Pervasive Games
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This was a presentation and in-class discussion for my Pervasive Computing course at UNC Charlotte

This was a presentation and in-class discussion for my Pervasive Computing course at UNC Charlotte

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Pervasive Games Presentation Transcript

  • 1. Pervasive Games
      • Johnny Hopkins
      • April 9, 2007
      • ITIS 6410 Ubiquitous Computing
      • Dr. Heather Richter
  • 2. Video: Human Pacman
    • http://www.youtube.com/watch?v=aYtKR0SoBMU
  • 3. Video: ZouMa 101
    • http://www.youtube.com/watch?v=NM4AA9DOq0w
  • 4. Topics
    • What is a pervasive game?
    • Types of games
    • Papers:
      • Magerkurth (2005)
      • Benford (2005)
      • Walther (2005)
  • 5. Pervasive Games: Definition
    • “ Pervasive gaming implies the construction and enacting of augmented and and/or embedded game worlds that reside on the threshold between tangible and immaterial space, which may further include adaptronics, embedded software, and information systems in order to facilitate a 'natural' environment for gameplay that ensures the explicitness of computational procedures in a post-screen setting.” (Walther 2005)
  • 6. Pervasive Games: Definition
    • Translation: Get the player away from the PC and put them in the real world.
  • 7. Pervasive Games: Types
    • From Walther (2005):
      • Mobile game
      • Location-based game
      • Ubiquitous game
      • Virtual realities games
      • Augmented reality/mixed reality
      • Adaptronic games
  • 8. Pervasive Games: Types
    • From Magerkurth (2005):
      • Smart Toys
      • Affective gaming
      • Augmented tabletop games
      • Location-aware
  • 9. Pervasive Games: Examples
    • AR Quake
    • Can You See Me Now
    • Human Pacman
    • Majestic (EA Games)
    • Gangs of GDC (Game Developer's Conference 2007-San Francisco)
  • 10. Pervasive Games: Magerkurth
    • Magerkurth (2005)
      • Gives an interview and overview of the field
      • Genres and tools
  • 11. Pervasive Games: Benford
    • Benford (2005)
      • Briefer introduction to pervasive games
  • 12. Pervasive Games: Walther
    • Walther (2005)
      • Methodology paper
      • Defines four axes of pervasive games
        • Distribution
        • Mobility
        • Persistence
        • Transmediality
      • Defines three key units of pervasive games
        • Game rules
        • Game entities
        • Game mechanics
  • 13. Issues from the Papers
    • Architecture issues
    • Collaboration issues
    • Hardware issues
    • Software issues
    • Ethics
  • 14. Questions
    • Could pervasive games be viable in a competitive gaming industry and market?
    • Could current game developement/design tools be used to create these games?
    • Does the concept of pervasive games fit with Weisner's vision of ubiquitous computing?
    • What about the impact of serious games on pervasive games?
    • How do we solve many of the infrastructure issues in pervasive gaming?