Games, Interaction and Robotics<br />Pushing the limits of interactivity<br />
Group Objectives<br />Study the design and engineering requirements of interactive systems.<br />Integrate interactive sys...
Group Objectives<br />Study the design and engineering requirements of systems that:<br />Interact with a complex and nois...
Group Objectives<br />Integrate interactive systems in experimental settings:<br />Mixed Reality<br />Tracking systems<br ...
Group Objectives<br />Develop skills in the design and implementation of interactive systems:<br />Real-time computing<br ...
Group Objectives<br />Push the limits of existing models for interactive systems:<br />From reactive to proactive<br />Sen...
Design Stance<br />Create complete, integrated systems.<br />Follow a principled, but iterative approach to design.<br />R...
The Game Plan<br />Game Development<br />Natural Interfaces<br />Robotics<br />Technological Presentations<br />
The Game Plan<br />Game Development:<br />Game Architecture<br />Computer Graphics<br />Virtual Sensory-Motor Agents<br />...
The Game Plan<br />Natural Interfaces:<br />Computer Vision<br />TOF Rangefinders<br />Augmented Reality<br />
The Game Plan<br />Robotics:<br />Arduino / Netduino Microcontrollers<br />Basic Sensory-Motor Hardware<br />Simple Mobile...
Your goals and expectations!<br />
Upcoming SlideShare
Loading in...5
×

Games, Interaction and Robotics

772

Published on

A short presentation detailing the Games, Interaction and Robotics group objectives, design stance and overall game plan for studying interactive systems.

0 Comments
0 Likes
Statistics
Notes
  • Be the first to comment

  • Be the first to like this

No Downloads
Views
Total Views
772
On Slideshare
0
From Embeds
0
Number of Embeds
1
Actions
Shares
0
Downloads
3
Comments
0
Likes
0
Embeds 0
No embeds

No notes for slide

Games, Interaction and Robotics

  1. 1. Games, Interaction and Robotics<br />Pushing the limits of interactivity<br />
  2. 2. Group Objectives<br />Study the design and engineering requirements of interactive systems.<br />Integrate interactive systems in experimental settings.<br />Develop skills in the design and implementation of interactive systems.<br />Push the limits of existing models for the control and behavior of interactive systems.<br />
  3. 3. Group Objectives<br />Study the design and engineering requirements of systems that:<br />Interact with a complex and noisy environment<br />Exhibit a degree of autonomous behavior<br />Change adaptively over time<br />
  4. 4. Group Objectives<br />Integrate interactive systems in experimental settings:<br />Mixed Reality<br />Tracking systems<br />Mobile robotics<br />Data visualization<br />
  5. 5. Group Objectives<br />Develop skills in the design and implementation of interactive systems:<br />Real-time computing<br />Parallel Processing<br />Multi-modal sensory systems<br />Mechatronics<br />
  6. 6. Group Objectives<br />Push the limits of existing models for interactive systems:<br />From reactive to proactive<br />Sensor fusion and integration<br />Adaptive control of motor behavior<br />
  7. 7. Design Stance<br />Create complete, integrated systems.<br />Follow a principled, but iterative approach to design.<br />Recognize and embrace the need for interaction in a dynamic world.<br />Rapid prototyping and experimentation.<br />
  8. 8. The Game Plan<br />Game Development<br />Natural Interfaces<br />Robotics<br />Technological Presentations<br />
  9. 9. The Game Plan<br />Game Development:<br />Game Architecture<br />Computer Graphics<br />Virtual Sensory-Motor Agents<br />Behavior / AI<br />
  10. 10. The Game Plan<br />Natural Interfaces:<br />Computer Vision<br />TOF Rangefinders<br />Augmented Reality<br />
  11. 11. The Game Plan<br />Robotics:<br />Arduino / Netduino Microcontrollers<br />Basic Sensory-Motor Hardware<br />Simple Mobile Robots<br />
  12. 12. Your goals and expectations!<br />
  1. A particular slide catching your eye?

    Clipping is a handy way to collect important slides you want to go back to later.

×