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CALL
Computer Assisted
Language Learning
The definition of CALL
• In general CALL can refer to any language
  learning or teaching that involves the
  computer in a significant way.

• Any process in which a learner uses a
  computer and, as a result, improves his or her
  language (Beatty, 2003, p. 7).
Types of CALL
• CALL-specific software: applications designed to develop and
  facilitate language learning, such as CD-ROMs, web-based
  interactive language learning exercises/quizzes
• Generic software: applications designed for general
  purposes, such as word-processors (Word), presentation
  software (PowerPoint), and spreadsheet (Excel), that can be
  used to support language learning
• Web-based learning programs: online dictionaries, online
  encyclopedias, online concordancers, news/magazine sites, e-
  texts, web-quests, web publishing, blog, wiki, etc.
• Computer-mediated communication (CMC) programs:
  synchronous - online chat; asynchronous - email, discussion
  forum, message board
CALL development
Behavioristic CALL (1960s -1970s)
  The Audio-lingual method was mostly used, and provided
  students with drills and practice. This model used the
  computer as a tutor, presenting drills and non-judgmental
  feedback.
Communicative CALL (1980s -1990s)
  The communicative CALL programmes provide skill practice
  in a non-drill format, through language games, reading and
  text reconstruction. This approach still uses the computer
  as a tutor, although it gives students choices, control and
  interaction.
  Another CALL model used for communicative activities
  involves the computer as stimulus, as in programmes that
  stimulate
writing or discussions, and which may not be specifically
   designed for language learners.
   Finally, communicative CALL also uses the computer as a
   tool, in programmes that do not provide language material,
   but enable the learner to understand and use the language
   (e.g., word processors, desk–top publishing, spelling and
   grammar checks programmes, as used for instance in
   process writing)
Integrative CALL (1990s -present)
   Based on multimedia computers and the Internet. These
   technological developments have brought text, graphics,
   sound, animation and video to be accessed on a single
   inexpensive computer. These resources are all linked and
   called ‘hypermedia’, enabling learners to navigate through
   CD-ROMS and the Internet at their own pace and path,
   using a variety of media. ( Warschauer, 1996)
History of CALL
• Computer-aided language learning began in the 60ies
• 70ies/80ies: applications on PCs which where didactically
  quite backward
• 90ies to present: development of multi-media results in
  more and more CALL applications
CALL began in the 1960s with mainframe-based drills, especially
   those based on the University of Illinois' PLATO system. It
   remained an insignificant alternative for language learning
   until the spread of the microcomputer into educational
   settings in the early 1980s. Early programs were written by
   teacher-developers on Apple II, IBM PC, and BBC computers,
   and were often distributed for free.
In the late 1980s and early 90s, the Apple Macintosh replace the
   Apple II in many educational settings and became a favorite
   among teacher-developers because of the support of
   HyperCard, a powerful but easy-to-use authoring program.
Two major changes came starting in the mid-1990s. One was the
   dramatic increase in commercial multimedia for language
   learning as CD-ROMs became standard in home computers.
   The other was the development of the world wide web.

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The definition of call

  • 2. The definition of CALL • In general CALL can refer to any language learning or teaching that involves the computer in a significant way. • Any process in which a learner uses a computer and, as a result, improves his or her language (Beatty, 2003, p. 7).
  • 3. Types of CALL • CALL-specific software: applications designed to develop and facilitate language learning, such as CD-ROMs, web-based interactive language learning exercises/quizzes • Generic software: applications designed for general purposes, such as word-processors (Word), presentation software (PowerPoint), and spreadsheet (Excel), that can be used to support language learning • Web-based learning programs: online dictionaries, online encyclopedias, online concordancers, news/magazine sites, e- texts, web-quests, web publishing, blog, wiki, etc. • Computer-mediated communication (CMC) programs: synchronous - online chat; asynchronous - email, discussion forum, message board
  • 4. CALL development Behavioristic CALL (1960s -1970s) The Audio-lingual method was mostly used, and provided students with drills and practice. This model used the computer as a tutor, presenting drills and non-judgmental feedback. Communicative CALL (1980s -1990s) The communicative CALL programmes provide skill practice in a non-drill format, through language games, reading and text reconstruction. This approach still uses the computer as a tutor, although it gives students choices, control and interaction. Another CALL model used for communicative activities involves the computer as stimulus, as in programmes that stimulate
  • 5. writing or discussions, and which may not be specifically designed for language learners. Finally, communicative CALL also uses the computer as a tool, in programmes that do not provide language material, but enable the learner to understand and use the language (e.g., word processors, desk–top publishing, spelling and grammar checks programmes, as used for instance in process writing) Integrative CALL (1990s -present) Based on multimedia computers and the Internet. These technological developments have brought text, graphics, sound, animation and video to be accessed on a single inexpensive computer. These resources are all linked and called ‘hypermedia’, enabling learners to navigate through CD-ROMS and the Internet at their own pace and path, using a variety of media. ( Warschauer, 1996)
  • 6. History of CALL • Computer-aided language learning began in the 60ies • 70ies/80ies: applications on PCs which where didactically quite backward • 90ies to present: development of multi-media results in more and more CALL applications
  • 7. CALL began in the 1960s with mainframe-based drills, especially those based on the University of Illinois' PLATO system. It remained an insignificant alternative for language learning until the spread of the microcomputer into educational settings in the early 1980s. Early programs were written by teacher-developers on Apple II, IBM PC, and BBC computers, and were often distributed for free. In the late 1980s and early 90s, the Apple Macintosh replace the Apple II in many educational settings and became a favorite among teacher-developers because of the support of HyperCard, a powerful but easy-to-use authoring program. Two major changes came starting in the mid-1990s. One was the dramatic increase in commercial multimedia for language learning as CD-ROMs became standard in home computers. The other was the development of the world wide web.