Your SlideShare is downloading. ×
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
HTML5 for Mobile
Upcoming SlideShare
Loading in...5
×

Thanks for flagging this SlideShare!

Oops! An error has occurred.

×
Saving this for later? Get the SlideShare app to save on your phone or tablet. Read anywhere, anytime – even offline.
Text the download link to your phone
Standard text messaging rates apply

HTML5 for Mobile

7,229

Published on

See also: …

See also:
This is demo movie.
- HTML5 for Mobile on Flash Lite
http://www.youtube.com/watch?v=HZURT3VxdRI
- HTML5 for Mobile on i-appli (NTT docomo)
http://www.youtube.com/watch?v=ZsPbMXzbmJE
- HTML5 for Mobile on iPhone
http://www.youtube.com/watch?v=zfjBMVgdozg

Published in: Technology, Design
0 Comments
11 Likes
Statistics
Notes
  • Be the first to comment

No Downloads
Views
Total Views
7,229
On Slideshare
0
From Embeds
0
Number of Embeds
5
Actions
Shares
0
Downloads
0
Comments
0
Likes
11
Embeds 0
No embeds

Report content
Flagged as inappropriate Flag as inappropriate
Flag as inappropriate

Select your reason for flagging this presentation as inappropriate.

Cancel
No notes for slide
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • Flash を HTML+CSS+JavaScript に変換する\n\n・Adobe - Wallaby < http://labs.adobe.com/technologies/wallaby/ >\n・Google - Swiffy <http://swiffy.googlelabs.com/>\n・OpenSource - Smokescreen <http://smokescreen.us/>\n・カヤック - FlashForward <https://github.com/ken39arg/FlashForward>\n・グリー - iOS端末向けFlash-HTML5変換 <http://www.gree.co.jp/news/press/2011/0711.html>\n・ブロードテイル(DeNA) - <ExGame http://www.broadtail.jp/tec/exgame.html>\n・ CLOQUE- FLAML <http://flaml.jp/>\n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n
  • \n・one web\nどのよう環境からでも同じように利用できるプラットフォームとしてのWeb\n\n・HTML5 and Same Markup\n http://blogs.msdn.com/b/ie/archive/2010/05/05/html5-and-same-markup-second-ie9-platform-preview-available-for-developers.aspx\n\nブラウザ互換性\n
  • \n
  • \n
  • Transcript

    • 1. HTML5 for Mobile 2011/08/21
    • 2. @homata, omata@jig.jpjig.jp
    • 3. HTML5 MobileiPhone Android
    • 4. HTML5 MobileHTML5+CSS3
    • 5. HTML5 Mobile PCHTML5
    • 6. HTML5 MobileFlash Flash Flash
    • 7. HTML5 MobileFlash iPhone/iPad HTML
    • 8. Flash HTML5Adobe - Wallaby http://labs.adobe.com/technologies/wallaby/Google - Swiffy http://swiffy.googlelabs.com/OpenSource - Smokescreen http://smokescreeen.us - FlashForward https://github.com/ken39arg/FlashForward/ iOS Flash HTML5 http://www.gree.co.jp/news/press/2011/0711.html (DeNA) - ExGame http://www.broadtail.jp/tec/exgame.html CLOQUE- FLAML http://flaml.jp/
    • 9. .... ( |||)
    • 10. HTML5 Web
    • 11. ....!!
    • 12. 2010 http://japan.internet.com/busnews/20110810/3.html?rss
    • 13. Flash HTML5Abasake (HTML5 CSS3 JavaScript Flash
    • 14. Flash HTML5Abasake (HTML5 CSS3 JavaScript Flash
    • 15. Flash HTML5HTML5 Canvas Flash Lite 2.0HTML CSS
    • 16. Android iOS
    • 17. <!doctype html><html> (HTML)<head> <meta charset=utf-8 name=application> <title> </title> <meta name="viewport" content="width = 580, user-scalable=no" /></head><body onkeydown="keyDown(event.keyCode)" ontouchstart="touchstart(event.touches)" ontouchmove="touchmove(event.touches)" ontouchend="touchend(event.touches)" bgcolor="#303030" style="border: 0; margin: 0; padding: 0;"><!-- ontouchcancel="touchcancel(event.touches)"--> <div style="margin-left: auto; margin-right: auto; text-align: center;"> <canvas id="canvas" width="480" height="640"></canvas> </div> <script id="application" type="text/javascript" src="canvasout.js"></script></body></html>
    • 18. var moveTouchY; (JavaScript)main();function main() { size = w; bricks = new Array(rows * cols); colors = ["#ff0000", "#ffff00", "#00ff00", "#00ffff", "#0000ff", "#ff00ff"]; brickW = size / cols; brickH = size / 20; paddleW = brickW * 0.75; paddleH = brickH / 2.5; paddleX = (size - paddleW) / 2; lastStep = new Date(); ballX = size / 2; ballY = size - brickH * 2; ballSize = size / 40; speed = brickH * 2 / 3; var canvas = document.getElementById("canvas");
    • 19. One Web
    • 20. facebook HTML5 for MobileHTML5 for Mobilehttp://www.facebook.com/groups/139491626126253/
    • 21. !! ) ... ir(M oha

    ×