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UX 101 - Ways To A Better Next Big Bang

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A broad stroke presentation I gave on User Experience 101 based on Stephen Anderson's User Experience Hierarchy of Needs model. I have also included a simple development cycle which takes into …

A broad stroke presentation I gave on User Experience 101 based on Stephen Anderson's User Experience Hierarchy of Needs model. I have also included a simple development cycle which takes into consideration what users really need by focusing on ongoing evaluation of exploring, tweaking and testing the design until these needs are met.

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  • 1. UX 101 WAYS TO A BETTER NEXT BIG BANG (WHATEVER IT MAY BE) howiechang.com @howiec
  • 2. WHAT THE HELL IS UX?
  • 3. DESIGNING FOR EXPERIENCES IS FUNDAMENTALLY ABOUT PEOPLE, THEIR ACTIVITIES AND CONTEXT OF THOSE ACTIVITIES... by Stephen P. Anderson
  • 4. One of a simpler development cycle I use which takes into consideration what users really need through an ongoing evaluation of exploring, tweaking 1 and testing the design until these needs are met. 2 ANALYZE & PLAN CONCEPTUALIZE ONGOING EVALUATION IMPLEMENT & LAUNCH DESIGN 4 3
  • 5. Planning out the objectives and goals of the project. Think project space, project management, project schedule, methods, briefings and techniques. 1 2 ANALYZE & PLAN CONCEPTUALIZE ONGOING EVALUATION PROJECT SPACE IMPLEMENT & LAUNCH DESIGN IT 4 PROJECT MANAGEMENT 3
  • 6. Define scope, user needs, content and information architecture. Think functional specifications, personas, feature set and research. 1 PERSONAS PLAN OUT 2 OBJECTIVES & GOALS CONCEPTUALIZE ONGOING EVALUATION IMPLEMENT & LAUNCH DESIGN IT 4 3 USER NEEDS & REQUIREMENTS
  • 7. Designing for structural and presentation of information. Think information architecture, interaction design, wireframe, navigation, visual 1 hierarchy. PLAN OUT 2 OBJECTIVES & GOALS CONCEPTUALIZE SKETCH ONGOING EVALUATION WIREFRAMES IMPLEMENT & LAUNCH DESIGN 4 3
  • 8. Consider good practice guidelines relevant to the project and improve accessibility. 1 PLAN OUT 2 OBJECTIVES & GOALS CONCEPTUALIZE ONGOING GOOD PRACTICE GUIDELINES EVALUATION IMPLEMENT & LAUNCH DESIGN IT 4 3
  • 9. Think role play, personas & scenarios, user testing, usability, user group, observation and feedback. 1 PLAN OUT 2 OBJECTIVES & GOALS CONCEPTUALIZE USABILITY TESTING USER FEEDBACK ONGOING EVALUATION IMPLEMENT & LAUNCH DESIGN IT 4 3
  • 10. I RECOMMEND YOU TO READ... ‣ Putting People First http://www.experientia.com/blog/ ‣ 52 Weeks of UX http://52weeksofux.com/ ‣ UX Myths http://uxmyths.com/ ‣ Johnny Holland http://johnnyholland.org/ ‣ Design for Service http://designforservice.wordpress.com/ ‣ Konigi http://konigi.com/ ‣ Bobulate http://bobulate.com/ ‣ Logic+Emotion http://darmano.typepad.com/logic_emotion/ ‣ Adaptive Path http://www.adaptivepath.com/ideas/ ‣ Everyday UX http://www.everydayux.com/
  • 11. THANK YOU Find me on Twitter: @HOWIEC Find this slide on Slideshare: SLIDESHARE.COM/HOWIECHANG Tumblog: HOWIECHANG.COM