Meaning of KMD1001

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Lecture by Peter Pennefather during first class of KMD1001, fall 2012

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Meaning of KMD1001

  1. 1. THE MEANING OF KNOWLEDGE MEDIA DESIGN CONCEPTSPeter Pennefather, PhD Outreach Director, Knowledge Media Design Institute Academic Director, Laboratory of Collaborative Diagnostics Professor, Leslie Dan Faculty of Pharmacy University of Toronto, 144 College St, Toronto ON, M5S 3M2, CAN 416-978-6607; p.pennefather@utoronto.ca
  2. 2. What is Design• A sensemaking process where intentions are specified together with the thinges and concerns they relate to (Latour).• These relationships are then mapped and significant information identified for acting on desired transformations.• Plans and prototypes are then explored to synthesize information and to make sense of what can be done to act on intentions within identifiable constraints.• In the face of always limited knowledge, design is necessarily provisional, subject to iterative redesign (messy/adaptive/complex)
  3. 3. What are Digital MediaDigital media are communication formats for sending andreceiving information that rely on the power of digitallycoding data (bits & bytes). Enables the Internet.What are Digital Knowledge MediaDigital media become knowledge media when they aredesigned and used explicitly to share and build knowledgeand support collaboration within a knowledge systemThey enhance human thinking, creativity, communication,learning, etc within specific contexts and specificknowledge systems
  4. 4. Digital knowledge media are:formats enabling digitization of data and presentation ofinformation so as to allow groups to build, represent, andmobilize contextualized knowledge within a system.
  5. 5. DefinitionsKnowledge: “justified true belief and acceptance” that increases capacityfor effective action by a community sharing a common problem or goal. It can be possessed by individuals and groups (Bray). It is community-based not commodity-based.System: Organized set of procedures for accomplishing a task or a goalKnowledge System: A means of applying knowledgeSocio-Technical Knowledge System: An approach to applying knowledgewithin complex communities that recognizes the interaction betweenpeople and technology in workplacesGestell (frame): “the reunion of the organising process, which overcomesin a felicitous way the dichotomy between the ‘structural’, i.e. static, aspectsof infrastructure and their dynamics” — Ciborra & Hanseth, 1998; all that binds infrastructure together
  6. 6. Probing the Frame - Framing the Probe through a design process Sanders E (2008). Interactions, 15(6)
  7. 7. Cultural considerations are needed to design knowledge media applications that build on articulated information with rusted provenance to enable distributed knowing:- what the function is about (identity/representation) (codification)- how the function works (production) (abstraction)- how the function is used (consumption/governance) (diffusion) Community of Practice Circuit of Culture Information Space (Wenger) (Du Gay et al.) (Boisot)
  8. 8. Integrative Knowledge Media Design Research Model People Seeking & Sharing Information (People) Sense-making, Knowledge Building, Community-of-Practice Colleges & Universities, Internet, Libraries, Media, Publishing, Consulting Knowledge Media Design a design process to explore ways of enabling formatting of data and presentation of information so as to allow groups to build, represent, and mobilize contextualized knowledge within a system Knowledge Systems Systems of Devices & Media (Place) (Technology)Academic Disciplines & Media Industrial Design & Engineering, Higher & Professional Education ICT, Electronics, Informatics
  9. 9. Integrative Knowledge Media Design Research Model People Seeking & Sharing Information (People) Sense-making, knowledge Buiding, Community-of-Practice Colleges & Universities, Internet, Libraries, Media, Publishing, Consulting Knowledge Media Design a design process to explore ways of enabling formatting of data and presentation of information ia so as to allow groups to build, represent, and ed mobilize contextualized knowledge within a system g M tic rinKn ic D rofesAc High ma e e & Knowledge Media ad er ow isc sion s for gin ctr ig ogy) s em & P Ele Des chnol ice Designer led (Pl iplin al E , In E n (Te ev (knowledge integrationist) on n & geace) es &duca D Sy of ics st e ms m ial ste s st r M tion , Sy ICT du ed In ia
  10. 10. Matrix of themes and Challenges to be considered in the course Sub-Theme: Having Knowledge & Visualizing of Actions Embodying InteractionsChallenge: Mapping Intentions & Consequences & SolutionsDesign &Wayfinding Knowledge &InterdisciplinarityMedia &Embodiment
  11. 11. Assignments:•KMD concept map assignment – 15% (due Tues. Oct. 9 online)•A paired group presentation on course themes – 15% (over term)•Active participation in class and online – 15%•Specific KMD framework analysis & critique project – total 50% (5+5+15+25%)•Summary Description of Design Brief (3 pages; see below) – 5% (Oct 29)•Framework visualization & annotated bibliography informing framework – 5% (Oct 29)•Presentation of framework design analysis & evaluation strategy – 15% (Nov 12,19,26)•Final report (around 3000 words) – 25% (due Dec 22)5. Public group presentation on KMD topic – 5% TBD around KMDI holiday party
  12. 12. Wayfinding, Sensemaking & Design Technology• Wayfinding reflects a process for enabling dead reckoning and situational awareness for navigating built environments.• Sensemaking reflects the process of navigating cognitive gaps through making sense of available data• Design reflects a process of navigating the fit of possible solutions to existing needs so that an actions can be proposed• They all attempt to build trust in symbols and signs that build bridges between past experiences and possible futures• They can all be collaborative

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