I am Library: an ode to self-discovery and collective creativity in Second Life ®

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I am Library: an ode to self-discovery and collective creativity in Second Life ® Bridging Worlds 2008 . Knowing . Learning . Sharing. October 16-17, 2008 . Singapore . Bernadette Daly Swanson . University of California Davis . HVX Silverstar in Second Life

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I am Library: an ode to self-discovery and collective creativity in Second Life ® - Presentation Transcript

  1. I am Library Bridging Worlds 2008 . Knowing . Learning . Sharing October 16-17, 2008 . Singapore Bernadette Daly Swanson University of California Davis An ode to self-discovery & collective creativity in Second Life ®
  2. View the video at http://www.youtube.com/watch?v=cM5ze9M3AJ4 (be sure to watch the High Quality version - see the link at the bottom of the YouTube video window on the lower right side) or Blip.tv: http://blip.tv/file/1375957
  3.   Virtual World: A synchronous, persistent network of people, represented as avatars, facilitated by networked computers. (Bell, 2008)
  4. Have you spent any time in a virtual world. ? Second Life, OpenSim, Kaneva, HiPiHi, There, Whyville, Active Worlds, Everquest Wonderland, QWAQ: based on Open Croquet
  5. “ We are never prepared for what we expect.” James A. Michener, Caravans. Reuters News in Second Life
  6. 80% of us will be using virtual worlds By 2011 Raskino, Mark, et.al. The IT Revolution Needs You: The Gartner Symposium Emerging Trends Keynote. Gartner Research Group: Barcelona. 2007.
  7. 2007 virtual worlds identified as an emerging technology adoption period of 2-3 years into mainstream for educational purposes. New Media Consortium (NMC) and Educause Learning Initiative (ELI). Horizon Project: 2007 Horizon Report and 2008 Horizon Report . Retrieved February 28, 2008. http://www.nmc.org/horizonreport emerging technology
  8. Second Life: 1,834 million square meters of resident owned land* the virtual equivalent of 708 square miles almost 3 times the size of Singapore
  9. 70% of users from outside the USA over 15.2 million registered accounts * Linden Lab. Key Economic Metrics through 2008. Retrieved April 1, 2008: http://blog.secondlife.com/2008/02/22/key-economic-metrics-through-january-2008/ * Estimates of 6 million unique users
    • an early version of the 3D web - still evolving - visually compelling - built-in instant messenger, chat, voice, people -Unfortunately, a new frontier requiring broad-band Internet access and updated computers -should we advocate for access through libraries?
    The way I see it…
  10. Why Participate? - I see it as an extension of what I do - a sandbox for trying out new ideas - a cheap way to attend great conferences (held partially or completely in Second Life). - collaborate with colleagues / meetings - document what libraries are doing in SL (movies) “ But, I don’t need a Second Life”
  11. April 1, 2008, Washington D.C. First Congressional Hearing on Virtual Worlds for Educational purposes: http://energycommerce.house.gov/cmte_mtgs/110-ti-hrg.040108.VirtualWorlds.shtml Congressional Hearing…
  12. Congressional Hearing Issues Raised re: web & virtual worlds: - child protection concerns - personal privacy - intellectual property protection - consumer protection - online banking issues - online gambling In Second Life, issues addressed: teen grid / adult grid clearance required for adults to enter teen grid as educators, age verification. Private islands for education/schools & some libraries. Parents page: http://teen.secondlife.com/parents Intellectual property issues handled by the courts, it is a violation to wager in games in SL & unlicensed banks prohibited from offering interest/return since Jan. 22, 2008 Congressman, Edward J. Markey (D-MA) http://energycommerce.house.gov/cmte_mtgs/110-ti-hrg.040108.VirtualWorlds.sh tml
  13. SL5B Closing Keynote: Mitch Kapor
  14. Kapor, Mitch. "SL5B: Mitch Kapor's Closing Keynote.” iTunes: Video Podcast . July 7, 2008. Linden Lab. 1 Oct 2008 (adaption).
  15. No... it’s a 3D environment... “A virtual world like Second Life... ... is NOT a game, serious or otherwise, and referring to the work done in these spaces as games LIMITS both the potential for the technology and the work it is enabling. “ ? Testimony at United States Congressional Hearing, April 1, 2008. http://energycommerce.house.gov/cmte_mtgs/110-ti-hrg.040108.VirtualWorlds.shtml Game? Dr. Larry Johnson Chief Executive Officer New Media Consortium
  16. “ Virtual space extends our notions of the real world just as the web extends out notions of the network.” ! Testimony at United States Congressional Hearing, April 1, 2008 . http://energycommerce.house.gov/cmte_mtgs/110-ti-hrg.040108.VirtualWorlds.shtml Not a Game Dr. Larry Johnson, Chief Executive Officer, New Media Consortium
  17. Top 20 Countries by active user hours & by age During the week of September 19th, 2008 there were 505,839 unique log-ins … another Second Life record.
  18. Alliance Virtual Library (AVL) Alliance Library System, Peoria, Illinois, USA
    • New Partnerships (library-related & non-profits
    • In world conferences
    • In world instruction (University of Illinois Urbana Champaign & Alliance Virtual Library)
  19. in the San Francisco Bay (1.2 square miles) Alliance Virtual Library in Second Life: covering 3,276,800 square meters the virtual equivalent of 1.26 square miles 50 virtual islands = 1.2 square miles Angel Island
  20. 1500 Friends of the Library “in world” group 755+ declared Librarians on the google group: http://groups.google.com/group/alliancesecondlife 800+ “in world” groups of Second Life
  21. Directory of Libraries & Organizations
  22. Funded by grants from the National Library of Medicine, Washington DC
  23. Healthinfo Island Blog: http://healthinfoisland.blogspot.com Latest grant (4 th ): National Library of Medicine US $60,000.
  24. http://www.lis.uiuc.edu/programs/cpd/VW Non-Credit Classes in SL Since May 2007 Intro to Virtual World Librarianship – 173 Intermediate VWL – 35 Second Life 101 – 31 Technical Skills for Virtual Worlds – 24 Immersive Learning in 3D Virtual Environments – 44 Setting up an Educational presence in Second Life – 21 Working with a Class in Second Life – 32 Total = 360 students/librarians/educators
  25. “ in world” Conferences: Go Green! Broadcast conferences into SL or go fully virtual Virtual Worlds: Libraries, Education, Museums 2008 Conference, March 8, 2008 Stepping into History, Stepping into Health… series with LearningTimes.com
  26. Virtual Reference
  27. Reference Statistics for 2007  6769 patrons  1921 directional questions related to Second Life  2292 reference questions in Second Life  186 directional questions related to the “real world”  287 reference questions related to the “real world”  46 reported voice questions  37 patrons who spoke/typed no English 78 scheduled hours per week 32 librarians working on reference service
  28. Reference Cool… fly in & teleport out!
  29. I am real. I am virtual.
  30. Healthinfo Island: Teleport around the islands by clicking on the map to get a landmark
  31. Info International Island Reference Patio Bell Library Alliance Virtual Library
  32. Surveys & Publications
  33. Kim Holmberg’s Survey Results: Libraries in Second Life http://www.slideshare.net/kholmber Slide 78: What kind of expectations do you have? “ Learn about SL and new ways to provide information.” “ Support pedagogy and research” “ Networking” “ To create a presence in SL” “ Incorporate virtual technologies on library web site” See: slides 66-84 to see if expectations have been met in Second Life.
  34. 2008 Trends Report Pope, Kitty. Trends Report 2008. Alliance Library System. Peoria, IL. http://www.alliancelibrarysystem.com/pdf08/TrendsReport2008.pdf Why is virtual librarianship so controversial? “ Using an avatar is a very different way to meet and serve a library customer. It takes time and effort to master the skills needed to be effective in this brave new world!” “ Every new technology or format has been controversial or threatening when first presented and virtual librarianship is no different.” “ Second Life requires a huge learning curve, great bandwidth and very new hardware.” “ Virtual librarianship is truly a global community. It does not serve the traditional geographic boundaries of a public library.” “ The controversy owes much to a lack of understanding. There are fears that this “game” will compete with traditional services.” “ Fears have been fed by some sensationalistic journalism and political motivations – they like to highlight the radical fringes that exist in virtual and real world librarianship.”
  35. New Book: Virtual Worlds Real Libraries New Web Magazine: Rezlibris Oct. 2008 I am sharing, collaboration and learning. I am Library.
  36. www.infoisland.org
  37. Tour by PowerPoint
  38. Renaissance Island: Jousting Competitions Imagination and creativity… I am part of a simulated 3D environment created by its users.
  39. Share the Health” – consumer health information – US $35,000 National Library of Medicine Grant orientation & advanced tutorials for people with real life disabilities or chronic health conditions. Yet I am more. I am global.  I am local. I am Community.  I am social.
  40. Ramapo Islands, Ramapo School District, New York (800 + students: grade 8-9 – 6 private islands) streaming video into Second Life I am part of a trans-media journey where destination is experience.
  41. What does a virtual library “feel like”? I am the structures and open space, brought to life by the residents of the virtual world.
  42. Up-to-date computer/video card, broad-band Internet access http://secondlife.com/support/sysreqs.php relying on broadband and accelerated graphics.
  43. Your library associations: mentoring, publishing in a virtual world, events, streaming to Second Life, continuing education, virtual library associations I am an extension of the physical world
  44. I am here. I am real. I can help. I am here.. I am real.
  45. They don’t replace physical spaces & services… but extend our options We can prepare… learn, share & build new communities
  46. Imagination Island: Children’s Literature The Secret Garden ! !
  47. Virtually physical ~ immersive book
  48. Ray Bradbury’s Fahrenheit 451: Immerse Yourself in the scenes!
  49. Replica of Shakespeare’s Globe Theatre (1599)
  50. I am Library voyageurs, educators, students, creatives lots of librarians & Gold fish
  51. Sheila Webber/ Sheila Yoshikawa Infolit iSchool Island: Sheffield University
  52. Discussing Briefing Paper by SCONUL
  53. Different… it doesn’t replace… only extends our options Blogging, Micro-blogging from SL to RL Facebook apps for your Second Life
  54. Open Source SL viewer & Facebook
  55. Send posts to Twitter from SL
  56. Integrating SL presence with your website, etc.
    • Second Life introduction page
    • Slurls on web pages
    • Facebook & Slurls as an SL gateway
    • Flickr (in the photo description)
    • Bookmarking the Slurls using Delicious
    • Twitter (with tiny URLs) feed into your web site
    • Embed SL machinima (video) into web pages
    • Host on video sites (YouTube, Jumpcut)
    • with a link to your web page
    http://www.plcmc.org/Teens/secondLife.asp
  57. Second Life-Related Activities on the Web and streamed to SL or viewed in SL
  58. Working Differently Testing out ideas collaboration project management 3D modeling simulations distance work new media real-time video open source Second Life viewer distance education publishing group management Marketing & outreach Professional development Music events
  59. Steep, but fun learning curve for some…
  60. Fresh air!
    • Bl og: http://machinimalibrarians.blogspot.com
    • Machinima: http://www.youtube.com/hvxsilverstar
    • Blip.tv: http://libraryfamous.blip.tv
    • Bernadette Daly Swanson: [email_address] .edu
    • HVX Silverstar: [email_address]

+ HVX SilverstarHVX Silverstar, 2 years ago

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