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Title card Why Second Life Can’t Tip: The Power And Perils of Living La Vida Ludic Barry Joseph Global Kids, Inc. Tampa, F...
1 Me
Barry Joseph H E L L O my name is
Gk logo
2 You
YOU
AUDIENCE
AUDIENCE <ul><li>“ People used to make records  </li></ul><ul><li>as in a record of an event </li></ul><ul><li>the event o...
AUDIENCE <ul><li>“ People used to make records  </li></ul><ul><li>as in a record of an event </li></ul><ul><li>the event o...
AUDIENCE
AUDIENCE
AUDIENCE <ul><li>here </li></ul>there then
AUDIENCE <ul><li>here </li></ul>there then Text “ Return ID122  1” to 41411 Text “ Return ID122  2” to 41411 Text “ Return...
AUDIENCE <ul><li>here </li></ul>there then Text “ Return ID122  1” to 41411 Text “ Return ID122  2” to 41411 Text “ Return...
3 Big Ideas
Ecology of games
Race
<ul><li>“ The minstrel tradition… is visible in the digitally manipulated black caricatures that populate urban/street the...
<ul><li>“ Our focus… is on  gameplay  and what we believe is another manifestation of  minstrelsy  in gaming— performance ...
4 Tipping
Malcolm Gladwell “ a new way of understanding why change so often happens as quickly and as unexpectedly as it does.”
Rate of Growth
Rate of Growth
Rate of Growth 35 Million user hours a month 8/08
Brands In
Competition
Pop Culture
No Plans?
Plateau Kingdon on Second Life's Recent Concurrency/Active User Plateau
Brands Out
5 Digital Minstrelsy & Me
Grand Theft Auto
Guitar Hero
Lars and Stone
6 Mercury Metropolitan
Mercury Metropolitan
Ryan Winters Mercury Metropolitan
jolson Jolson
jolson2 “ Jolson was the first  openly Jewish  man to become an entertainment star in America. His  marginal status  as a ...
 
“ At first it was really a personal  experiment . I wanted to see what sort of  reaction  I received and if I was  treated...
7 “Ludic” & the Modernist Divide
Ludic
Gonzalo Frasca &quot;We will propose the term  ludology  (from ludus, the Latin word for &quot;game&quot;), to refer to th...
Play Money
Thomas Malaby “ Johan Huizinga  set the tone for much of the inquiry into games and society in the latter half of the twen...
&quot;...it was not my object to define the place of play among all other manifestations of culture, but rather to ascerta...
Thomas Malaby “ There is a  standard account  of what games are that saturates both popular and academic accounts of games...
Classroom vs recess
 
8 “A Ludic Century”
 
DISCLAIMER!
“ Have a  box  or similar non-human  object  with the name ‘Eric  Zimmerman’  on it, and you should do my  voice  and make...
 
Eric’s Books
 
 
“… games represent one of the most  robust  and  inventive  vectors of digital culture.”
“… games represent one of the most robust and inventive vectors of digital culture.” <ul><li>Complex Systems </li></ul><ul...
“ Games do not merely  represent  new systems of meaning, but are new  paradigms  under which meaning might be created.”
“ Games do not merely  represent  new systems of meaning, but are new  paradigms  under which meaning might be created.”
A Ludic Paradigm
Over the last century, the  industrial  age was replaced by an era of  information , as factory processing and paper  bure...
 
“ Just as the  information  age replaced the  industrial  age, a  ludic   age  has already begun to replace the informatio...
“ Information as a  paradigm  is inadequate to describe  emerging  cultural systems like Wikipedia, multiplayer online gam...
“ These phenomena are not just based on the formal  complexity  of abstract information processing, but are very human,  c...
“ It is  inhabited ,  played  with,  evolved , and  transformed , by a social organism that itself is  changing  over time.”
“ The  free play  of gears or a steering  wheel ”  “ The play  only   exists because of the more rigid structures, but als...
“ Games are the  embodiment  of this paradox of  rigid  rules and  free  movement, of  locked  formal structures and  play...
<ul><li>Love </li></ul><ul><li>Work </li></ul><ul><li>Learn </li></ul><ul><li>Engage Government </li></ul><ul><li>Produce ...
 
 
9 Living La Vida Ludic
Global Kids, Inc.
GLS
B.Z. A.Z. G.K. = Youth Development SL = Embodied, Constructivist Learning G.K. & SL =   The Ludic Life!
The Ludic Life We are finding a new way to live our lives within a  virtual   world  by collapsing the modernist divide, a...
10 Designed or Emerged?
Philip Rosedale  in Fast Company (Aug ‘08) No Hassle/Fee Conference Call Better Audio Quality Bottomless Bag 3D Prototypin...
Cory Ondrejka by email (Aug ‘08) <ul><ul><ul><li>“ As fans of cognitive science, there was a desire to use 3D representati...
Blue Linden by email (Aug ‘08) <ul><ul><ul><li>&quot;My impression is that although it may not have been  designed  specif...
Philip Rosedale by email (Aug ‘08) <ul><ul><ul><li>“ I am about to leave for Burning Man... but I think this is a great to...
Thomas Malaby Making Virtual Worlds: Linden Lab and Second Life. (Coming out in early 2009 from Cornell University Press.)...
Thomas Malaby by email (Aug ‘08) “ Rather than think about what is happening now as somehow a ‘ break’  from the past (a n...
Philip Rosedale by email (Aug ‘08) “ Since the world is  moving  towards more  mutability  and  creativity  in general (no...
11 Salesman Dwight vs.  Philly Jim
csi
csi
The office
Living in SL <ul><ul><ul><li>Thesis: SL is for play </li></ul></ul></ul><ul><ul><ul><li>Jim: “Playing that game again?” </...
Dwight the SL Salesman Jonathan Fanton McArthur Foundation Henry Jenkins M.I.T. Luis Moreno-Ocampo International Criminal ...
Philly Jim the reporter Hamlet Au New World Notes Walker Spaight Second Life Herald Katt Kongo Metaverse Messenger
12 Ludic Life & Education
Human Barometer Avatar Barometer
The Ludic Life Continuum LUDIC Ryan pretending to be a woman
The Ludic Life Continuum LIFE Ryan appearing as a man
The Ludic Life Continuum LUDIC Ryan pretending to be a woman LIFE Ryan appearing as a man LUDIC LIFE Ryan appearing as a w...
The Ludic Life Continuum LUDIC LIFE LUDIC LIFE 1 2 3 4 5
Harry Potter Dance Party of Good and Evil
The Ludic Life Continuum LUDIC LIFE LUDIC LIFE 1 2 3 4 5
The Ludic Life Continuum LUDIC LIFE LUDIC LIFE 1 2 3 4 5
Living in SL <ul><ul><ul><li>A Professor appearing as himself, </li></ul></ul></ul><ul><ul><ul><li>Addressing a real world...
The Ludic Life Continuum LUDIC LIFE LUDIC LIFE 1 2 3 4 5
International Criminal Court
The Ludic Life Continuum LUDIC LIFE LUDIC LIFE 1 2 3 4 5
&quot;IT WAS REALLY FUN!!!! I enjoyed building a solar/ hybrid car [in TSL] for my project and I enjoyed making a billboar...
The Ludic Life Continuum LUDIC LIFE LUDIC LIFE 1 2 3 4 5
13 The Subversive Nature of the Ludic Life
Tipping image
Background/foreground LIFE LIFE WORK WORK PLAY PLAY PLAY PLAY PLAY PLAY PLAY PLAY
stuff LUDIC LIFE 1 2 3 4
14 Second Life Can’t Tip
Title card Why Second Life Can’t Tip: The Power And Perils of Living La Vida Ludic
“ Can’t Tip” Second Life  will never  tip. or Second Life  has yet  to tip.
The Ludic Life & SLED <ul><li>We are comfortable with this ludic life tension. </li></ul><ul><li>We thrive and seek this t...
Ludic Life Discomfort CSI The Office Congressional Hearings on  Second Life
What Can We Do? <ul><li>Ludic Luddites Can Be Our Allies. </li></ul><ul><li>Abandon the myth of infinite possibilities . <...
Title card Why Second Life Can’t Tip: The Power And Perils of Living La Vida Ludic Barry Joseph Global Kids, Inc. More inf...
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Why Second Life Can't Tip: The Power and Perils of Living La Vida Ludic

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The following is the powerpoint from Barry Joseph's keynote at the SLEDcc 2008 Second Life educator's convention. Barry write that: "In it I introduce a term I have coined, "the ludic life," and discuss its implications for Second Life and learning. In short, Eric Zimmerman, the game designer, has recently been making the argument that we have entered "a ludic century." We once moved from an industrial age to an information age. However, we are now interacting with that information in a way Zimmerman finds best described as ludic, which is not to say everything is becoming a game but rather game/play dynamics, aesthetics and sensibilities will increasingly define our social interactions.

"While Zimmerman uses Wikipedia as his example, I am looking to articulate that Second Life is a better example and, more importantly, the way in which SL allows users to combine their real life identities and practices within a ludic context not only makes it a powerful space for teaching people how to live a ludic life, but it also becomes the key defining characteristic of the Second Life experience. The ramifications are tremendous and will be explored, both at the keynote and within this group."

It is highly recommended to not just view the images but download and view with full notes. It's rather dense.

In fact, the full recommendation is to go to http://www.rezed.org/group/ludiclife to watch the powerpoint while listening to the presentation audio or watching the video.

Enjoy.

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  • Transcript of "Why Second Life Can't Tip: The Power and Perils of Living La Vida Ludic"

    1. 1. Title card Why Second Life Can’t Tip: The Power And Perils of Living La Vida Ludic Barry Joseph Global Kids, Inc. Tampa, Florida 09.06.08
    2. 2. 1 Me
    3. 3. Barry Joseph H E L L O my name is
    4. 4. Gk logo
    5. 5. 2 You
    6. 6. YOU
    7. 7. AUDIENCE
    8. 8. AUDIENCE <ul><li>“ People used to make records </li></ul><ul><li>as in a record of an event </li></ul><ul><li>the event of people </li></ul><ul><li>playing music in a room” </li></ul><ul><li>Ani DeFranco </li></ul>
    9. 9. AUDIENCE <ul><li>“ People used to make records </li></ul><ul><li>as in a record of an event </li></ul><ul><li>the event of people </li></ul><ul><li>play ing music in a room” </li></ul><ul><li>Ani Defranco </li></ul>
    10. 10. AUDIENCE
    11. 11. AUDIENCE
    12. 12. AUDIENCE <ul><li>here </li></ul>there then
    13. 13. AUDIENCE <ul><li>here </li></ul>there then Text “ Return ID122 1” to 41411 Text “ Return ID122 2” to 41411 Text “ Return ID122 3” to 41411
    14. 14. AUDIENCE <ul><li>here </li></ul>there then Text “ Return ID122 1” to 41411 Text “ Return ID122 2” to 41411 Text “ Return ID122 3” to 41411
    15. 15. 3 Big Ideas
    16. 16. Ecology of games
    17. 17. Race
    18. 18. <ul><li>“ The minstrel tradition… is visible in the digitally manipulated black caricatures that populate urban/street themed games.” </li></ul>“ High-tech Blackface”
    19. 19. <ul><li>“ Our focus… is on gameplay and what we believe is another manifestation of minstrelsy in gaming— performance . How, we ask, do urban/street games establish a powerful learning environment for not only portraying but also performing race in the form of blackface ?” </li></ul>
    20. 20. 4 Tipping
    21. 21. Malcolm Gladwell “ a new way of understanding why change so often happens as quickly and as unexpectedly as it does.”
    22. 22. Rate of Growth
    23. 23. Rate of Growth
    24. 24. Rate of Growth 35 Million user hours a month 8/08
    25. 25. Brands In
    26. 26. Competition
    27. 27. Pop Culture
    28. 28. No Plans?
    29. 29. Plateau Kingdon on Second Life's Recent Concurrency/Active User Plateau
    30. 30. Brands Out
    31. 31. 5 Digital Minstrelsy & Me
    32. 32. Grand Theft Auto
    33. 33. Guitar Hero
    34. 34. Lars and Stone
    35. 35. 6 Mercury Metropolitan
    36. 36. Mercury Metropolitan
    37. 37. Ryan Winters Mercury Metropolitan
    38. 38. jolson Jolson
    39. 39. jolson2 “ Jolson was the first openly Jewish man to become an entertainment star in America. His marginal status as a Jew informed his blackface portrayal of Southern blacks .” -- St. James Encyclopedia Of Popular Culture
    40. 41. “ At first it was really a personal experiment . I wanted to see what sort of reaction I received and if I was treated any differently. When I first started, I was a white male avatar, and found it difficult to fit into some already existing cliques . So, I wanted to try a different approach:” “ Creating a virtual identity that was different from my real identity, but remaining transparent about my real life identity if ever questions were brought up in conversation. Being honest about your real identity is important if you want to form ‘real’ friendships, ones that can even extend outside of the virtual world. I was actually treated even better than I was as a white male avatar. There were also a lot more clothing choices as a female. I've grown attached to this female avatar .”
    41. 42. 7 “Ludic” & the Modernist Divide
    42. 43. Ludic
    43. 44. Gonzalo Frasca &quot;We will propose the term ludology (from ludus, the Latin word for &quot;game&quot;), to refer to the yet non-existent 'discipline that studies game and play activities'.&quot;
    44. 45. Play Money
    45. 46. Thomas Malaby “ Johan Huizinga set the tone for much of the inquiry into games and society in the latter half of the twentieth century with his book Homo Ludens (Man the Player) in 1955… Later in the book [Huizinga] speaks of the “ play-element ” (a type of experience or disposition), rather than of “ play ” as a (separable, safe) activity... This play element is marked by the legitimacy of improvisation and innovation that it allows.”
    46. 47. &quot;...it was not my object to define the place of play among all other manifestations of culture, but rather to ascertain how far culture itself bears the character of play.&quot;
    47. 48. Thomas Malaby “ There is a standard account of what games are that saturates both popular and academic accounts of games. This is the idea that games are a subset of ‘ play ,’ where play is understood to be something fundamentally opposed to ‘ work .’ The primary shortcoming of seeing games as play, and play as opposed to work, is that games become domains intrinsically set apart from people’s day-to-day life .” “ Gaming becomes sensible not as an escape from everyday life but as just one of its multiform domains…”
    48. 49. Classroom vs recess
    49. 51. 8 “A Ludic Century”
    50. 53. DISCLAIMER!
    51. 54. “ Have a box or similar non-human object with the name ‘Eric Zimmerman’ on it, and you should do my voice and make it clear that it is just your construction of me.”
    52. 56. Eric’s Books
    53. 59. “… games represent one of the most robust and inventive vectors of digital culture.”
    54. 60. “… games represent one of the most robust and inventive vectors of digital culture.” <ul><li>Complex Systems </li></ul><ul><li>Global Collaboration </li></ul><ul><li>Mod/Hack/Transform </li></ul>
    55. 61. “ Games do not merely represent new systems of meaning, but are new paradigms under which meaning might be created.”
    56. 62. “ Games do not merely represent new systems of meaning, but are new paradigms under which meaning might be created.”
    57. 63. A Ludic Paradigm
    58. 64. Over the last century, the industrial age was replaced by an era of information , as factory processing and paper bureaucracy … reached their practical and physical limits. In this context, the study and production of information in and of itself arose…”
    59. 66. “ Just as the information age replaced the industrial age, a ludic age has already begun to replace the information age.”
    60. 67. “ Information as a paradigm is inadequate to describe emerging cultural systems like Wikipedia, multiplayer online games, or global financial networks.”
    61. 68. “ These phenomena are not just based on the formal complexity of abstract information processing, but are very human, creative systems.” “ It is inhabited , played with, evolved , and transformed , by a social organism that itself is changing over time.”
    62. 69. “ It is inhabited , played with, evolved , and transformed , by a social organism that itself is changing over time.”
    63. 70. “ The free play of gears or a steering wheel ” “ The play only exists because of the more rigid structures, but also exactly despite them.”
    64. 71. “ Games are the embodiment of this paradox of rigid rules and free movement, of locked formal structures and playful improvisation. And it is this movement from systems of information to systems of play that is increasingly defining our time.”
    65. 72. <ul><li>Love </li></ul><ul><li>Work </li></ul><ul><li>Learn </li></ul><ul><li>Engage Government </li></ul><ul><li>Produce Knowledge </li></ul>
    66. 75. 9 Living La Vida Ludic
    67. 76. Global Kids, Inc.
    68. 77. GLS
    69. 78. B.Z. A.Z. G.K. = Youth Development SL = Embodied, Constructivist Learning G.K. & SL = The Ludic Life!
    70. 79. The Ludic Life We are finding a new way to live our lives within a virtual world by collapsing the modernist divide, allowing us to live or approach our lives in news ways through integration with play -elements.
    71. 80. 10 Designed or Emerged?
    72. 81. Philip Rosedale in Fast Company (Aug ‘08) No Hassle/Fee Conference Call Better Audio Quality Bottomless Bag 3D Prototyping Tiki Hut on Beach Funny Hat <ul><ul><ul><li>“ Being able to do your work in a virtual workspace that makes it fun and reduces your travel time is a tremendous benefit to a company.” </li></ul></ul></ul>No Hassle/Fee Conference Call Better Audio Quality Bottomless Bag 3D Prototyping Tiki Hut on Beach Funny Hat
    73. 82. Cory Ondrejka by email (Aug ‘08) <ul><ul><ul><li>“ As fans of cognitive science, there was a desire to use 3D representations for communication and collaboration, but we didn't design SL to be good for business meetings or education… [But after launch] educators descended in increasing numbers, demonstrating the value of SL as a space for conveying, storing, representing, and consuming information .” </li></ul></ul></ul><ul><ul><ul><li>“ As fans of cognitive science, there was a desire to use 3D representations for communication and collaboration , but we didn't design SL to be good for business meetings or education … [But after launch] educators descended in increasing numbers, demonstrating the value of SL as a space for conveying, storing, representing, and consuming information.” </li></ul></ul></ul>
    74. 83. Blue Linden by email (Aug ‘08) <ul><ul><ul><li>&quot;My impression is that although it may not have been designed specifically to a ludic end, Philip's being inspired by Burning Man led to a desire to build a toolset and an environment where it was understood that ludic behavior would have naturally resulted.&quot; </li></ul></ul></ul>
    75. 84. Philip Rosedale by email (Aug ‘08) <ul><ul><ul><li>“ I am about to leave for Burning Man... but I think this is a great topic. Like Blue said, I really built SL as a place to make things, to create. So the 'Ludic' element I guess comes with that because along with one's ability to create the world around you is the ability to create yourself and your timeline/narrative . So the Ludic thing springs from a creative platform.” </li></ul></ul></ul><ul><ul><ul><li>“ I am about to leave for Burning Man... but I think this is a great topic. Like Blue said, I really built SL as a place to make things, to create. So the 'Ludic' element I guess comes with that because along with one's ability to create the world around you is the ability to create yourself and your timeline/narrative. So the Ludic thing springs from a creative platform.” </li></ul></ul></ul><ul><ul><ul><li>“ I am about to leave for Burning Man... but I think this is a great topic. Like Blue said, I really built SL as a place to make things, to create . So the 'Ludic' element I guess comes with that because along with one's ability to create the world around you is the ability to create yourself and your timeline/narrative. So the Ludic thing springs from a creative platform.” </li></ul></ul></ul>
    76. 85. Thomas Malaby Making Virtual Worlds: Linden Lab and Second Life. (Coming out in early 2009 from Cornell University Press.) <ul><ul><ul><li>“… [Lindens] had not expected the cultural aspects of SL to happen at all, and they were still very much in a period of adjustment in this regard… this was revealed in the changing status of ‘ content’ around Linden Lab.” </li></ul></ul></ul><ul><ul><ul><li>“ Even in 2005, it was clear that for the most part SL ‘ content’ was for Lindens content in the game developer sense: stuff that was built , scripted, and texture-mapped in SL. As users created other things, such as support groups , or social events, Lindens had to work to get in the habit of thinking of these social creations - which depended little if at all on the conventional content creation tools - as content just the same.” </li></ul></ul></ul>
    77. 86. Thomas Malaby by email (Aug ‘08) “ Rather than think about what is happening now as somehow a ‘ break’ from the past (a new era, or somesuch), it is rather that the way everyday life has always been game-like is only now coming into focus , becoming more and more difficult to deny.”
    78. 87. Philip Rosedale by email (Aug ‘08) “ Since the world is moving towards more mutability and creativity in general (not even counting SL), I'd say Eric Z's thoughts are correct .”
    79. 88. 11 Salesman Dwight vs. Philly Jim
    80. 89. csi
    81. 90. csi
    82. 91. The office
    83. 92. Living in SL <ul><ul><ul><li>Thesis: SL is for play </li></ul></ul></ul><ul><ul><ul><li>Jim: “Playing that game again?” </li></ul></ul></ul><ul><ul><ul><li>Antithesis: SL is not for play </li></ul></ul></ul><ul><ul><ul><li>Dwight: “Second Life is not a game… it doesn’t have points or scores.” </li></ul></ul></ul><ul><ul><ul><li>New Thesis: SL is for your life </li></ul></ul></ul><ul><ul><ul><li>Dwight: “My life was so great I literally wanted another one… absolutely everything was the same.” </li></ul></ul></ul>Playing in SL <ul><ul><ul><li>Thesis: SL is for your life </li></ul></ul></ul><ul><ul><ul><li>Dwight creates Second Second Life </li></ul></ul></ul><ul><ul><ul><li>Antithesis: SL is pathological </li></ul></ul></ul><ul><ul><ul><li>Jim: “It’s for those people who want to be even further removed from reality.” </li></ul></ul></ul><ul><ul><ul><li>Pam: “He’s really in pain.” </li></ul></ul></ul><ul><ul><ul><li>New Thesis: SL is for play </li></ul></ul></ul><ul><ul><ul><li>Pam: “You’re a sportswriter in Philadelphia? Nice build, too. You have a guitar on your back?!!” </li></ul></ul></ul>
    84. 93. Dwight the SL Salesman Jonathan Fanton McArthur Foundation Henry Jenkins M.I.T. Luis Moreno-Ocampo International Criminal Court
    85. 94. Philly Jim the reporter Hamlet Au New World Notes Walker Spaight Second Life Herald Katt Kongo Metaverse Messenger
    86. 95. 12 Ludic Life & Education
    87. 96. Human Barometer Avatar Barometer
    88. 97. The Ludic Life Continuum LUDIC Ryan pretending to be a woman
    89. 98. The Ludic Life Continuum LIFE Ryan appearing as a man
    90. 99. The Ludic Life Continuum LUDIC Ryan pretending to be a woman LIFE Ryan appearing as a man LUDIC LIFE Ryan appearing as a woman
    91. 100. The Ludic Life Continuum LUDIC LIFE LUDIC LIFE 1 2 3 4 5
    92. 101. Harry Potter Dance Party of Good and Evil
    93. 102. The Ludic Life Continuum LUDIC LIFE LUDIC LIFE 1 2 3 4 5
    94. 103. The Ludic Life Continuum LUDIC LIFE LUDIC LIFE 1 2 3 4 5
    95. 104. Living in SL <ul><ul><ul><li>A Professor appearing as himself, </li></ul></ul></ul><ul><ul><ul><li>Addressing a real world subject, </li></ul></ul></ul><ul><ul><ul><li>With an audience that through their preparations became proof of his thesis. </li></ul></ul></ul>Playing in SL <ul><ul><ul><li>Henry as Dumbledore, </li></ul></ul></ul><ul><ul><ul><li>Meeting in an H.P. set designed for the talk, </li></ul></ul></ul><ul><ul><ul><li>For teens who created the set, their avatars and outfits, and the props, </li></ul></ul></ul><ul><ul><ul><li>To dance to fan-music about Harry Potter. </li></ul></ul></ul>
    96. 105. The Ludic Life Continuum LUDIC LIFE LUDIC LIFE 1 2 3 4 5
    97. 106. International Criminal Court
    98. 107. The Ludic Life Continuum LUDIC LIFE LUDIC LIFE 1 2 3 4 5
    99. 108. &quot;IT WAS REALLY FUN!!!! I enjoyed building a solar/ hybrid car [in TSL] for my project and I enjoyed making a billboard. I would recommend this style of learning for any subject because it keeps us (students) pushing because we are using a game for learning.&quot; -- Ernesto
    100. 109. The Ludic Life Continuum LUDIC LIFE LUDIC LIFE 1 2 3 4 5
    101. 110. 13 The Subversive Nature of the Ludic Life
    102. 111. Tipping image
    103. 112. Background/foreground LIFE LIFE WORK WORK PLAY PLAY PLAY PLAY PLAY PLAY PLAY PLAY
    104. 113. stuff LUDIC LIFE 1 2 3 4
    105. 114. 14 Second Life Can’t Tip
    106. 115. Title card Why Second Life Can’t Tip: The Power And Perils of Living La Vida Ludic
    107. 116. “ Can’t Tip” Second Life will never tip. or Second Life has yet to tip.
    108. 117. The Ludic Life & SLED <ul><li>We are comfortable with this ludic life tension. </li></ul><ul><li>We thrive and seek this tension. </li></ul><ul><li>The ludic life can be said to have tipped amongst SLED educators. </li></ul>
    109. 118. Ludic Life Discomfort CSI The Office Congressional Hearings on Second Life
    110. 119. What Can We Do? <ul><li>Ludic Luddites Can Be Our Allies. </li></ul><ul><li>Abandon the myth of infinite possibilities . </li></ul><ul><li>Second Life can’t tip until the Ludic Life tips first. </li></ul><ul><li>The Ludic Life won’t tip unless we make it happen. </li></ul>
    111. 120. Title card Why Second Life Can’t Tip: The Power And Perils of Living La Vida Ludic Barry Joseph Global Kids, Inc. More information at: RezEd.or/groups/ludiclife Tampa, Florida 09.06.08
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