D Jason Hreha jason.hreha@gmail www.persuasive.ly @jhreha
D Co-founder of Dopamine UX Advisor @ 500 Startups
D Studied Neuroscience @ Stanford Researched in the Stanford Persuasive Tech Lab
D A framework
D Why do we need one?
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D 1. Commitment 2. Consistency 3. Social Proof 4. Liking 5. Authority 6. Scarcity
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D Why do these tactics work? What are we changing?
D BJ FOGG
D FOGG BEHAVIOR MODEL
D What causes BEHAVIOR?
D 3 things need to coincide for behavior to occur
D 1. Ability 2. Motivation 3. Trigger
D What do we need to fly a ROCKET?
D Shell = Ability Fuel = Motivation Match = Trigger
D Shell = Ability Fuel = Motivation Match = Trigger
D RunningMotivation + Ability Time
D 1. Ability + 2. Motivation + 3. Trigger
D 1. Ability
D BJ Fogg’s Ability Factors • Time • Money • Physical Effort • Mental Effort • Social Deviance • Non-routine (experience)
D Time = proxy for how hard/ streamlined the expected experience is
D The Central Question: Are we asking for too much?
D Are we asking for too much money?
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D Demand curve.
D Are we asking for too much text? (physical effort)
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D Are we asking for too much information? (mental effort)
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D Jason’s list • Amount of money required • Amount of text required • Amount of information required • Amount of media required • Amount of learning required (familiarity) • Equipment required
D Fundamentally, it’s about: Getting to the CORE of the experience. What is absolutely necessary? Get rid of everything else.
D 2. Motivation
D 2 levels 1. product 2. screen-to-screen
D Does the product solve a true pain point? (-) to (+)
D Does it provide users with value? (-) to (+) (+) +
D If you’re not solving a true problem, you’ll be treated like a game. Finished in 40 hours.
D 2 levels 1. product 2. screen-to-screen
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D Operant Conditioning
D 3. Trigger
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D On-site triggers Off-site triggers
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D Off-site triggers Emails etc.
D !
D !
D !
D !
D On-site triggers Calls-to-Action (CTA)
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D 1
D 1 2
D 1 2 3
D 1 2 3 4
D 1 2 3 4 5
D 1 2 3 4 5 6
D 1 2 3 4 5 6 7
D 1 2 3 4 5 6 7 8
D 1 2 3 4 5 6 7 8 9
D 1 2 3 4 5 6 7 8 9 10
D 1 2 3 4 5 6 7 11 8 9 10
D 1 2 3 4 5 6 7 12 etc... 11 8 9 10
D Motivation Ability
D Ability Motivation 1 6 11 2 7 3 8 4 9 5 10
D 1. Ability + 2. Motivation + 3. Trigger
D The order of design: 1. Trigger + 2. Ability + 3. Motivation
D BJ FOGG
D Jason Hreha jason.hreha@gmail www.persuasive.ly @jhreha
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