Games, Interaction and Robotics
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Games, Interaction and Robotics

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A short presentation detailing the Games, Interaction and Robotics group objectives, design stance and overall game plan for studying interactive systems.

A short presentation detailing the Games, Interaction and Robotics group objectives, design stance and overall game plan for studying interactive systems.

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Games, Interaction and Robotics Presentation Transcript

  • 1. Games, Interaction and Robotics
    Pushing the limits of interactivity
  • 2. Group Objectives
    Study the design and engineering requirements of interactive systems.
    Integrate interactive systems in experimental settings.
    Develop skills in the design and implementation of interactive systems.
    Push the limits of existing models for the control and behavior of interactive systems.
  • 3. Group Objectives
    Study the design and engineering requirements of systems that:
    Interact with a complex and noisy environment
    Exhibit a degree of autonomous behavior
    Change adaptively over time
  • 4. Group Objectives
    Integrate interactive systems in experimental settings:
    Mixed Reality
    Tracking systems
    Mobile robotics
    Data visualization
  • 5. Group Objectives
    Develop skills in the design and implementation of interactive systems:
    Real-time computing
    Parallel Processing
    Multi-modal sensory systems
    Mechatronics
  • 6. Group Objectives
    Push the limits of existing models for interactive systems:
    From reactive to proactive
    Sensor fusion and integration
    Adaptive control of motor behavior
  • 7. Design Stance
    Create complete, integrated systems.
    Follow a principled, but iterative approach to design.
    Recognize and embrace the need for interaction in a dynamic world.
    Rapid prototyping and experimentation.
  • 8. The Game Plan
    Game Development
    Natural Interfaces
    Robotics
    Technological Presentations
  • 9. The Game Plan
    Game Development:
    Game Architecture
    Computer Graphics
    Virtual Sensory-Motor Agents
    Behavior / AI
  • 10. The Game Plan
    Natural Interfaces:
    Computer Vision
    TOF Rangefinders
    Augmented Reality
  • 11. The Game Plan
    Robotics:
    Arduino / Netduino Microcontrollers
    Basic Sensory-Motor Hardware
    Simple Mobile Robots
  • 12. Your goals and expectations!