Psh Look To The Future Espoo Sep 2008 - Presentation Transcript
We can’t predict the E-, so... ...what will learning be like in 2030? Presentation at Looking to the future Espoo, 22.09.2008 Per Skafte Hansen, M.Sc., Ph.D., DPL, EBA, DL, internal coach in NeoConsult A/S Opening flash
A brief digression At NeoConsult, the simplest kind of blended learning has been used in e.g. preparation of our project managers for the IPMA certification This was described in a contribution to ‘Visualization in Learning’, Brandon-Hall 2008
The game plan
The presentation will touch upon
Trends in technological development
Authoring now and tomorrow
Educational ‘paradigms’
- And there will be a conclusion of kinds
A table of contents Looking at the unpredictable technological development goes against the title, but it is necessary for the rest to make sense...
Some predictions, though... Technological predictions, after all Robotics and especially robotic toys will be ‘hot’ Toys can now display a certain ‘learning’ ability In the not-so-far future, they will also develop into teachers, tutors, mentors etc.
More on toys as teachers The actors may be dolls, virtual figures, abstracts, etc. In one configuration, the learner has a wise mentor and a ‘dummy’ to teach: The learner-as-teacher set up is very powerful Technological predictions, after all
Symmetric interfaces The ultimate “pay pr. view” (-?-) The author must think of content as separate from viewing and even from learning style The learner can subscribe to “this (kind of) content in this view for this learning style” Technological predictions, after all
Pervasive learning There are some security and anonymity issues, but.. From improved user interfaces to full narration: Things will tell you what they are, their history and how to use them; and they will adapt to what you like to learn about (data mining) Technological predictions, after all
More predictions Brain research will influence all competence development Learning itself may remain too high-level for progress to make itself felt in the next 20 years But processes and their stimuli will be far better understood Technological predictions, after all
Other technologies Some are just media, others far-fetched possibilities Voice interfaces Large, interactive screens Video conferencing Sleep research Non-invasive biometrics (-!?-) Technological predictions, after all
The Hollywood Syndrome
A recent mini-report from Brandon-Hall, E-learning 101 , listed the disciplines
Content expertise (the subject matter)
Pedagogy [ PSH: or Knowles’ “Andragogy” ]
Instructional Design
Course Development
Presentation
Graphic Design
Project Management
(J. Clarey, re-ordering by PSH) Authoring Clearly, this calls for team efforts The question is: who will pay for the devlopment of the individual skills and the gathering of teams?
A warning
Just as the PC and later the Internet created “computer illiteracy”, advanced e-learning may create “learning illiteracy”, since:
Learning interactively is an acquired skill
This kind of e-learning will be composed and developed under the spell of the Engineering Spirit...
...Yet another version of C.P. Snow’s Two Worlds This warning actually grew out of the work with this presentation: The worry has been there for a while, here it takes on a shape Authoring
Low cost authoring From an e-learning refresher course in mathematics Tools, perhaps intended for other uses, are becoming cheap – even free – and powerful Add to this the open standards for e.g. Storage formats and the free access to an indefinite amount of data Authoring
Impact on learning
There is both a warning to issue and a joyful message to announce:
The high complexity/low cost divide will – more than ever before – subject learning to market forces.
“ People do not always buy what they need. They always buy what they want” W.T. Brooks
With low cost authoring, no end of brilliant grass-root inventions and developments will emerge
The first supports “Two Worlds”, the second goes against Whether there will be a market for high priced (high production costs) e-learning will depend on the market success of the toys etc. – and on whether they are seen as educational Authoring
And now: learning paradigms
Some paradigms of which I know nothing
Second Life
Learning games
Edutainment
No lack of curiosity – but plenty of lack of time... Paradigms Second life seems to have its origin in the Make-belief of narration Learning games existed long before e-learning Edutainment is a wide category which includes popular science and museums
Social software
Very briefly
FaceBook, MySpace etc. are “Look at me”-platforms with no moderation (in any sense) and hence no direction
LinkedIn, Pulse etc. are “Look at me”s for professionals...
Wikis, however, especially when used as intranets, are the CSCL systems of today
Wikis will probably merge with other ‘carrier’ software These brief characterisations are almost bound to be unjust – but they attempt to draw an outline of what to expect over the next 20 years Paradigms
The experimentarium Half game, half simulator, this inherits from things like Meccano® or LEGO® It may have ready-made challenges and it may be more or less ‘real’ or ‘realistic’; but: It has some kind of ‘free mode’ where you can build your own course and machine (or whatever is simulated) and try out its effects Add the Internet and multi-player participation, and... I do not know the precise extent to which this is already a fact: SimCity ®, Spore® and many others come fairly close Paradigms
The armchair traveller This is so obvious that I don’t understand why it is not already overwhelming us: A hyperlinked multimedia presentation touring either a geograpical area or a more or less abstract subject (“The body”, “Historical paintings”, “Economy and history of the raw materials”) will allow you to sit in your chair and learn, at your own speed, at least the basic facts of exactly what you desire Maybe we are just waiting for interactive television (-?-) You will find this – and it also blends with some of the paradigms mentioned above – if you look for it: edutainment is a wide category Paradigms
The Virtual Grand Tour You have a map, a vehicle, a tutor, tasks, vistas, the lot This is my own brain child, first developed with my friend Lars Mouritsen I would tell you much more... Paradigms
Conclusion, part I
Three technological trends to watch:
Voice interfacing
Robotics
Brain research
The guide NB: All three are “outside” e-learning, but will be huge Conclusion
Conclusion, part II
Three techno-sociological trends to watch:
Authoring developing into a team effort
The ‘engineering mind set’ sneaking in
The counter-move from low-cost authoring
The warning So: we may move from a scattering to a divide Conclusion
Conclusion, part III
Three educational paradigms to watch:
The experimentarium
Portfolio learning*
The tour or travel
*I first had: The “look at this” knowledge sharing – but this is where I let hope take precedence
The happy thought Each will make e-learning so much more fun Conclusion
That’s all, folks Thanks for now... … and thank you for listening...
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