15
  • 16. Fund i t Fr og
  • 17. Fund i t Fr og
  • 18. Fund i t Fr og
  • 19. Fund i t Fr og
  • 20. Fund i t Fr og
  • 21. Fund i t Fr og “During your Fund it Frog years I was embarrassed to be your friend” – Simon Mis-allocation of resources: •£2k a month on Developers for 18 months •4 hours a day on noddy Designs (Microsoft PhotoDraw) as co-founder •4 hours chasing Charities and Firms •4 hours Managing the Developer, Server •Operations •Marketing budget was actually £200 – business cards and flyers. •Free PR (see next slide)
  • 22. Fund i t Fr og
  • 23. Fund i t Fr og
  • 24. “ Soc i a l M di a Guy” e http://bit.ly/Prezis 28th March 2012 Social clay @ SMWF 24
  • 25. Nudge Soc i a l M di a e 28th March 2012 Social clay @ SMWF 25
  • 26. Nudge Soc i a l M di a e 28th March 2012 Social clay @ SMWF 26
  • 27. Nudge Soc i a l M di a e 28th March 2012 Social clay @ SMWF 27
  • 28. Nudge Soc i a l M di a e 28th March 2012 Social clay @ SMWF 28
  • 29. Soc i a l c l a y 28th March 2012 Social clay @ SMWF 29
  • 30. Soc i a l c l a y 28th March 2012 Social clay @ SMWF 30
  • 31. Soc i a l c l a y 28th March 2012 Social clay @ SMWF 31
  • 32. Soc i a l c l a y 28th March 2012 Social clay @ SMWF 32
  • 33. Soc i a l c l a y 28th March 2012 Social clay @ SMWF 33
  • 34. Soc i a l c l a y 28th March 2012 Social clay @ SMWF 34
  • 35. Pr i ma r y c ont a c t s Geof f Hughes C Oa dc -o n e E n o u drf +4 2 3 9 3 6 4 0 37 78 +4 7 1 1 01 1 4 81 6 2 g of s c lly o e f o iaca .c m @ fc b o .c m s c lly a e o k o /o iaca http://www.slideshare.net/hyuz 28th March 2012 Social clay @ SMWF 35

Editor's Notes

  1. 2001- 2007 Like this train, requirements management for global giants meant you had no creative control over the speed or direction of the projects you were working on.
  2. When I think of building online resource using Social Product Design I think of following metaphor: Users as the reservoir of water, Pre-launch Product development as digging dry channels and aquifers for the water to (hopefully) flow through Quality of Design as the Degree of ornateness in the finish Success is measured in the number of users - When you break the barrier does the water flow down the channels and aquifers you designed, or does it run off to neighbouring land?
  3. 2007-2009 How we did noddy design in those days. Not best practice. Check out the “old skool” Facebook layout. The aim of the business was to use the affiliate marketing industry for good – to collect money from commissions and share this with the charity of the user’s choice. In the water metaphor, we built intricate (but not pretty) dry aquifers before testing the water supply. We over invested in the product before investing in Design.
  4. Infographics Quality? Not great using Microsoft PhotoDraw!
  5. All our Development was done by a great and enthusiastic Developer called Russ in the USA. We didn’t budget for a Designer so our problems originated there perhaps. “ Wireframe” as sent between me and Russ.
  6. Another “Wireframe”, showing progress
  7. Being on Skype meant pointing at issues was not possible. (Voice quality was good then but screen sharing was not). I had to screenshot each ticket and write notes on top using a tiny mousepad and pen device.
  8. The ticket system – trac – still highly recommended.
  9. Finally we did get there – these were some of the Funds we created with the Charities and Firms we targeted.
  10. This was how the model worked. If Businesses like Next, Yell.com, Northern Rock (!), RIAS and Thales… who supported Charities like Marie Curie Cancer Care… would divert all their office supply spending through Fund it Frog… we could create a large (affiliate marketing) income for the Charity from nothing more than existing stationery budget. Our strapline at one point was Truly free Money.
  11. Our vision. Unfortunately this is a mock-up. We found it very hard to get Charities to buy in to the idea of raising money in this way. They are in a very hard position where the use of their logo is a source of income – so agreeing to let us use it for free would create problems with the tax man later.
  12. Thank you Spotify for letting us copy your Design.
  13. This screen shows the Social layer. We developed the “My friends are buying” feature independently from Facebook’s Beacon. But the impact of Beacon was on our minds as we rolled this out.
  14. You’d search for a gift – say a set of golf clubs
  15. You’d ask to Buy it Now
  16. You’d be redirected to the retailer’s site. Any commission would come to us. 50% was given straight to the Charity. The costs of the business came out of our 50%.
  17. An awesome feature – all the payments you made over time to hundreds of retailers. This still does not exist anywhere else on the internet. (The closest to it is eBay and Amazon’s history section but it is limited to their marketplace sellers.) This was for 900 high street and online retailers in the UK!
  18. Several years later this was an honest account from my friend Simone. Hard to listen to though his words were, he was technically right.
  19. PR: - Win a day in a Ferrari – sent out to some 250,000 postmen and women in the UK - On the radio with Amanda and Toby - Featured at Twestival thanks to the photographer and an article written by the then less famous Milo Yiannopolous!
  20. This was always a huge volume play. With only a few hundred users When we saw how little we were making we had to stop. 
  21. 2009 briefly… Became Social Media Guy This presentation was viewed a large number of times loads of great screenshots and analysis of how badly brands approached Social Media back in 2010.
  22. 2009-2011 The tables are turned - great times working as Campaign Director for large brands via Nudge Social Media Diary booked up weeks in advance Ideas coming in from great brands and being improved for best practice by myself, Toby, Steve and Iskandar
  23. The social layer. Still a critical requirement of any app page or content on Facebook. Ask yourself: can I do this on the web? If you can – then do it on the web and don’t waste your time in Facebook. Ask yourself: what is the social layer that makes Facebook the natural place for this feature? Do this using Facebook (on Facebook or on the web) and it will succeed. Budget for Marketing the app too!
  24. Working now at Social clay (co-Founder and CEO) We create awesome content for Brands, matching their business goals to targeted, measurable campaigns.