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Implementing SCORM in Serious Games
 

Implementing SCORM in Serious Games

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The presentation was given at DevLearn 2011 and covers SCORM in games, metrics in games, a case study and a look at how the new CMI5 spec MAY be useful for tracking learning data in games. ...

The presentation was given at DevLearn 2011 and covers SCORM in games, metrics in games, a case study and a look at how the new CMI5 spec MAY be useful for tracking learning data in games.

NOTE- Slideshare didn't like all of my transitions or the video I included in the original presentation. I have put a URL in place of the video and you'll just have to use your imagination for the transitions. It's a shame too because the transitions really made the presentation. If you want the full presentation with the video and transitions please contact me on twitter @hybridkris.

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Implementing SCORM in Serious Games Implementing SCORM in Serious Games Presentation Transcript

  • In 1993 the AICC developed thefirst runtime interoperabilityspecification for LearningManagement Systems
  • In 2000, the ADL released SCORMversion 1.0 based largely on theAICC specification
  • Since the implementation, bothSCORM and the CMI specshave allowed for excellentcourseware tracking capabilities
  • Courseware, however, has changedover the past 18 years...
  • How can we adapt the SCORMmodel to interface with newcourseware models such asgaming?...
  • Games are engagingand becoming more prominent as a learning tool (and they’re fun!).
  • Games can be costeffective and easy to implement in curriculum
  • Games provide a wide range of interactionsand can be customized to users
  • Captured game datacan provide rich, deep metrics for analysis
  • Level Clear!!
  • Game Metrics Examples
  • Call of Duty: Black Ops Metrics http://www.codblackopsblog.com/wp-content/uploads/2011/01/the_numbers_mason_V2.jpg
  • Call of Duty: Black Ops Metrics ti sa T ha T LO a! of dat http://www.codblackopsblog.com/wp-content/uploads/2011/01/the_numbers_mason_V2.jpg
  • Starcraft/Starcraft II Metrics http://us.blizzard.com/_images/games/sc2/wallpapers/wall1/wall1-1600x1200.jpg http://images.wikia.com/starcraft/images/c/cb/Screenshot_SC2_DevGame1.jpg
  • Starcraft/Starcraft II Metrics http://us.blizzard.com/_images/games/sc2/wallpapers/wall1/wall1-1600x1200.jpg http://images.wikia.com/starcraft/images/c/cb/Screenshot_SC2_DevGame1.jpg
  • http://arstechnica.com/gaming/news/2010/07/excellence-of- execution-video-of-starcraft-mastery.ars (SlideShare didn’t like my video)
  • That’s 300 actions PER MINUTEhttp://arstechnica.com/gaming/news/2010/07/excellence-of- execution-video-of-starcraft-mastery.ars (SlideShare didn’t like my video)
  • http://arstechnica.com/gaming/news/2010/07/excellence-of-execution-video-of-starcraft-mastery.ars
  • Civilization V http://arstechnica.com/gaming/news/2010/07/excellence-of-execution-video-of-starcraft-mastery.ars
  • Civilization V Operation FlashPoint http://arstechnica.com/gaming/news/2010/07/excellence-of-execution-video-of-starcraft-mastery.ars
  • Case Study: “The Change Game”
  • Simple game utilizingdecision tree and quizcomponents
  • Web based game developedin FlashSimple game utilizingdecision tree and quizcomponents
  • Very simple mechanics thatwere to be trackedWeb based game developedin FlashSimple game utilizingdecision tree and quizcomponents
  • Very simple mechanics thatwere to be trackedWeb based game developedin FlashSimple game utilizingdecision tree and quizcomponents
  • Multiple choice style questionscmi.core.score.raw
  • Free form journal entries andself assessment formscmi.suspend.dataMultiple choice style questionscmi.core.score.raw
  • Completion of gamecmi.suspend.datacmi.core.lesson_statusOverall time in gamecmi.core.total_timeFree form journal entries andself assessment formscmi.suspend.dataMultiple choice style questionscmi.core.score.raw
  • Completion of gamecmi.suspend.datacmi.core.lesson_statusOverall time in gamecmi.core.total_timeFree form journal entries andself assessment formscmi.suspend.dataMultiple choice style questionscmi.core.score.raw
  • Results
  • ResultsWhat went right
  • ResultsWhat went right - Data was tracked and reported to the LMS
  • ResultsWhat went right - Data was tracked and reported to the LMS - Implementation was easy using standard SCORM calls
  • ResultsWhat went right - Data was tracked and reported to the LMS - Implementation was easy using standard SCORM calls - SCORM data model elements were easily adapted to the required functionality
  • Results
  • ResultsWhat could be improved
  • ResultsWhat could be improved - Journal entries are not truly “tracked”
  • ResultsWhat could be improved - Journal entries are not truly “tracked” - Game play is limited and doesn’t really reflect more common game play types
  • ResultsWhat could be improved - Journal entries are not truly “tracked” - Game play is limited and doesn’t really reflect more common game play types - If the game was “off the shelf”, SCORM integration would have been far more difficult
  • ResultsWhat could be improved - Journal entries are not truly “tracked” - Game play is limited and doesn’t really reflect more common game play types - If the game was “off the shelf”, SCORM integration would have been far more difficult - No tracking implemented to track the user through the entire experience
  • Activating CMI 5!!!
  • CMI-5 is the next generationof Content-to-LMSinteroperability specifications.It will provide content runtimedata tracking and a means totransfer course lists.
  • CMI-5 is intended toreplace existing AICCand SCORMspecifications
  • “Core” set of minimumpre-defined dataelements for contenttracking
  • Ability for thecontent to definewhat data tobe collected
  • Game Over
  • Kris Rockwell, CEO Hybrid Learning Systems @hybridkris kris.rockwell@hybrid-learning.com www.hybrid-learning.com